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Relic should stop balancing the game around 1v1

8 Apr 2016, 15:49 PM
#1
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

Permanently Banned
Because the majority play team games whre strategy and skills are of utmost importance. 1v1 is just about a regular build order or reliance on some op units or P2W.



Team games are now broken thanks to the constant efforts by relic during the past year to make the game the way some "top" players approve of.



Let's deal with the truth, no one plays 1v1, and team games are broken as hell.
8 Apr 2016, 15:57 PM
#2
avatar of KovuTalli

Posts: 332

Or, just balance 1v1/2v2 and 3v3/4v4 as two different brackets. Like PvE/PvP is balanced in other games.

Same system, slightly different stats/mechanics.
8 Apr 2016, 16:02 PM
#3
avatar of Smiling Tiger

Posts: 207

Or, just balance 1v1/2v2 and 3v3/4v4 as two different brackets. Like PvE/PvP is balanced in other games.

Same system, slightly different stats/mechanics.


+1 great idea
8 Apr 2016, 16:07 PM
#4
avatar of Airborne

Posts: 281

The most of the compitive matches is 1vs1, balance should focus on 1vs1 for that reason.
8 Apr 2016, 16:15 PM
#5
avatar of Astarot

Posts: 140

Or, just balance 1v1/2v2 and 3v3/4v4 as two different brackets. Like PvE/PvP is balanced in other games.

Same system, slightly different stats/mechanics.


Longgggg time ago Relic said they wont make "two different games" so no balance for the different modes. They just focus on 1v1.:hansGG:
8 Apr 2016, 16:16 PM
#6
avatar of FLTA

Posts: 200 | Subs: 1

8 Apr 2016, 16:22 PM
#7
avatar of SirWinshue HueHue

Posts: 118 | Subs: 1

Permanently Banned
jump backJump back to quoted post8 Apr 2016, 16:16 PMFLTA
Yeah I am talking about your kind. Your feedback for the developers is worthless when %95 of the player base enjoys team games. This 1v1 elitism nonsense is just some self-made fantasy, you aren't turning horse shit into immortality elixir by playing 1v1, where all you need is some P2W and then go on a winning streak rampage, Examples : Prenerf Mech assault, Easy8 flamers, Crocodiles etc.


Yes this game might be a competitive RTS, but it is an action oriented, fast paced multiplayer game mainly.


Also who said team games do not require strategy or micro? You are playing on much bigger maps and might get flanked in the blink of an eye if you don't communicate with your teammates properly or build the wrong units or choose to maneuver in the wrong places etc, so it is an epic strategy team game.
8 Apr 2016, 16:37 PM
#9
avatar of Jadame!

Posts: 1122

All modes are broken as hell /thread.

Coz relic cant balance any of them.

Also, balance is very map/positions dependent.
8 Apr 2016, 16:41 PM
#10
avatar of BlackKorp

Posts: 974 | Subs: 2

All modes are broken as hell /thread.

Coz relic cant balance any of them.

Also, balance is very map/positions dependent.


True words, i wish there would be double the vetos :*(
8 Apr 2016, 16:41 PM
#11
avatar of wuff

Posts: 1534 | Subs: 1

Because the majority play team games whre strategy and skills are of utmost importance. 1v1 is just about a regular build order or reliance on some op units or P2W.



Team games are now broken thanks to the constant efforts by relic during the past year to make the game the way some "top" players approve of.



Let's deal with the truth, no one plays 1v1, and team games are broken as hell.


Apart from just being wrong saying no one plays 1v1, balancing the game around anything more than 1v1 or possibly 2v2 is not practical, there are too many variables in those modes.
8 Apr 2016, 16:42 PM
#12
avatar of Imagelessbean

Posts: 1585 | Subs: 1

How should relic balance 4v4/full retard mode, when like it says, only retards playing there? - No point in it. It's for troll, having fun, etc, competetive game is in 1v1. So why balance a fun mode?


As no mode is inherently "better" than another and in your fairly disrespectful post you have insulted literally 25% of the COH2 population, I think fully responding to you is unnecessary.

Having said that, balance at all levels is important for the game's life, player retention, and general interest.
8 Apr 2016, 16:46 PM
#13
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

Because the majority play team games whre strategy and skills are of utmost importance. 1v1 is just about a regular build order or reliance on some op units or P2W.



Team games are now broken thanks to the constant efforts by relic during the past year to make the game the way some "top" players approve of.



Let's deal with the truth, no one plays 1v1, and team games are broken as hell.


lol
8 Apr 2016, 16:46 PM
#14
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

jump backJump back to quoted post8 Apr 2016, 16:41 PMwuff


Apart from just being wrong saying no one plays 1v1, balancing the game around anything more than 1v1 or possibly 2v2 is not practical, there are too many variables in those modes.
+1
nee
8 Apr 2016, 16:54 PM
#16
avatar of nee

Posts: 1216

This is like going to Arizona and saying Mexicans should be treated like human beings. You'll just get people like BlackKorp.
8 Apr 2016, 17:03 PM
#18
avatar of RedT3rror

Posts: 747 | Subs: 2

I´m pretty sure that a good level of balance can be achieved in all game modes. 4v4 problems are pretty much exclusive to that gamemode and changes there would hardly affect 2v2 and even less 1v1. Forward retreat points being a prominent example.
8 Apr 2016, 18:09 PM
#19
avatar of Rappy

Posts: 526

If you go on coh2chart alone, 3v3 and 4v4 are more faction balanced than 1's and 2's right now.
Also what kind of idiot says 1v1 is un-strategic?
8 Apr 2016, 18:09 PM
#20
avatar of GenObi

Posts: 553

They dont really balance from 1v1, they balance it around the top players who happen to develope those skills in 1v1.

Learning to play game isn't going to happen in 2v2-4v4s because when you make mistakes a team mate is there to bail you out.

In team games you never truly fail on your own.....but at the same time you never really truly win on your own.
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