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[Preview Mod] OKW = Ostheer on Steroids?

17 May 2016, 10:00 AM
#1
avatar of siuking666

Posts: 707

Is the new OKW simply Ostheer with steroids?
Other than having no snipers,

Sturmpio - Better MP44 pios with shrecks!
Volks - 5 men Gren with Mp44 upgrade
MG - Stock MG34 with MG42 call in option
Mortar - ISG, longer range, better cancer busting
PG - Obers/Fusiliers/Falls...take your pick

Raketen - Pak with Cloak that can retreat and garrison

Light vehicles:
Luch, Puma, Flak HT vs 222, take your pick.
Stuka - better, earlier than peewerfer

Staying power:
Medic, Forward Retreat, Repair HQ, Flak HQ vs bunker, take your pick.

Tanks:
Pz IV - better armored Pz IV
Panther - better vet
JP IV - completely outrange and outclass StuG
JT - better range elefant
KT - better tiger

Scope:
Who the hell needs Ostheer scope when you have Infrared HT!!
It's a completely safe & cheap maphack option that can even detect camo units!


TLDR: Better infantry, better vet, better tanks, better staying power & utility, better recon options
17 May 2016, 10:03 AM
#2
avatar of Aerohank

Posts: 2693 | Subs: 1

You can draw parallels like this between every faction since every faction has units that more or less fill the same roles.
17 May 2016, 10:04 AM
#3
avatar of CartoonVillain

Posts: 474

Well if AFTER the preview mod OKW is OH on steroids, then what was it before the nerfs?
17 May 2016, 10:05 AM
#4
avatar of siuking666

Posts: 707

You can draw parallels like this between every faction since every faction has units that more or less fill the same roles.


yes, except OKW completely outshines Ostheer in every way.

At least Brits got better sniper, tanks, ATG
USF got better blobs
Soviet got better call in stuff and bombs
17 May 2016, 10:06 AM
#5
avatar of siuking666

Posts: 707

Well if AFTER the preview mod OKW is OH on steroids, then what was it before the nerfs?


At least they didn't have MG, didn't have snare and that's something you can exploit as USF
17 May 2016, 10:31 AM
#6
avatar of Kallipolan

Posts: 196

This is a stupid way to make a comparison. If you'd actually played much of the Preview Mod, you'd know these factions are very different. To demonstrate just how stupid this comparison is, I will do the same thing but in reverse.

Pios - cheaper Sturms with flamethrower upgrade
Grens - Volks with longer range grenade and better long range firepower with MG upgrade
MG - doesn't need tech to unlock
Mortar - ISG but better because available earlier and can retreat
PG - double schreck OMG

Pak - Raketen with longer range, better penetration, stun ability

222 - available earlier than any OKW light vehicle, clearly way better

e.t.c....

You can make anything seem better than anything that way. It doesn't represent what actually happens in the game

17 May 2016, 10:34 AM
#7
avatar of Zyllen

Posts: 770

Is the new OKW simply Ostheer with steroids?
Other than having no snipers,

Sturmpio - Better MP44 pios with shrecks! (more expensive very cost ineffective AT)
Volks - 5 men Gren with Mp44 upgrade (1 is cc another long range)
MG - Stock MG34 with MG42 call in option (so the ost does have the advantage here)
Mortar - ISG, longer range, better cancer busting ( the only leigh do better is emplacement busting . ost mortar is superior for the rest)
PG - Obers/Fusiliers/Falls...take your pick (pg's are cheaper then obers or falls and dont cost ammo to be effective)

Raketen - Pak with Cloak that can retreat and garrison (FFS dude)

Light vehicles:
Luch, Puma, Flak HT vs 222, take your pick. ( i take the 222 . when it comes to anti lv the 222 is a awesome cost effective unit.)
Stuka - better, earlier than peewerfer (very needed considering the lack of decent non fuel arty)

Staying power:
Medic, Forward Retreat, Repair HQ, Flak HQ vs bunker, take your pick. ( no love the ost track?)

Tanks:
Pz IV - better armored Pz IV ( expensive )
Panther - better vet (expensive)
JP IV - completely outrange and outclass StuG ( Much more expensive stug is the better buy)
JT - better range elefant ( expensive also doesn't get stun locked the elephant doctrine that matters come with scopes)
KT - better tiger ( nope speed is better for heavies)



For the record the OKW has the better powerhouse units and raw stats on their side. The ostheer is generally cheaper and more mobile.
17 May 2016, 10:37 AM
#8
avatar of CartoonVillain

Posts: 474

This is a stupid way to make a comparison. If you'd actually played much of the Preview Mod, you'd know these factions are very different. To demonstrate just how stupid this comparison is, I will do the same thing but in reverse.

