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russian armor

Nerf the panzerwerfer already

16 Feb 2016, 10:13 AM
#61
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post16 Feb 2016, 05:32 AMThamor
It's just funny how allied players whine about volks blob, when allied blob is so much more powerful with bar/bren spamming on units.

And game wise werfer cost so much more time/resources (tech&build building + build time) to even get to the field if you compare to calliope. And if rushed, you are so weak on everything else in the field.

ps. Don't blob...

Them bar/Bren blobs dont counter everything upto and including heavy armour even if you mix in AT upgrades the piats are just going to miss and the zooks are just going to bounce... The problem with volks blobs is anything short of a demo they will attack move through (especially since their lovely damage buff of late)
16 Feb 2016, 13:09 PM
#62
avatar of gvardia_legiones

Posts: 34

Everyone asking a nerf, and comparing werfer and katty, forget that this units have different roles on the battlefield. Katty is used to kill static ost team weapons and bunkers, and okw inf on retreat to med truck. Werfer is to counter moving inf blobs. Thats why they work different. Both are easy to avoid tbh.
16 Feb 2016, 13:13 PM
#63
avatar of Grim

Posts: 1093

Everyone asking a nerf, and comparing werfer and katty, forget that this units have different roles on the battlefield. Katty is used to kill static ost team weapons and bunkers, and okw inf on retreat to med truck. Werfer is to counter moving inf blobs. Thats why they work different. Both are easy to avoid tbh.


Wrong.

Pzwerfer simply deletes any enemy infantry unit within the radius circle.

The kayusha is only good when used up close or en masse, which is how rocket artillery should be.

Only katyusha is easy to avoid due to delays between barrages and no suppression effect.
16 Feb 2016, 13:38 PM
#64
avatar of gvardia_legiones

Posts: 34

jump backJump back to quoted post16 Feb 2016, 13:13 PMGrim


Wrong.

Pzwerfer simply deletes any enemy infantry unit within the radius circle.

The kayusha is only good when used up close or en masse, which is how rocket artillery should be.

Only katyusha is easy to avoid due to delays between barrages and no suppression effect.


Oh come on! To "delete a squad" it must shoot from minimal range and even this time it is easy to avoid by pushing retreat button. And off course if you dont blob and use squads separate werfer is not a problem at all and just an easy target for tank destroyers.
16 Feb 2016, 13:38 PM
#65
avatar of RedT3rror

Posts: 747 | Subs: 2

It's funny how people try to pull the anti-blob argument here even though the most cancerous thing about this unit is how it wipes weapon crews and even destroys those weapons.

Artillery should inflict mp losses and soften defensive positions, not wipe everything that happens to be in it's vicinity.
16 Feb 2016, 13:43 PM
#66
avatar of gvardia_legiones

Posts: 34

It's funny how people try to pull the anti-blob argument here even though the most cancerous thing about this unit is how it wipes weapon crews and even destroys those weapons.


Thats what is this unit designed for. Answer is dont be static.
16 Feb 2016, 14:08 PM
#67
avatar of DonnieChan

Posts: 2260 | Subs: 1

the panzerwerfer comes so late that performance matches its tech cost.

it's only a problem for 4v4
16 Feb 2016, 14:08 PM
#68
avatar of Switzerland
Donator 33

Posts: 545

With the calliope where it is, the Werfer is on par so just bring back statins organ lol PAAAAAAARTAAAAAAAY
16 Feb 2016, 14:13 PM
#69
avatar of Looney
Patrion 14

Posts: 444



Thats what is this unit designed for. Answer is dont be static.


LOL, try to move a pak howie when you hear the werfer sound, watch it get decrewed, after that enjoy recrewing it and spend 150 MP to both reinforce your howie and RE's.

