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russian armor

Removed screck? At least rework a viable Panzerfaust

26 Apr 2016, 06:00 AM
#1
avatar of Porygon

Posts: 2779

- Make Faust an researchable upgrade, everyone can use them
- ammo required per shot, maybe 45?
- give it a 2 mins cooldown

- but NOT the silly homing ensnare that the Gren have
- damage/pen like panzerscreck, no engine crit, work like Fireflies Tulip

- late 1944 style
26 Apr 2016, 06:35 AM
#2
avatar of Justin xv

Posts: 255

Interesting idea... How about, no?
26 Apr 2016, 06:37 AM
#3
avatar of mortiferum

Posts: 571

- 2 minute cooldown, so more than infiltration nade.
- 45 ammo per shot, on par with light gammon
- Not homing in a game where all tanks are speed boats
- Damage/ pen like Panzershreck, which means multiple hits must connect for a kill (At least 4-5+ for a Sherman)

Ahhahahahahhahahahahaha.

No
26 Apr 2016, 06:57 AM
#4
avatar of Hikuran

Posts: 194

He is being sarcastic...
Why don't give OKW a self-destruct count-down at game start, if u can't win at 5 mins, you lose
26 Apr 2016, 06:58 AM
#5
avatar of mortiferum

Posts: 571

jump backJump back to quoted post26 Apr 2016, 06:57 AMHikuran
He is being sarcastic...
Why don't give OKW a self-destruct count-down at game start, if u can't win at 5 mins, you lose


No

Why even go that far?

The game should start with the base defense bunkers held by opposing troops :D
26 Apr 2016, 07:04 AM
#6
avatar of Justin xv

Posts: 255

Axis players taking this next patch pretty hard... Just smoke and flank I guess?
26 Apr 2016, 07:08 AM
#7
avatar of Katitof

Posts: 17875 | Subs: 8

Axis players taking this next patch pretty hard... Just smoke and flank I guess?


Probably because of how it feels to them as not a single one of them played the mod already.



I'm surprised with that suggestion though as it would force early puppchen to fend off bren/M3/WC51.
6 May 2016, 02:28 AM
#8
avatar of Porygon

Posts: 2779

jump backJump back to quoted post26 Apr 2016, 07:08 AMKatitof


Probably because of how it feels to them as not a single one of them played the mod already.



I'm surprised with that suggestion though as it would force early puppchen to fend off bren/M3/WC51.


Meanwhile I was busy spamming shells and torpedoes with my Tirpitz und die Schiffe der Kriegsmarine.
6 May 2016, 02:36 AM
#9
avatar of WhySooSerious

Posts: 1248

CoH2 is used to snares if you want no snares go back to coh1. It is exactly the way you want it
nee
6 May 2016, 20:12 PM
#10
avatar of nee

Posts: 1216

They re-added schrecks but put them in Sturms and didn't remove fausts.
IMO if they wanted to nerf AT infantry, they should have tried AT rifles + fausts. Maybe make it like StGs one upgrade, and AT rifles as another.
6 May 2016, 20:47 PM
#11
avatar of WingZero

Posts: 1484

OKW is more potent now with faust than ever before, so no.
6 May 2016, 20:55 PM
#12
avatar of SturmTigerGaddafi
Benefactor 355

Posts: 779 | Subs: 3

I was really surprised Volks didn't have fausts initially. With 6M panzerfausts produced, if you didn't have one by 1944, you couldn't get laid. Hell, I even have a panzerfaust under my pillow #MVGame
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