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Community Lead Balance Team

Would you support community patches?
Option Distribution Votes
31%
50%
19%
Total votes: 86
Vote VOTE! Vote ABSTAIN
12 Apr 2016, 17:03 PM
#1
avatar of Mittens
Donator 11

Posts: 1276

Hey boiiis
Mittens here, wondering what you guys think about a community balance patch much like the ones seen in Natural Selection 2. Rather than waiting on Relic to push balance patches we as a community could work together to find fair changes and fix a lot of the issues we find out of our thousands of hours.

What do you guys think?
Do you think people should have to apply to do changes?
Who do you think should be allowed to have final say in changes?


Let Relic know that we as a community can handle balance as they switch over to DOW3 or their other future IP.
12 Apr 2016, 17:08 PM
#2
avatar of ferwiner
Donator 11

Posts: 2885

We had great cruzz mod. Now we have epic miragefla mod. I don't know if its a pride factor or sth but relic refuses to implement changes from these mods. There is not much more community can do to help them out.
12 Apr 2016, 17:14 PM
#3
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

if the team was made up of people who are 1v1 or possibly some 2v2 competitive people including veteran competitive mappers (the map pool must be improved) and competitive players, yea this is what we did back in the day and we should do now....IF Relic would take the group seriously and make changes based on a collaboration with Relic and taking the groups reccomendations. Yes good idea.

If Relic doesnt take the group seriously, waste of time, but nice thought.
12 Apr 2016, 17:17 PM
#4
avatar of ferwiner
Donator 11

Posts: 2885

if the team was made up of people who are 1v1 or possibly some 2v2 competitive people including veteran competitive mappers (the map pool must be improved) and competitive players, yea this is what we did back in the day and we should do now....IF Relic would take the group seriously and make changes based on a collaboration with Relic and taking the groups reccomendations. Yes good idea.

If Relic doesnt take the group seriously, waste of time, but nice thought.


Yeah, it worked great in the past it can work again. But only in this way, becouse we also had some terrible ways and effects of collaboration with relic, for example in the infamous okw redesign thread.
12 Apr 2016, 17:22 PM
#5
avatar of some one

Posts: 935

One question. Would you be able to put it into automatch?
12 Apr 2016, 17:23 PM
#6
avatar of Bananenheld

Posts: 1593 | Subs: 1

they wont, they need imbalance to sell their stuff. sad but reality.
12 Apr 2016, 17:24 PM
#7
avatar of 5trategos

Posts: 449

I participated in some of the vCoH community patch attempts back in the day.

Yes, some interesting things came out of it, but in the end we're still dependent on Relic implementing the changes which isn't all that different from what we have now.

What we'd need is a way to get mods in the automatch pool so Relic's lethargic patching process is completely bypassed.
12 Apr 2016, 17:28 PM
#8
avatar of Mittens
Donator 11

Posts: 1276

I participated in some of the vCoH community patch attempts back in the day.

Yes, some interesting things came out of it, but in the end we're still dependent on Relic implementing the changes which isn't all that different from what we have now.

What we'd need is a way to get mods in the automatch pool so Relic's lethargic patching process is completely bypassed.


You dont HAVE to do mods. pushing small patches Im sure isn't that costly Weekly patches may be possible if they are small enough and have happened before.

Regardless the a patches would be pushed faster, more accurately, and with better changes that dont seal club units out of existence. OFC large changes such as community skins and maps but those are different.
12 Apr 2016, 17:31 PM
#9
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

jump backJump back to quoted post12 Apr 2016, 17:28 PMMittens


You dont HAVE to do mods. pushing small patches Im sure isn't that costly Weekly patches may be possible if they are small enough and have happened before.

Regardless the a patches would be pushed faster, more accurately, and with better changes that dont seal club units out of existence.


one thousand times this
12 Apr 2016, 17:36 PM
#10
avatar of 5trategos

Posts: 449

jump backJump back to quoted post12 Apr 2016, 17:28 PMMittens


You dont HAVE to do mods. pushing small patches Im sure isn't that costly Weekly patches may be possible if they are small enough and have happened before.

Regardless the a patches would be pushed faster, more accurately, and with better changes that dont seal club units out of existence. OFC large changes such as community skins and maps but those are different.


Any public changes to the game ARE mods.

