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Repair Rate comparison all factions

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10 Mar 2016, 11:13 AM
#21
avatar of Australian Magic

Posts: 4630 | Subs: 2

I'd prefer to lower repairs speed of dlc factions instead of increasing for ost and su.

I mean, if you enemy manage to take out 90% HP of you heavy tank, it should punish you by quite long repairs. Currently it's different. You lose 90% HP and 15sec later your tank is ready to roll again.
10 Mar 2016, 12:10 PM
#22
avatar of Stug life

Posts: 4474

I'd prefer to lower repairs speed of dlc factions instead of increasing for ost and su.

I mean, if you enemy manage to take out 90% HP of you heavy tank, it should punish you by quite long repairs. Currently it's different. You lose 90% HP and 15sec later your tank is ready to roll again.

Same thing could be said for any unit
10 Mar 2016, 17:31 PM
#23
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

I'd prefer to lower repairs speed of dlc factions instead of increasing for ost and su.

I mean, if you enemy manage to take out 90% HP of you heavy tank, it should punish you by quite long repairs. Currently it's different. You lose 90% HP and 15sec later your tank is ready to roll again.

+1
10 Mar 2016, 17:37 PM
#24
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I'd prefer to lower repairs speed of dlc factions instead of increasing for ost and su.

I mean, if you enemy manage to take out 90% HP of you heavy tank, it should punish you by quite long repairs. Currently it's different. You lose 90% HP and 15sec later your tank is ready to roll again.

Yeah, let's keep it Company of Heroes and not Company of Treadheads.
10 Mar 2016, 17:41 PM
#25
avatar of Australian Magic

Posts: 4630 | Subs: 2

I mean, DLC factions have everything bigger, heavier, faster, stronger BUT not better. Once we thought LMG grens blob is OP and needs a nerf. Then Relic introduced Obers, Paras and double 1919 Rifles.

We should rather bring down DLC factions to OST and SU, instead of bumping them to DLC factions.
10 Mar 2016, 17:47 PM
#26
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

I mean, DLC factions have everything bigger, heavier, faster, stronger BUT not better. Once we thought LMG grens blob is OP and needs a nerf. Then Relic introduced Obers, Paras and double 1919 Rifles.

We should rather bring down DLC factions to OST and SU, instead of bumping them to DLC factions.

Death to power creep!
10 Mar 2016, 19:09 PM
#27
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

IMO it could be either way. Reduce repair of post WFA armies or increase the ones from EFA.
10 Mar 2016, 19:18 PM
#28
avatar of Iron Emperor

Posts: 1653


this.vanilla factions are hurt in terms of repair


They're also hurt in teching up, since the engies has to be back in base. The rest doesn't have this problem.
14 May 2019, 16:00 PM
#29
avatar of Kharn

Posts: 264

The problem is when a new faction came out it was OP as shit, amazing, super fun, crush the enemy, hoorah!

You can't just nerf them hard. You paid money for an experience, and it's Relic's fault for not making it a balanced experienced. But as a consumer, the content you paid for becoming worse? It's a sour taste in a lot of peoples mouths.

Granted it's been years now, so nerffing them down to vanilla would be ideal. But Buffing the Soviets and the Wehrmecht would also motivate more people to play them.

So, pick your poison.
14 May 2019, 16:06 PM
#30
avatar of murky depths

Posts: 607

The real problem is when someone responds to a 3-year old thread.
14 May 2019, 16:37 PM
#31
avatar of Smartie

Posts: 856 | Subs: 2


Sorry, did not see that the thread was too old.
@Moderators: Just delete the post.
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