OK
Can someone pls do a tutorial how to change hotkeys or  customize and which program u need, to do that, and how. Something similar did inverse for coh1, but there i couldnt find any noob friendy tutorial, how to do it for coh2.I think its preaty important for comunity to costumize keys like you want it.
I find my self to move camera on WASD, Q tactical map, X mines, f panzerfaust etc...
How i would do that for coh2, wath program do i need, and how its done ?
Any one know how to explain this ?
			customizing coh2 keys, hotkeys
									30 Jun 2013, 23:36 PM
				
	#1					
								
					
				
		Posts: 92
									30 Jun 2013, 23:49 PM
				
	#2					
								
					
				
		
Posts: 391
You can't (at the moment). Original or grid keys only.
			
		
									1 Jul 2013, 00:02 AM
				
	#4					
								
					
				
		
Posts: 32
There is a program that some people use but i cant remeber the name i know helpinghans is using it you might try to catch him on is stream on p.m him.
			
		
									1 Jul 2013, 00:04 AM
				
	#5					
								
					
				
		
Posts: 14
There is a program that some people use but i cant remeber the name i know helpinghans is using it you might try to catch him on is stream on p.m him.
Holy Incomplete Product, Batman
									1 Jul 2013, 00:09 AM
				
	#7					
								
					
				
		
Posts: 61
Holy Ravioli FTW!
			
		
									1 Jul 2013, 08:28 AM
				
	#8					
								
					
				
		
 1
1			Posts: 247 | Subs: 2
OK
Can someone pls do a tutorial how to change hotkeys or customize and which program u need, to do that, and how. Something similar did inverse for coh1, but there i couldnt find any noob friendy tutorial, how to do it for coh2.I think its preaty important for comunity to costumize keys like you want it.
I find my self to move camera on WASD, Q tactical map, X mines, f panzerfaust etc...
How i would do that for coh2, wath program do i need, and how its done ?
Any one know how to explain this ?
Hey, I'm using AutoHotKey, which allows for full customization of your keyboard via script.
Just PM me if you find yourself having trouble with the command lines.
cheers.
									3 Jul 2013, 05:55 AM
				
	#9					
								
					
				
		
Posts: 117
Yea just download autohotkey and make/edit .ahk file. for example:
^!n::
#IfWinActive, Company Of Heroes
w::up
a::left
s::down
d::right
q::a
g::Numpad0
f::n
capslock: uspend
uspend
Return
This is my coh1 script but works with coh2 too. Before you launch game just start script.
			
		^!n::
#IfWinActive, Company Of Heroes
w::up
a::left
s::down
d::right
q::a
g::Numpad0
f::n
capslock:
 uspend
uspendReturn
This is my coh1 script but works with coh2 too. Before you launch game just start script.
									3 Jul 2013, 11:16 AM
				
	#10					
								
					
				
		
Posts: 391
What have you programmed the keys for building selection/unit production/unit ability to?
			
		
									3 Jul 2013, 17:52 PM
				
	#11					
								
					
				
		
Posts: 117
i used to have nade in 'f' in coh1 but it seems to be different keys in coh2. for example PG nade is 'e' witch is quite good if you use wsad for movement, q for attack move, r for reinforce, t for retreat,f for upgrading flamer etc.
for building selection i use default F1 for HQ, F2 for T1 etc. for unit production i use mouse
			
		for building selection i use default F1 for HQ, F2 for T1 etc. for unit production i use mouse

									4 Jul 2013, 19:44 PM
				
	#12					
								
					
				
		Posts: 92
Yea just download autohotkey and make/edit .ahk file. for example:
^!n::
#IfWinActive, Company Of Heroes
w::up
a::left
s::down
d::right
q::a
g::Numpad0
f::n
capslock:uspend
Return
This is my coh1 script but works with coh2 too. Before you launch game just start script.
thx
but i wrote my own script, but thx anyway, this program is really good and easy to use
									26 Jul 2013, 10:37 AM
				
	#13					
								
					
				
		
Posts: 120
Very nice program. I now use the tacticle map much more because I can change the hotkey. 
			
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