Login

russian armor

Buildings: The unclaimed meta

18 Feb 2016, 11:38 AM
#41
avatar of DAZ187

Posts: 465

Buildings arent really the problem, faction design of OKW/USF/Brits are since they have no efficient way of clearing buildings (mortar)


give that man a bells :sibHyena:
18 Feb 2016, 11:43 AM
#42
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2



I disagree on your point about USF losing flexibility due to teching nades. It gives you smoke + grenades, that makes your rifles alot more flexible depending on the situation. I know you meant faction, but rifles are a big part of it.
The other thing is, don't play your opponents game, if he jumps in a building and you keep attacking it and fail at countering, then you are doing it wrong. Make yourself unpredictable, do things that make him question if keeping 1 necessary unit in a building or not. I have a replay on Semoskiy, where my opponent wires my bridge and puts an mg in the building, I just put my focus on him catching me, eventually getting the cutoff point back.
18 Feb 2016, 11:51 AM
#43
avatar of Cafo

Posts: 245

Building rushing meta is pretty annoying, not unbeatable but annoying.
18 Feb 2016, 12:20 PM
#44
avatar of DonnieChan

Posts: 2260 | Subs: 1

buildings as they are now are so stupid

they should five green cover an not more. the LoS they give you is bonus enough
18 Feb 2016, 12:21 PM
#45
avatar of Highfiveeeee

Posts: 1740

In addition I would prefer for each unit to have a time to get out just like MGs. The instant hopping is simply stupid.
18 Feb 2016, 22:41 PM
#46
avatar of UnanimatedFelix

Posts: 17 | Subs: 1

In addition I would prefer for each unit to have a time to get out just like MGs. The instant hopping is simply stupid.

This is a great change I feel.

The problem against good players is that grenades are not a reliable counter to garrisoned units, they are too easy to dodge. This change would help grenades in that department, as well as help reduce the pervasiveness of garrison play these days.
18 Feb 2016, 22:57 PM
#47
avatar of What Doth Life?!
Patrion 27

Posts: 1664

From today's patch notes for the 25th: "Grenades, Satchel Charges, and other Explosives can now damage buildings."

This could help a little bit.
19 Feb 2016, 13:10 PM
#48
avatar of Felinewolfie

Posts: 868 | Subs: 5

I've always had the feeling that Satchel Charges damaged buildings ;)

- I really wish we could throw grenades, use abilities while inside
building, or Halftracks.
- Sniper Stealth/withhold fire while within building <444>3
30 May 2016, 11:25 AM
#49
avatar of PencilBatRation

Posts: 794

A very well deserved bump. This is getting boring really.
30 May 2016, 12:02 PM
#50
avatar of medhood

Posts: 621

No one likes Company of Houses here?
But building combat is annoying not OP but annoying
30 May 2016, 12:36 PM
#51
avatar of Highfiveeeee

Posts: 1740

I want leaving delays for infantry just like MGs have.
/Edit: Ah, just realized I've also wanted that in the past.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

701 users are online: 1 member and 700 guests
NorthWeapon
7 posts in the last 24h
17 posts in the last week
136 posts in the last month
Registered members: 45023
Welcome our newest member, resilientmind
Most online: 2043 users on 29 Oct 2023, 01:04 AM