Pios - cheaper Sturms with flamethrower upgrade
Grens - Volks with longer range grenade and better long range firepower with MG upgrade
MG - doesn't need tech to unlock
Mortar - ISG but better because available earlier and can retreat
PG - double schreck OMG

Pak - Raketen with longer range, better penetration, stun ability

222 - available earlier than any OKW light vehicle, clearly way better

e.t.c....

You can make anything seem better than anything that way. It doesn't represent what actually happens in the game



OMG OH is OKW on steroids!
17 May 2016, 10:39 AM
#9
avatar of UGBEAR

Posts: 954

I wanna a Soviet version of Soviet OKW, non-doc Elite infantry/Heavy tank, 20USD deal! Unlike the gulag Soviet in the game, even the most produced SMG in human history is locked inside a commander :hansGG:
aaa
17 May 2016, 14:02 PM
#10
avatar of aaa

Posts: 1486


At least Brits got better sniper



brit sniper is only better than japanese sniper.
17 May 2016, 14:05 PM
#11
avatar of vietnamabc

Posts: 1063

jump backJump back to quoted post17 May 2016, 14:02 PMaaa



brit sniper is only better than japanese sniper.

I'm happy to trade SU sniper with Brit sniper, 2-man seems more like a liability than advantage.
aaa
17 May 2016, 14:06 PM
#12
avatar of aaa

Posts: 1486


I'm happy to trade SU sniper with Brit sniper, 2-man seems more like a liability than advantage.

+1

the true thing is that this patch is the first one made by people who dont have knowledge beyond modding.
17 May 2016, 14:24 PM
#13
avatar of RealName

Posts: 276


I'm happy to trade SU sniper with Brit sniper, 2-man seems more like a liability than advantage.


Yeah, I only ever go T1 for the counter snipes against heer anyways. That, and girl soviet snipers are my waifu <444>3.
17 May 2016, 16:47 PM
#14
avatar of StrategicMidget

Posts: 9

jump backJump back to quoted post17 May 2016, 14:06 PMaaa

+1

the true thing is that this patch is the first one made by people who dont have knowledge beyond modding.


Yet clearly most people think the patch is a step in the right direction.

Stop whining.
17 May 2016, 18:37 PM
#15
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
jump backJump back to quoted post17 May 2016, 10:39 AMUGBEAR
I wanna a Soviet version of Soviet OKW, non-doc Elite infantry/Heavy tank, 20USD deal! Unlike the gulag Soviet in the game, even the most produced SMG in human history is locked inside a commander :hansGG:


Lets dream together :foreveralone:.
17 May 2016, 20:57 PM
#16
avatar of Fluffi

Posts: 211

jump backJump back to quoted post17 May 2016, 10:39 AMUGBEAR
I wanna a Soviet version of Soviet OKW, non-doc Elite infantry/Heavy tank, 20USD deal! Unlike the gulag Soviet in the game, even the most produced SMG in human history is locked inside a commander :hansGG:


couldn't agree more.
Where's the second soviet army? ("guards army" or sth)
Where's all the PPsHs?

They could re-do so many iconic soviet things in creative ways, like... idk, a sniper team (=iconic for soviets) that works like a weapon team, so with facing and setup. Also, many vehilces are left, the russians were in the war a long time, there's abunch of stuff!!


But they're probablly working on that other game with space nazis... what's it called again, oh yeah: "dawn of space marines-yet-again and no fouking imperial guard!!".
17 May 2016, 21:05 PM
#17
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post17 May 2016, 20:57 PMFluffi

But they're probablly working on that other game with space nazis... what's it called again, oh yeah: "dawn of space marines-yet-again and no fouking imperial guard!!".

Catholic space nazis.
17 May 2016, 21:07 PM
#18
avatar of PencilBatRation

Posts: 794

We could call UKF as an OST+OKW+USF combo on testosterone then
18 May 2016, 01:39 AM
#19
avatar of UGBEAR

Posts: 954

jump backJump back to quoted post17 May 2016, 20:57 PMFluffi


couldn't agree more.
Where's the second soviet army? ("guards army" or sth)
Where's all the PPsHs?

They could re-do so many iconic soviet things in creative ways, like... idk, a sniper team (=iconic for soviets) that works like a weapon team, so with facing and setup. Also, many vehilces are left, the russians were in the war a long time, there's abunch of stuff!!


But they're probablly working on that other game with space nazis... what's it called again, oh yeah: "dawn of space marines-yet-again and no fouking imperial guard!!".


:guyokay: , the only fun soviet army in COH history was the eastern front mod............

and yeah, no imperial guard in the next release of space nazi, this time, the next IG we need to wait at least 3 years more.....
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