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Sherman Firefly

18 Dec 2015, 21:35 PM
#21
avatar of Nabarxos

Posts: 392



200 dmg per shot. 280 on vet 3. Tulips do 240 dmg per rocket. Hence you can do 680 alpha dmg if you wish. Two of those manage to one shot tigers, Elefants etc.


its 240 damage i believe not 200
18 Dec 2015, 21:36 PM
#22
avatar of Australian Magic

Posts: 4630 | Subs: 2

I think Firefly is fine. It cans pros and cons, but overall view, when you include cost, seems fair.
18 Dec 2015, 21:52 PM
#23
avatar of siuking666

Posts: 707



200 dmg per shot. 280 on vet 3. Tulips do 240 dmg per rocket. Hence you can do 680 alpha dmg if you wish. Two of those manage to one shot tigers, Elefants etc.


200 is for Jackson.
240 is for Firefly
18 Dec 2015, 21:58 PM
#24
avatar of AchtAchter

Posts: 1604 | Subs: 3



its 240 damage i believe not 200




200 is for Jackson.
240 is for Firefly




Firefly & Jackson both do 200 dmg.

Jackson does 240 with AP rounds, Firefly does 280 on vet 3. Tulip Rockets do 240 each. Check the game files if you don't believe me.
18 Dec 2015, 22:04 PM
#25
avatar of Intelligence209

Posts: 1124

I just think there is a reason why they are not used reliably, or are perferred over the churchill.

Another proposal I have is to increase health or armor, but not include the previous buffs I suggested.
18 Dec 2015, 22:05 PM
#26
avatar of Firesparks

Posts: 1930

nerf the tulip and make the firefly cheaper ( 350 mp 125 fuel).

if the firefly get an actual buff it's just going to crowd out the axis medium.

The Firefly is also the most fraigle unit at that price range. It's not a straight glass cannon like the jackson, but considering its price it might as well be.

Even with a 8-7 second reload the firefly is still going to lose to the jpz4.
18 Dec 2015, 22:24 PM
#27
avatar of Rollo

Posts: 738

with 2 firefly's and some ammo you can kill a KT in one volly( 200 ammo) I managed to do it in one game ( it got away with 1% health deathcrit maingun destroyed, did they not remove that? :foreveralone: )



2 fireflies + double commander upgrade + double tulip upgrade + the tulips themselves is a lot more than 200 muni.

Really I would love to see that replay because all the OKW player has to do is upgrade a few panzerhreks and his KT is invincible wiping squads at will to your arthritic AT only fireflies.

Americans/soviets have it a lot easier with SU-85's and Jacksons which don't require you to sink 300 odd munition per tank, plus a hefty chunk of extra fuel and MP. They also don't have 10 second reloads and do better DPS to boot tulips included.
18 Dec 2015, 23:28 PM
#28
avatar of Firesparks

Posts: 1930

the Firefly does have one major advantage. It's the most accurate tank gun in the game. Even on the move it retain a 80% accuracy rate.

although missing with a 10 second reload would make it pretty much useless.
18 Dec 2015, 23:44 PM
#29
avatar of Mr. Someguy

Posts: 4928

the Firefly does have one major advantage. It's the most accurate tank gun in the game. Even on the move it retain a 80% accuracy rate.

although missing with a 10 second reload would make it pretty much useless.


Which is ironic because the 17 Pounder was one of the lesser-accurate tank guns. The Firefly in CoH2 just seems like Relic's CoH1 nostalgia along with emplacements, Pershing, etc.
18 Dec 2015, 23:52 PM
#30
avatar of chipwreckt

Posts: 732

jump backJump back to quoted post18 Dec 2015, 22:24 PMRollo


Really I would love to see that replay because all the OKW player has to do is upgrade a few panzerhreks and his KT is invincible wiping squads at will to your arthritic AT only fireflies.



Ofc the firefly's should be supported just like all other TD's in this game. I also had a Churchill (which still instamelts all infantry :clap: ) And my allies had a lot of indirect fire (priests) I'm not sure if buffing would be a good idea. Its really good at vet3 (280dmg lol) and gets there fast.
18 Dec 2015, 23:55 PM
#31
avatar of Jadame!

