Login

russian armor

Concerned about 222 price

19 Feb 2016, 23:37 PM
#21
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

M3 Scoutcar T_T

Add 222 coaxial MG fixes (Mirage) so it doesn't fire wet noodles, give attack ground to 2cm gun and slightly increase fuel and mp cost. (Cost around 270/290mp 20/25f)
20 Feb 2016, 01:19 AM
#22
avatar of Thamor

Posts: 290

222 is coming be afraid everyone...omg omg...!!!

FeelSoBad Kappa to all little players who are so afraid of 222's...
20 Feb 2016, 02:46 AM
#23
avatar of Intelligence209

Posts: 1124

3 222s.. hmmmm I doubt much people will do that, considering how bad their pathing is, as well as they don't "snipe" units like the current AEC/T70. We all know 1 unit is easier to micro then multiple. I think what people are afraid of is the fact that OH might finally have an early light vehicle that can be the least bit threatening, even if there has to be three of them....
20 Feb 2016, 02:48 AM
#24
avatar of Intelligence209

Posts: 1124

All the SC needed was an accuracy buff. Not a health buff. A wrong fix in the right direction.
20 Feb 2016, 06:02 AM
#25
avatar of __deleted__

Posts: 236

What about unit by its stats and versatility AND type of units its fighting against. Stats and versatility are a good start, but there are so many of factors to consider.
20 Feb 2016, 06:25 AM
#26
avatar of Tanker

Posts: 53

I agree that this buff is a little bit weird. usfusf can't counter it if go lieutenant, GBGB I highly doubt anybody going to use AEC to counter the 222 after the nerf and they don't have any solid counter to 222.
With good micro sovietssoviets will be having to really hard time to kill that 320 HP scout car.
Increase the price to 280MP/25fuel or 300MP/20fuel should fix the 222 spam :p:thumbsup:
20 Feb 2016, 06:30 AM
#27
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post20 Feb 2016, 06:25 AMTanker
I agree that this buff is a little bit weird. usfusf can't counter it if go lieutenant, GBGB I highly doubt anybody going to use AEC to counter the 222 after the nerf and they don't have any solid counter to 222.
With good micro sovietssoviets will be having to really hard time to kill that 320 HP scout car.
Increase the price to 280MP/25fuel or 300MP/20fuel should fix the 222 spam :p:thumbsup:

The AEC's AT capabilities weren't nerfed, so that shouldn't change anything. The 222 scout car still has paper armor, and a not-so-powerful/accurate gun.
20 Feb 2016, 06:52 AM
#28
avatar of Omega_Warrior

Posts: 2561


The AEC's AT capabilities weren't nerfed, so that shouldn't change anything. The 222 scout car still has paper armor, and a not-so-powerful/accurate gun.
I feel like a lot of players opinions of 222s comes from only dealing with one at a time. Have two 222s shooting at the same target and they'll kill them just as quick as a T-70.
20 Feb 2016, 06:53 AM
#29
avatar of NEVEC

Posts: 708 | Subs: 1

Leutienant and soviet t1 tiers will be even more dead than they was.

Move american at gun to hq.
20 Feb 2016, 06:57 AM
#30
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

I feel like a lot of players opinions of 222s comes from only dealing with one at a time. Have two 222s shooting at the same target and they'll kill them just as quick as a T-70.

Hmmm... the only other working answers is saying "l2p plant mines everywhere", but I'm not that guy. Increase price to 25 fuel, while either buffing armor slightly, or buffing the 2cm gun. Only way fuel cost would ever increase.
20 Feb 2016, 07:29 AM
#31
avatar of ashxu

Posts: 124

222 is capable of killing an AEC yeah but it requires micro.

However add fausts and p grens and i don't really think ost lack early game mobile AT.
20 Feb 2016, 08:55 AM
#32
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
In my opinion health buff will be a little kill Leutienant. YEs, 222 can died from small arms, but who can tell me numbers what chance of penetretion its be 10 ? 15 ? %. I dont think that 3 222 good idea, but from my play style waht i use 2 222 *=(old) are not bad idea. Thay can kil t-70 coz thay have fast 2cm canon (lose 1 tham). Rifles dont have chance vs 222, vs decent player use at nade its just luck (so only small arms damage, lets test who will be win in long/middle range rifles or 222 :D). Soviet can oorah, but pls. Use at gun vs so cheap vehicle ? i think sometimes its not only good idea (in some maps).
So will see waht it be, but i feel like mg/gren/sniper/222/pg with shreks or pac combo will be strong.
I explaine how i use 222, scout, kill light vehicles, kill hit points in infatry units (its very need in early/mid game), protect flank, with some gren/pac combo kill AA HT/t-70/stuart/m17. Lets how this fuction will be do new 222 without price up.
20 Feb 2016, 09:10 AM
#33
avatar of thedarkarmadillo

Posts: 5279

It WOULD be cool to see a 222 scary enough to warrant a 45mm at gun or a. 50 cal... Now if only either of those options were a half decent counter...
20 Feb 2016, 10:03 AM
#34
avatar of tightrope
Senior Caster Badge
Patrion 39

Posts: 1194 | Subs: 29

Yeah it also concerns me, 50% health boost and no cost increase. I think double 222 will probably be pretty strong.
20 Feb 2016, 11:07 AM
#35
avatar of Butcher

Posts: 1217

Haha, I´m gonna use my new triple bulletin for the 222.


Wehr - Get To the Gun – Now makes the 222 Scout car cost 3% less


10% less cost means it can come out for 18 fuel and 207 mp per unit*. :D Could be useful for a spam and rush.

(*If I got the unit cost right: 230 manpower, 20 fuel?)
20 Feb 2016, 11:15 AM
#36
avatar of RedT3rror

Posts: 747 | Subs: 2

Yeah it also concerns me, 50% health boost and no cost increase. I think double 222 will probably be pretty strong.


Since when are 80 of 240 50%?
20 Feb 2016, 11:16 AM
#37
avatar of Bananenheld

Posts: 1593 | Subs: 1



Since when are 80 of 240 50%?


50% just sounds way more Powerfull and dramatic, isnt the forum about that?
20 Feb 2016, 11:50 AM
#38
avatar of Thamor

Posts: 290

jump backJump back to quoted post20 Feb 2016, 11:07 AMButcher
Haha, I´m gonna use my new triple bulletin for the 222.



10% less cost means it can come out for 18 fuel and 207 mp per unit*. :D Could be useful for a spam and rush.

(*If I got the unit cost right: 230 manpower, 20 fuel?)


It's 210mp 15F atm, unless missed patch note price change?

But cheap to build, open maps it's good to have supporting fire for grens who lose against their counter infantry in like 8/10 duels, so that extra firepower helps...
20 Feb 2016, 12:21 PM
#39
avatar of kitekaze

Posts: 378

Remember 222 decimate Brit before AEC buff? Now by delaying AEC further, and 80hp buff to 222, going two 222 strat will mark the end of early brit.
20 Feb 2016, 12:23 PM
#40
avatar of Butcher

Posts: 1217

Remember 222 decimate Brit before AEC buff? Now by delaying AEC further, and 80hp buff to 222, going two 222 strat will mark the end of early brit.
I´d like to see a PIAT buff. Increase the price to 50-60 ammo but let it reliably hit stuff.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

506 users are online: 506 guests
9 posts in the last 24h
39 posts in the last week
153 posts in the last month
Registered members: 45059
Welcome our newest member, mickreyt42
Most online: 2043 users on 29 Oct 2023, 01:04 AM