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russian armor

Relic please change the kubel

20 Dec 2015, 18:52 PM
#1
avatar of Iron Emperor

Posts: 1653

Hi fellow members,

After playing lots of games in any game mode this is in my opinion THE problem of the insane strenght of OKW. Don't get me wrong, I love to play with this faction and it's my all time favourite faction to play with, but this is getting out of control. I just want a balanced game.

Played enough 1v1's, 2v2's and up to see that this is the main problem of the huge resource advantage, while capping the whole map with the kubel you can just focus on the enemy troops. In my 1v1's I did in auto match and with fellow members of my clan this was every time the outcome of having the capping advantages.

I would suggest to lower the capping speed of the Kubel by atleast 25% - 50% so that the map control isn't going too fast and that the opponent can get the resources to get a decent counter to your tanks.

Please change it :brad:
20 Dec 2015, 18:54 PM
#2
avatar of sorryWTFisthis

Posts: 322

I just want a balanced game.
Yes, as HOI-PAD says, we want the game balance, not OP faction.
22 Dec 2015, 02:40 AM
#3
avatar of Mistah_S

Posts: 851 | Subs: 1

Hi fellow members,

After playing lots of games in any game mode this is in my opinion THE problem of the insane strenght of OKW. Don't get me wrong, I love to play with this faction and it's my all time favourite faction to play with, but this is getting out of control. I just want a balanced game.

Played enough 1v1's, 2v2's and up to see that this is the main problem of the huge resource advantage, while capping the whole map with the kubel you can just focus on the enemy troops. In my 1v1's I did in auto match and with fellow members of my clan this was every time the outcome of having the capping advantages.

I would suggest to lower the capping speed of the Kubel by atleast 25% - 50% so that the map control isn't going too fast and that the opponent can get the resources to get a decent counter to your tanks.

Please change it :brad:


I would disagree.
If I can't use the suppress function of the Kubel, I should be able to use it for other purposes.

Otherwise, It'll be as useful as the Panzer ELite's kittenkarad in vCoH
22 Dec 2015, 04:31 AM
#4
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4



I would disagree.
If I can't use the suppress function of the Kubel, I should be able to use it for other purposes.

Otherwise, It'll be as useful as the Panzer ELite's kittenkarad in vCoH

I thought the Kettenkrad was pretty useful. :guyokay:
22 Dec 2015, 04:52 AM
#5
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



I would disagree.
If I can't use the suppress function of the Kubel, I should be able to use it for other purposes.

Otherwise, It'll be as useful as the Panzer ELite's kittenkarad in vCoH

Kettenkrads couldn't shoot.
22 Dec 2015, 05:19 AM
#6
avatar of DonnieChan

Posts: 2260 | Subs: 1



After playing lots of games in any game mode


playercard pls
22 Dec 2015, 05:26 AM
#7
avatar of 5trategos

Posts: 449

Really? I find it situational at best in 1v1s.
22 Dec 2015, 06:04 AM
#8
avatar of SturmTigerVorgo

Posts: 307

I stopped reading after "insane strenght of OKW".
22 Dec 2015, 06:05 AM
#9
avatar of Iron Emperor

Posts: 1653



playercard pls


http://www.coh2.org/ladders/playercard/steamid/76561198018847508

Although you immediatly ask for my playercard is something I don understand. Currently in top 200s, but was last week ranked 103, but didn played any automatch 1v1s for a week. Did played many custom game 1v1s and my opponents surely weren't bad.
22 Dec 2015, 07:04 AM
#10
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post22 Dec 2015, 04:52 AMVuther
Kettenkrads couldn't shoot.


Doesn't really matter. Nobody's gonna buy a light vehicle that has the DPS of a couple Volksgrenadier models and about the same durability. What would be the purpose of it? Pew pew for a few seconds and then sit in the back and keep the Sturmpioneers busy?
22 Dec 2015, 07:26 AM
#11
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

M3 or M20 hardcounters it quite well. I have to admit that the small arms penetration is very RNG dependant, sometimes a con volley brings it down to 3/4 health, sometimes it doesn't. You also have to remember that there is one less infantry squad on the OKW side early on, so you should be able to win those engagements.

I like the Kubel's new role and I think it's fine.
22 Dec 2015, 07:46 AM
#12
avatar of Porygon

Posts: 2779



http://www.coh2.org/ladders/playercard/steamid/76561198018847508

{shit}


You post like 3 times of your total number of games played, and almost half of it being 4v4.
End of the thread.
22 Dec 2015, 08:19 AM
#13
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

So whats the problem of that he has 4v4 games? MVGame

Luvnest said it, and also you can just place a mine on the point the kubel will come for sure. then you don't even need to fight it. and when it is damaged, once, okw has to repair it, which costs time.
22 Dec 2015, 09:11 AM
#14
avatar of BeefSurge

Posts: 1891

Early mine on cut off= dead kubel

If your usf or UKF, lol. At least you'll have an easier time countering Volks and Sturmpios.
22 Dec 2015, 09:55 AM
#15
avatar of GiaA

Posts: 712 | Subs: 2

I like the new kübel. It's way less annoying than the old version and is a very unique unit that no other faction has.
22 Dec 2015, 10:26 AM
#16
avatar of Stafkeh
Patrion 14

Posts: 1006

New kubel is fine. Leave it like it this :)
22 Dec 2015, 10:39 AM
#17
avatar of Aerohank

Posts: 2693 | Subs: 1

I like the Kubel as it is now. It's unique and it is an excellent target for the M3.
22 Dec 2015, 20:36 PM
#18
avatar of Intelligence209

Posts: 1124

Kubels are never really rebuilt. Once they are destroyed try are gone. I personnelly think they are fine. US is still able to get a SC in 6 min. SU can getc a scout car and hard counter it almost instantly
22 Dec 2015, 20:43 PM
#19
avatar of GenObi

Posts: 556

Welp if it was between the suppression or new kubel I would take new kubel.Why? It's finally useful beyond the 5 min Mark, like the PE Kettle (love the unit). Only change, Bump the fuel cost so the player feels it, I say another 5 fuel because usefulness and durability a Has literally doubled
22 Dec 2015, 20:46 PM
#20
avatar of Madness

Posts: 33

Kubels are never really rebuilt. Once they are destroyed try are gone. I personnelly think they are fine. US is still able to get a SC in 6 min. SU can getc a scout car and hard counter it almost instantly



True. And both of those decisions will make you loose to 6 minute p2...

I agree with next poster. Give it 5 fuel cost and perhaps buff it in some way at the same time, but do not give it back its suppresion
If it cost 5 fuel i have no problem with what the guy i quoted said.
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