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Grittle's Italian-German Faction Idea (From Official Forums)

22 Apr 2016, 19:50 PM
#21
avatar of AEF_Appleseed

Posts: 3

Nicely thought out! I'm impressed. 10/10 would buy.
23 Apr 2016, 00:12 AM
#22
avatar of Grittle

Posts: 179

jump backJump back to quoted post22 Apr 2016, 19:00 PMHitman5
Looks nice though I'm not sure why they need 3 non-doctrinal tank destroyers. The Marder III Ausf. M was a pretty potent TD with the Panzer Elite so I think that + Nashorn would be fine. Seems underpriced as well. Would love to see the Jagdpanther in a doctrine.


Again, I made the prices so that it would provide some info of how effective is it.

The Marder 3, in this idea, would be the akin to a stug 3 or SU76, but with less durability. making it a cheap turretless Wolverine.

The Semonvente 75/34 is more like the SU-85, or what the SU-85 is supposed to be: more durable, more penetration, abit more lethal. and more expensive.

The Nashorn is the super-late game heavy AT. meant for the likes of the Churchill, Pershing, and the other 1.67 Allied Heavy Tanks. This is what I'm really conflicted with, I would like to replace it more than outright removing it, but I need another super-late armor that is not a copy/paste KT or something.
27 Apr 2016, 00:56 AM
#23
avatar of Grittle

Posts: 179

Because of the new spawning changes, I can't have elite infantry poop out of a Panzer 4, so I moved the Bersas to T0 with a T3 lock behind it and added and removed a unit. the specific changes in OP.
27 Apr 2016, 01:34 AM
#24
avatar of Jackiebrown

Posts: 657

Grittle my friend, you have struck gold. :D Get this over to Relic stat!
27 Apr 2016, 14:47 PM
#25
avatar of Grittle

Posts: 179

Grittle my friend, you have struck gold. :D Get this over to Relic stat!

Well, thanks for the words of encouragement, I really do hope Relic would at the very least look this over...
27 Apr 2016, 21:52 PM
#26
avatar of Jackiebrown

Posts: 657

The way I see it, first it allows for something besides Germans to be available for Axis. Second, vehicles and ideas that were not put into Wehr or OKW can be introduced. Third, it is a whole new arsenal of weapons and vehicles.
27 Apr 2016, 22:14 PM
#27
avatar of Kamzil118

Posts: 455

jump backJump back to quoted post27 Apr 2016, 00:56 AMGrittle
Because of the new spawning changes, I can't have elite infantry poop out of a Panzer 4, so I moved the Bersas to T0 with a T3 lock behind it and added and removed a unit. the specific changes in OP.
This is really thought out. I'm not normally for additional factions, but you made the Italians viable enough to become a legitimate faction.
28 Apr 2016, 00:31 AM
#28
avatar of GenObi

Posts: 553

Italy Never Surrenders Doctrine (Rare)

"No shame in being on the winning side"

1CP "request help"- Unable to effectly launch military operations with poor quality Italian infantry, select one Allie squad and take control of it.

2CP-(Italian Parstians) The Few Italian units with some backbone, armed with SMGs and poweful AT nades can be deploy via Ambient buildings, However Caution if player drops below 200 CP their is a chance that those same Parastins will turn on the player to overthrow him.


4CP-"Beg for help"- continual failures by superior enemy vehicle s and tanks have put you in dire situation, select any allie team vehicle and take control of it.


5CP "cowardly surrender" Poorly equip italian infantry can now surrender for refund, refund amount depends on how much health a unit has. Only applies to Italian Infantry.

10CP-"Overthrow government" Active only if Italian player team is blow 100 cp and enemy is above 200, Automatically switches OHK player from Axis to allies and converts all territory capture by Italian units to the allies. OHK player will be granted a win if he can prevent the german team from destroying his base before the allies arrive.

:thumbsup:
28 Apr 2016, 06:38 AM
#29
avatar of Adviser

Posts: 53

28 Apr 2016, 07:13 AM
#30
avatar of Adviser

Posts: 53

jump backJump back to quoted post28 Apr 2016, 00:31 AMGenObi
Italy Never Surrenders Doctrine (Rare)

"No shame in being on the winning side"

1CP "request help"- Unable to effectly launch military operations with poor quality Italian infantry, select one Allie squad and take control of it.

