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Should Relic employ professional people for vital roles?

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23 Apr 2016, 02:11 AM
#1
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

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Such as balance supervision and design? Community created content are great, some modders go out of their way to fix iportant issues which have been ignored by the devs, to implement the changes and designs desired by the community, etc.


But that is about it. Game design requires helluva expertise and years of experinece otherwise you mess it up so bad that no one could fix it. The new trend which has been followed by relic is quite worrying, first starting the Preview mod, then 'Listening' to 'pros' and finally firing their enthusiastic balance dude and looking through the community created content for inspiration, instead of investing a little money and fixing trivial issues!


Your thoughts?
23 Apr 2016, 02:45 AM
#2
avatar of hubewa

Posts: 928

Its called alpha testing for a reason. Or supertest.

Every company does it, League, WoT/WoWs etc.

Nothing new.
23 Apr 2016, 02:47 AM
#3
avatar of Jadame!

Posts: 1122

Where you will get competent RTS designer those days? Its not like there is dozens good RTS out here. And good balance designers are non-existent.

23 Apr 2016, 02:52 AM
#4
avatar of Click

Posts: 139

Such as balance supervision and design? Community created content are great, some modders go out of their way to fix iportant issues which have been ignored by the devs, to implement the changes and designs desired by the community, etc.


But that is about it. Game design requires helluva expertise and years of experinece otherwise you mess it up so bad that no one could fix it. The new trend which has been followed by relic is quite worrying, first starting the Preview mod, then 'Listening' to 'pros' and finally firing their enthusiastic balance dude and looking through the community created content for inspiration, instead of investing a little money and fixing trivial issues!


Your thoughts?


+1 but just go with the flow mate. Player count is going down and this game will die in a year or two (max). And by die I mean very very very few players playing this game.
23 Apr 2016, 03:04 AM
#5
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

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jump backJump back to quoted post23 Apr 2016, 02:52 AMClick


+1 but just go with the flow mate. Player count is going down and this game will die in a year or two (max). And by die I mean very very very few players playing this game.



True. The majority of CoH2 fans play OKW, and that is why the playerbase enjoyed a massive boost in numbers after relic removed the resource penalty.


But after they released the USF/UKF paytowin DLCs the playerbase shrinked to 4000 players online. Sounds like a good business plan? Losing more than half of your customers in less than 3 months.
23 Apr 2016, 04:20 AM
#6
avatar of crank

Posts: 2




True. The majority of CoH2 fans play OKW, and that is why the playerbase enjoyed a massive boost in numbers after relic removed the resource penalty.


But after they released the USF/UKF paytowin DLCs the playerbase shrinked to 4000 players online. Sounds like a good business plan? Losing more than half of your customers in less than 3 months.


Source: My Ass
23 Apr 2016, 04:21 AM
#8
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

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steamcharts.com/app/231430
23 Apr 2016, 04:35 AM
#9
avatar of RintFosk

Posts: 56

steamcharts.com/app/231430


According to the graph the player base was already shrinking to around 9k in end of September 2015, and it is still about the same today. Where do you find the 4k number? dont just draw the low numbers from when it is midnight of working day in America/Europe, that I believe, is where the majority of player base located.
23 Apr 2016, 05:09 AM
#10
avatar of hubewa

Posts: 928

This thread is endless negativity of players whining because CoH2 isn't exactly what they dream it to be /thread
23 Apr 2016, 05:59 AM
#11
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

jump backJump back to quoted post23 Apr 2016, 05:09 AMhubewa
This thread is endless negativity of players whining because CoH2 isn't exactly what they dream it to be /thread



Thats actually what all the balance forums are about ;)
23 Apr 2016, 07:24 AM
#15
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10664 | Subs: 9

The Moderators could spend many hours on troll threads like this one, as ad hominem attacks develop on posters who are not even so far involved in this thread.

I am invising a couple of such posts (and follow-ups citing the ad hominems, but if the trolling carries on, Moderators may wish to apply a clamp.
23 Apr 2016, 07:40 AM
#16
avatar of some one

Posts: 935

The world doesn't need professionals.
23 Apr 2016, 07:45 AM
#17
avatar of Inverse
Coder Red Badge

Posts: 1678 | Subs: 5

Community-created content is by definition not professional. There are no professional CoH2 players. Relic employs professionals. Professional programmers, professional game developers, professional game designers. This thread doesn't make any sense.
23 Apr 2016, 08:08 AM
#18
avatar of some one

Posts: 935

Opinion of Inverse by definition not professional. Thus doesn't make any sense.

The world doesn't need professionals coz mediocre people cannot find well payed job.
aaa
23 Apr 2016, 08:18 AM
#19
avatar of aaa

Posts: 1486

jump backJump back to quoted post23 Apr 2016, 07:45 AMInverse
Community-created content is by definition not professional. There are no professional CoH2 players. Relic employs professionals. Professional programmers, professional game developers, professional game designers. This thread doesn't make any sense.


what is defenition of professional.
23 Apr 2016, 08:19 AM
#20
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

professional

[pruh-fesh-uh-nl]

adjective
1.
following an occupation as a means of livelihood or for gain:

a professional builder.

2.
of, relating to, or connected with a profession :
professional studies.

3.
appropriate to a profession :
professional objectivity.

4.
engaged in one of the learned professions :
A lawyer is a professional person.

5.
following as a business an occupation ordinarily engaged in as a pastime:
a professional golfer.

6.
making a business or constant practice of something not properly to be regarded as a business: “A salesman,” he said, “is a professional optimist.”.

7.
undertaken or engaged in as a means of livelihood or for gain:
professional baseball.
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