I'm not sure how you imagine this would work. It's not like Relic is going to push community developed code to their production branch.
12 Apr 2016, 17:41 PM
#11
avatar of ferwiner
Donator 11

Posts: 2885



Any public changes to the game ARE mods.

I'm not sure how you imagine this would work. It's not like Relic is going to push community developed code to their production branch.


Not really the code. Becouse in case of ballance no coding is needed. Its more like in the past there was a patch when community representatives decided what should be done and relic implemented it. Haven't you realised that relic is often like child in the dark room when it comes to ballancing? That's becouse they have developers, but don't consult best players. And that is what Mittens ment, that they should consult instead of doing random changes.
12 Apr 2016, 17:56 PM
#12
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

Oh this hasn't been tried like 5 times already. :P
12 Apr 2016, 18:23 PM
#13
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1388 | Subs: 1

Relic already tried to do something like this. Here is words of (he does not work in Relic anymore)
jump backJump back to quoted post1 Mar 2016, 19:09 PMbC_
I cant speak for the other departments but you can blame me for that as well.. but for balance I consult Luvnest, Ciez, Lemon, Dusty and many more other community figures to do feedback and balance testing on. Mirage_FLA has been a person that has been mentioned and we will be reaching out to him shortly to join our Illuminati organization.

Again if anyone of you wishes to work at Relic and are qualified for any of these postions visit: http://www.relic.com/#careers

Hell i'll even refer you.


My position close to WhiteFlash's one. Especially his last sentence.

if the team was made up of people who are 1v1 or possibly some 2v2 competitive people including veteran competitive mappers (the map pool must be improved) and competitive players, yea this is what we did back in the day and we should do now....IF Relic would take the group seriously and make changes based on a collaboration with Relic and taking the groups reccomendations. Yes good idea.

If Relic doesnt take the group seriously, waste of time, but nice thought.
12 Apr 2016, 18:51 PM
#14
avatar of Australian Magic

Posts: 4630 | Subs: 2

I would support but only if it was made by our true legends like Sierra, Vetlolcake and their heirs PenalRat, SorryWTF or aaa :hansGASM::hansGASM::hansGASM:
12 Apr 2016, 20:22 PM
#15
avatar of newvan

Posts: 354

I would support but only if it was made by our true legends like Sierra, Vetlolcake and their heirs PenalRat, SorryWTF or aaa :hansGASM::hansGASM::hansGASM:

I would love to see such abomination, even better idea, we will create 5 teams for each faction, totally isolated from each other and with absolute freedom, it will be glorious. :hansWUT:
12 Apr 2016, 20:28 PM
#16
avatar of Dullahan

Posts: 1384

FUCKING NO.


I've been apart of several exclusive balance forums and trust me, being good at the game doesn't mean you have one clue on how to balance things.

What ends up happening is everyone argues about skill level/player cards and forming clique's.


Having someone at Relic to lead balance, while taking into account community feedback, is important.
12 Apr 2016, 20:38 PM
#17
avatar of Cabreza

Posts: 656

if the team was made up of people who are 1v1 or possibly some 2v2 competitive people including veteran competitive mappers (the map pool must be improved) and competitive players, yea this is what we did back in the day and we should do now....IF Relic would take the group seriously and make changes based on a collaboration with Relic and taking the groups reccomendations. Yes good idea.

If Relic doesnt take the group seriously, waste of time, but nice thought.


There is some precedent for community patches as the last couple of vCOH patches were largely community driven. While it would be great if relic would work with the competitive community to patch the game it would be enough if they would at a minimum take the bugfixes that already exist in community mods and implement them into the live game. It's pretty silly when Mirage and Cruzz have fixed bugs in their mods that still exist in the live game.
12 Apr 2016, 20:59 PM
#18
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

jump backJump back to quoted post12 Apr 2016, 17:56 PMluvnest
Oh this hasn't been tried like 5 times already. :P


+1
12 Apr 2016, 21:03 PM
#19
avatar of IpKaiFung
Benefactor 115

Posts: 1705 | Subs: 2

jump backJump back to quoted post12 Apr 2016, 17:56 PMluvnest
Oh this hasn't been tried like 5 times already. :P


I'd say 5 is a bit of an understatement.
12 Apr 2016, 21:19 PM
#20
avatar of 5trategos

Posts: 449

The only way community work can have a significant impact on the game is by including mods in automatch.

It would divide the player base though and we'd likely end up with tank DOTA as the most played game mode.
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