Posts: 1122

FF role is not to fight tanks in prolonged fights. Relic actually did a very good job making FF very good niche unit instead of copy-pasting it into another long range low survivability TD with different model and slightly different stats.
19 Dec 2015, 00:13 AM
#32
avatar of The_Courier

Posts: 665

Nerf Tulip, buff its main gun. I hate the fact that it is purely an alpha strike unit. It deals absurd damage with Tulip + shot, then it's basically a sitting duck for 10+ seconds due to its bad reload time and traverse.
19 Dec 2015, 00:52 AM
#33
avatar of nodickwilliams

Posts: 230

Permanently Banned
jump backJump back to quoted post18 Dec 2015, 22:24 PMRollo


2 fireflies + double commander upgrade + double tulip upgrade + the tulips themselves is a lot more than 200 muni.

Really I would love to see that replay because all the OKW player has to do is upgrade a few panzerhreks and his KT is invincible wiping squads at will to your arthritic AT only fireflies.

Americans/soviets have it a lot easier with SU-85's and Jacksons which don't require you to sink 300 odd munition per tank, plus a hefty chunk of extra fuel and MP. They also don't have 10 second reloads and do better DPS to boot tulips included.
Seems like the cost argument is ok with you for allies. But when its axis "doesnt matter what it costs, nazi OP". LOL if KT must be invincible then the quicker 80 fuel cheaper is2 that requires no tech but same frontal armor. Must be out of control. Right?? hurrr
19 Dec 2015, 01:57 AM
#34
avatar of Spin

Posts: 85

it underperforms at vet0 and vet1. It overperforms at vet2+3. Reduce reload and decrease vet2+3 bonuses.
19 Dec 2015, 02:04 AM
#35
avatar of siuking666

Posts: 707







Firefly & Jackson both do 200 dmg.

Jackson does 240 with AP rounds, Firefly does 280 on vet 3. Tulip Rockets do 240 each. Check the game files if you don't believe me.


I don't believe you :)
19 Dec 2015, 02:14 AM
#36
avatar of Firesparks

Posts: 1930



I don't believe you :)


not much can be said if you don't believe in facts.
19 Dec 2015, 02:17 AM
#37
avatar of Intelligence209

Posts: 1124

jump backJump back to quoted post19 Dec 2015, 01:57 AMSpin
it underperforms at vet0 and vet1. It overperforms at vet2+3. Reduce reload and decrease vet2+3 bonuses.


Yes thisss
19 Dec 2015, 02:19 AM
#38
avatar of EtherealDragon

Posts: 1890 | Subs: 1

I think the the Comet has a lot to do with why you don't see Firefly a lot: 30 more fuel and you get an all-rounder tank thats much more mobile... it's not a hard choice to make when Brits have a great AT gun to provide back up.

That, and in my experience the Firefly is a hard unit to use by itself and needs a lot of support due to the reload time. There aren't a lot of times where the pros of a Firefly outweigh the cons vs. getting a Comet or even a Cromwell + 6 Pounder. I mostly like using Fireflies if I go Anvil and get a Churchill (though TBH I haven't played Brits since the unneeded Churchill cost nerf)

I'm a fan of the of "nerf tulip buff reload" movement - I don't want a Jackson clone but a slightly faster reload would make Firefly much more usable IMO.
19 Dec 2015, 02:33 AM
#39
avatar of Cafo

Posts: 245

I think firefly is nuts, 2 of them keeps any tank at bay.
19 Dec 2015, 03:45 AM
#40
avatar of Omega_Warrior

Posts: 2561



Which is ironic because the 17 Pounder was one of the lesser-accurate tank guns. The Firefly in CoH2 just seems like Relic's CoH1 nostalgia along with emplacements, Pershing, etc.
Yup, according to american test, they determined that the 76mm shermans were more efficient then the fireflies simply because the 76mm could more reliably hit the targets they were firing at (also less cramped in the tank).



In other news, the firefly has 200 dmg. you guys are getting it confused with alpha where it had 240.

It's defenitly UP, especially when compared to it's closest relative, the jackson, which is cheaper, reloads faster, moves faster, and does the same damage.

They are basically on old T34 status, where a overpowered ability is holding back the default performance of the unit. Nerf tulips, ROF to the same as Jackson.
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