At least you can move out of the call volley while it rains down you, at least it doesn't suppress forcing you to retreat and lose all your squads because Squad retreat bunching fucks you up.
16 Feb 2016, 14:18 PM
#70
avatar of Firesparks

Posts: 1930

the panzerwerfer comes so late that performance matches its tech cost.

it's only a problem for 4v4


lower the tech cost of both wehr t3 and t4, and nerf the panzerwerfer. the wehr tech cost is exorbitantly high compared to everyone else's

16 Feb 2016, 14:19 PM
#71
avatar of gvardia_legiones

Posts: 34

Haha you loose a crew of pack howy at mayby 15 min of game... after it 1 shot wiped 2-3 gren or pg squads and all mgs and pak40s.. funny )
16 Feb 2016, 14:27 PM
#72
avatar of Looney
Patrion 14

Posts: 444

Haha you loose a crew of pack howy at mayby 15 min of game... after it 1 shot wiped 2-3 gren or pg squads and all mgs and pak40s.. funny )
what're you even talking about man, only times I lose a pak howie is thanks to a FS or werfer.
16 Feb 2016, 14:56 PM
#73
avatar of Grim

Posts: 1093



Oh come on! To "delete a squad" it must shoot from minimal range and even this time it is easy to avoid by pushing retreat button. And off course if you dont blob and use squads separate werfer is not a problem at all and just an easy target for tank destroyers.


if the physiological impact of the pzwerfer alone is great enough to demand you constantly move all your support weapons (there goes any form of defensive line) then it is clearly an issue.

also, this is not related to the above but doesn't the pzwerfer have a rotating rocket rack?
16 Feb 2016, 14:58 PM
#74
avatar of Australian Magic

Posts: 4630 | Subs: 2

the panzerwerfer comes so late that performance matches its tech cost.

it's only a problem for 4v4


Nope.
16 Feb 2016, 14:59 PM
#75
avatar of whitesky00

Posts: 468

jump backJump back to quoted post16 Feb 2016, 14:27 PMLooney
what're you even talking about man, only times I lose a pak howie is thanks to a FS or werfer.


It's okay man. Just ignore gvardia_legiones and penileratbatalion

They are both Axis trollers if not the same person on a different account. Both have like 20 posts and adamantly defend Axis without stats and concrete proof besides opinion. It's laughable at best.
16 Feb 2016, 16:06 PM
#76
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post16 Feb 2016, 14:13 PMLooney


LOL, try to move a pak howie when you hear the werfer sound, watch it get decrewed, after that enjoy recrewing it and spend 150 MP to both reinforce your howie and RE's.

At least you can move out of the call volley while it rains down you, at least it doesn't suppress forcing you to retreat and lose all your squads because Squad retreat bunching fucks you up.


You can't really complain about an early-game indirect fire weapon being wiped by a late-game indirect fire weapon.

It'd be like saying "try to move your infantry without the pack howie causing you MP loss"
16 Feb 2016, 16:38 PM
#77
avatar of whitesky00

Posts: 468



You can't really complain about an early-game indirect fire weapon being wiped by a late-game indirect fire weapon.

It'd be like saying "try to move your infantry without the pack howie causing you MP loss"


There's a difference between MP loss and squad wipe. I don't see Katyusha causing squadwipes on the first barrage unless maybe point blank. It causes damage and MP loss. There's is no chance of retreat and is uncounterable. That is not the point of this game. Otherwise, B4 would still be in full effect.
16 Feb 2016, 16:59 PM
#78
avatar of Australian Magic

Posts: 4630 | Subs: 2

If pzwerfer is fine because it wipes stuff, I want my stalin sledgehammer's precision shot back.
16 Feb 2016, 17:23 PM
#79
avatar of Bulgakov

Posts: 987



There's a difference between MP loss and squad wipe. I don't see Katyusha causing squadwipes on the first barrage unless maybe point blank. It causes damage and MP loss. There's is no chance of retreat and is uncounterable. That is not the point of this game. Otherwise, B4 would still be in full effect.


When you fire katyusha at same range as panzerwerfer = squad wipes.
16 Feb 2016, 17:26 PM
#80
avatar of whitesky00

Posts: 468



When you fire katyusha at same range as panzerwerfer = squad wipes.


lol, that's BS and you know it. There wouldn't be this many players posting about it in the first place. Why do people compare calliope to panzerwerfer and not to katyusha? because lethality/damage difference. If you think panzerwerfer is okay, then you probably feel calliope is okay and I also believe many players disagree with that as well
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