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Good rejected things in CoH 2

22 Feb 2016, 03:55 AM
#21
avatar of Hans G. Schultz

Posts: 875 | Subs: 2


+1 It would be nice to have all these as options in the graphics settings.
22 Feb 2016, 05:42 AM
#22
avatar of ashxu

Posts: 124

jump backJump back to quoted post21 Feb 2016, 21:39 PMTobis
I remember in the concept art there were a lot more customization options. Things like adding decorations to your trenches and things like this.

Also lets not forget all the women partisans and voices they took out for reasons.

do you mean like cosmetics you could add or something?

don't know why they removed partisans yet kept female snipers, tank and aircraft crews.
22 Feb 2016, 06:01 AM
#23
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post22 Feb 2016, 05:42 AMashxu

do you mean like cosmetics you could add or something?

don't know why they removed partisans yet kept female snipers, tank and aircraft crews.




I believe they took out female partisans because when they recrewed things they didn't have any female voices, so it would be male MG team voices.
22 Feb 2016, 06:11 AM
#24
avatar of HuangBrandon

Posts: 8

All of this stuff looks so cool :(
22 Feb 2016, 06:19 AM
#25
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post22 Feb 2016, 06:01 AMTobis
...

And for anyone else interested, here's more "What could have been" fun! http://davidchambersconcepts.blogspot.ca/2013/06/company-of-heroes-2-concept-art.html
22 Feb 2016, 06:54 AM
#26
avatar of Omega_Warrior

Posts: 2561

Was towing ever in to begin with?
I think I remember an interview, where they talked about having trouble getting the towing to work properly with the vehicle pathfinding,so they had to cut it.
22 Feb 2016, 06:56 AM
#27
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post22 Feb 2016, 06:01 AMTobis

I believe they took out female partisans because when they recrewed things they didn't have any female voices, so it would be male MG team voices.
There was also the bug where the female models would use the default male skeletons for weapon animations, which caused they're eyes to pop out of there heads. Cuddletron still uses a picture of it for his avatar.
22 Feb 2016, 07:28 AM
#28
avatar of ashxu

Posts: 124

jump backJump back to quoted post22 Feb 2016, 06:01 AMTobis

I believe they took out female partisans because when they recrewed things they didn't have any female voices, so it would be male MG team voices.

Ahhh, that would make sense.

Wish other factions had different voices too. Disappointed only SU have em.
22 Feb 2016, 08:06 AM
#29
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1


+1 It would be nice to have all these as options in the graphics settings.


I hope, one day cuddletronic (or someone else from Relic) come here and post "OK, thanks. I'll pass it along to the designers" :)
22 Feb 2016, 08:24 AM
#30
avatar of Katitof

Posts: 17875 | Subs: 8



I hope, one day cuddletronic (or someone else from Relic) come here and post "OK, thanks. I'll pass it along to the designers" :)

Likely not, this is early alpha stuff.

If something is scrapped there, its scrapped for good, because for one reason or another, it have proven to not be optimal for the game.

But modders can shine if they want.
22 Feb 2016, 08:43 AM
#31
avatar of Jackas4life
Benefactor 115

Posts: 486 | Subs: 1

One thing I noticed back in the alpha, for example if you get a main gun destroy crit on an Ostwind the turret is pretty much destroyed completely.
Example

Start the video at 21.40 and you'll see an Ostwind with pretty much no turret.
22 Feb 2016, 08:44 AM
#32
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

jump backJump back to quoted post22 Feb 2016, 08:24 AMKatitof

Likely not, this is early alpha stuff.

If something is scrapped there, its scrapped for good, because for one reason or another, it have proven to not be optimal for the game.

But modders can shine if they want.


I disagree with you. Just compare:

2013 (USSR)

2016 (USSR)

2016 (UKF)

2016 (USF)


As you can see, Relic rejected from discloured and damage avatars since WFA, but don't update the design of original faction.
22 Feb 2016, 09:41 AM
#33
avatar of l4hti

Posts: 476

223 radio car is in Ardennes Assault



Eliw00d used tow mode when modding exploit was possible in 2013
22 Feb 2016, 10:05 AM
#34
avatar of Highfiveeeee

Posts: 1740

Soviet wire from the alpha. Uuuuh.


I still think that this should return in a commander at least.
It was really cool in my opinion.

For everyone wondering:
In the CoH2 Alpha, Soviets had another form of barbed wire which was placed similar to the
Ostheer's Schützenmines. Enemy units could pass the wire but they had to crawl under it just
like being suppressed under MG fire.


In addition:

Soviets Alpha gameplay:



Ostheer Alpha gameplay:



22 Feb 2016, 10:26 AM
#35
avatar of TEKOA

Posts: 88

Banned
For a short time during WFA alpha, you could have your infantry ride on T-34s. The animation was never completed though.


Tank riding.. I wish this was in the game so badly.
22 Feb 2016, 10:28 AM
#36
avatar of ItchyGonorrhea

Posts: 107



I still think that this should return in a commander at least.
It was really cool in my opinion.

For everyone wondering:
In the CoH2 Alpha, Soviets had another form of barbed wire which was placed similar to the
Ostheer's Schützenmines. Enemy units could pass the wire but they had to crawl under it just
like being suppressed under MG fire.




It fucked up pathfinding and could be really abused when placed in retreat paths.
It's unlikely they bring it back. We all know relics pathing nightmares.


22 Feb 2016, 10:30 AM
#37
avatar of TEKOA

Posts: 88

Banned
jump backJump back to quoted post22 Feb 2016, 06:01 AMTobis




I believe they took out female partisans because when they recrewed things they didn't have any female voices, so it would be male MG team voices.


I really don't understand why they kept these fucking ugly trenches and didn't go for these ones you have presented..
22 Feb 2016, 13:02 PM
#38
avatar of LemonJuice

Posts: 1144 | Subs: 7



I still think that this should return in a commander at least.
It was really cool in my opinion.

For everyone wondering:
In the CoH2 Alpha, Soviets had another form of barbed wire which was placed similar to the
Ostheer's Schützenmines. Enemy units could pass the wire but they had to crawl under it just
like being suppressed under MG fire.


In addition:

Soviets Alpha gameplay:



Ostheer Alpha gameplay:





Literally buildable deep snow and we know just how much people love deep snow
22 Feb 2016, 19:49 PM
#39
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Literally buildable deep snow and we know just how much people love deep snow


Make it cost muni and put them on the defensive commanders.
22 Feb 2016, 19:59 PM
#40
avatar of Grim

Posts: 1093

I think the worst thing they've rejected is the ABILITY TO FUCKING SWEAR IN THE CHAT.

Yet in game units swear all the time:\
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