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Sexton, Valentine and 17-Pounder

Your thoughts on the Sexton?
Option Distribution Votes
82%
6%
3%
7%
1%
1%
0%
Your thoughts on the Valentine?
Option Distribution Votes
38%
10%
38%
13%
0%
0%
1%
Your thoughts on the 17-Pounder?
Option Distribution Votes
13%
10%
55%
20%
0%
1%
1%
Total votes: 213
Vote VOTE! Vote ABSTAIN
19 Feb 2016, 09:29 AM
#1
avatar of Havenco

Posts: 32

What do you guys think about these three units?

Oh, and I will try to make some polls about Axis units as well B-)
19 Feb 2016, 09:41 AM
#2
avatar of Pablonano

Posts: 297

Am i the only one that used this and though it was K?
19 Feb 2016, 09:54 AM
#3
avatar of Katitof

Posts: 17875 | Subs: 8

Am i the only one that used this and though it was K?

Every unit is fine vs AI.
19 Feb 2016, 11:55 AM
#4
avatar of Pablonano

Posts: 297

jump backJump back to quoted post19 Feb 2016, 09:54 AMKatitof

Every unit is fine vs AI.


The problem is that i never played agains IA
19 Feb 2016, 12:08 PM
#5
avatar of Kreatiir

Posts: 2819

Lol they are all fine..

19 Feb 2016, 12:16 PM
#6
avatar of Katitof

Posts: 17875 | Subs: 8



The problem is that i never played agains IA

Or played the game at all if you believe they're fine :snfBarton:
19 Feb 2016, 13:43 PM
#7
avatar of Grim

Posts: 1093

I am literally lost for words that relic has neglected to buff these units. Units so horrifically bad that even the biased masses of .org agree they need solid buffs....
19 Feb 2016, 13:45 PM
#8
avatar of Maschinengewehr

Posts: 334

*Take note Relic.
19 Feb 2016, 13:52 PM
#9
avatar of Jadame!

Posts: 1122

17pdr also needs range buff to be effective, it should not be outranged and easy killed by jagdtiger (80vs85 range).
19 Feb 2016, 18:11 PM
#10
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post19 Feb 2016, 13:52 PMJadame!
17pdr also needs range buff to be effective, it should not be outranged and easy killed by jagdtiger (80vs85 range).


Add +10 range. If it's gonna be at 20pop 400mp 75f which can't be put behind shot blockers.
19 Feb 2016, 21:23 PM
#11
avatar of Grim

Posts: 1093

What range is the Pak43 by the way guys?
19 Feb 2016, 21:43 PM
#12
avatar of tenid

Posts: 232

Pak43 has 80 range, same as the 17pdr. It also doesn't have to go up against any tank with longer range than it has.

Sexton is just awful in every way.

Valentine needs its main gun damage increased from 80 to something decent.

17 pounder badly needs a pop cap decrease.
20 Feb 2016, 00:53 AM
#13
avatar of Mr.Smith

Posts: 2636 | Subs: 17

Suxton
There is no denying that this unit need straight buffs. Or removal of its fuel cost to reflect its actual performance.

Valentine
If it stays as it is (maphacks + range increase for the Suxton), it should definitely not cost 12 Popcap. Also, it would be a good idea to make the Coordinated barrage a vet0 ability (you need to build a Valentine AND a Suxton to make it work damn it!)

17-pounder
This unit is so weird in so many ways:
- With 900HP, 5 Armour, it is hardcountered by anything greater than a medium (the very tanks it is supposed to counter)
- 20 Popcap would be fine, but only if you could tear-down the emplacement and relocated it (sorta like Miragefla's mod)
- It has a wall-piercing ability, but only at vet1... and you can't relocate the 17pounder.

A simple idea for a fix would be to move the wall-piercing ability to vet0 (or make it a garrison bonus - it should still cost munitions). That way the player has the option to place the thing behind a shotblocker in order to keep it alive. That way, we won't have to buff its range to extreme levels (like the JT).

Also give it a self-destruct/relocate ability so that it can free up the Popcap.

(btw the Elephant, which has 70 range also hardcounters the 80-range 17pdr; that's due to the damage output).

20 Feb 2016, 11:19 AM
#14
avatar of Pablonano

Posts: 297

jump backJump back to quoted post19 Feb 2016, 12:16 PMKatitof

Or played the game at all if you believe they're fine :snfBarton:


You know, there is a world above 1 vs 1
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