2CP-(Italian Parstians) The Few Italian units with some backbone, armed with SMGs and poweful AT nades can be deploy via Ambient buildings, However Caution if player drops below 200 CP their is a chance that those same Parastins will turn on the player to overthrow him.


4CP-"Beg for help"- continual failures by superior enemy vehicle s and tanks have put you in dire situation, select any allie team vehicle and take control of it.


5CP "cowardly surrender" Poorly equip italian infantry can now surrender for refund, refund amount depends on how much health a unit has. Only applies to Italian Infantry.

10CP-"Overthrow government" Active only if Italian player team is blow 100 cp and enemy is above 200, Automatically switches OHK player from Axis to allies and converts all territory capture by Italian units to the allies. OHK player will be granted a win if he can prevent the german team from destroying his base before the allies arrive.

:thumbsup:

most suitable doctrine ever
28 Apr 2016, 07:56 AM
#31
avatar of LegioxRoma

Posts: 267

It's really a cool idea, well done!
28 Apr 2016, 14:34 PM
#32
avatar of Grittle

Posts: 179

jump backJump back to quoted post28 Apr 2016, 00:31 AMGenObi
Italy Never Surrenders Doctrine (Rare)

Oh boy, I hope you actually read the idea.

Otherwise I like the humor ;)
28 Apr 2016, 17:11 PM
#33
avatar of Jackiebrown

Posts: 657

I would make the starting Engineer squad a 5 man squad instead of 4. Pretty much the only change I would make.
28 Apr 2016, 17:20 PM
#34
avatar of Fino

Posts: 191

You should consider making a mod out of this.
28 Apr 2016, 17:28 PM
#35
avatar of GenObi

Posts: 553

jump backJump back to quoted post28 Apr 2016, 14:34 PMGrittle

Oh boy, I hope you actually read the idea.

Otherwise I like the humor ;)


Lol i did, its a well though out idea and i actually like it.

but its taken place in 1944 and italy has long surrendered
28 Apr 2016, 17:32 PM
#36
avatar of Jackiebrown

Posts: 657

jump backJump back to quoted post28 Apr 2016, 17:28 PMGenObi


Lol i did, its a well though out idea and i actually like it.

but its taken place in 1944 and italy has long surrendered


Soviets and Wehrmacht are still stuck in 1943. Brits, USF, and OKW are 1944-1945. Italians can work as Mussolini still had his Italian Socialist Republic after being kicked out of power by Victor Emmanuel III from 1943-1945 plus they served in fairly large numbers on the Eastern Front.
28 Apr 2016, 17:49 PM
#37
avatar of Kronosaur0s

Posts: 1701

wtf hummel 190fuel?
28 Apr 2016, 23:21 PM
#38
avatar of Grittle

Posts: 179

jump backJump back to quoted post28 Apr 2016, 17:28 PMGenObi


Lol i did, its a well though out idea and i actually like it.

but its taken place in 1944 and italy has long surrendered


Thankfully, this is not a pure Italian Faction and one that represents the German/Italian combo force in the Italian that manage to duke it out until 1945...

wtf hummel 190fuel?


I thought that the Priest was 380 manpower, 140 fuel. after some research, I was off by 100 manpower, I'll make the changes now.
29 Apr 2016, 08:46 AM
#39
avatar of JohnnyB

Posts: 2396 | Subs: 1

Nice faction. Maybe will worth implementing it in the game.
The only thing who looks strange is that you made italians sound like a crack army which was certainly ...not the case in WW 2.... :P
29 Apr 2016, 22:28 PM
#40
avatar of Jackiebrown

Posts: 657

jump backJump back to quoted post29 Apr 2016, 08:46 AMJohnnyB
Nice faction. Maybe will worth implementing it in the game.
The only thing who looks strange is that you made italians sound like a crack army which was certainly ...not the case in WW 2.... :P

I feel Grittle is separating it into the engineers who are the new recruits and the crack veteran squads who fought on the Eastern Front who are in short supply. Then you have the regulars through doctrines.

#ItalyMakeCoH2GreatAgain
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