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5 Dec 2015, 04:49 AM
#21
avatar of KurtWilde
Donator 11

Posts: 440

Game is meant to be balanced for 1vs1 and 2vs2. Please dont take 4vs4 win charts so serious , these game modes are for fun


it is not fun when its one sided
5 Dec 2015, 08:32 AM
#22
avatar of __deleted__

Posts: 4314 | Subs: 7



you know, perfect balance for 1v1 is impossible too.

Nothing is possible if you want it to be.


I know it is. But in 1 mode where only 1 faction play again other faction we teoretically can balance it , but balancing all faction combinations from 1vs1 to 4vs4 is impossible if you dont make those factions ALMOST indentical.

And perfect balance is when factions are almost equal in terms of balance and they can hold ground or win at any stage if you outplay oponent (whitch was before not possible in okw vs usa matchup)
5 Dec 2015, 08:59 AM
#23
avatar of Otherside

Posts: 32

they dont balance starcraft around 4vs4, 1vs1 mode balance is the only thing that matters.
5 Dec 2015, 09:02 AM
#24
avatar of SpaceHamster
Patrion 14

Posts: 474

I'm actually finding 4v4 as USF a lot easier with calliopes. Couldn't make a better rocket artillery unit in the game than this(decrewing to get 10 calliopes is fun).
5 Dec 2015, 09:02 AM
#25
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2



I know it is. But in 1 mode where only 1 faction play again other faction we teoretically can balance it , but balancing all faction combinations from 1vs1 to 4vs4 is impossible if you dont make those factions ALMOST indentical.

And perfect balance is when factions are almost equal in terms of balance and they can hold ground or win at any stage if you outplay oponent (whitch was before not possible in okw vs usa matchup)


it is 1v1 but one 1 have two variables and another 1 have three variables. it is a daunting task nontheless and that is why relic should fix most obvious balance issues that crop up in this forum. that is what it is about.

we are not asking for relic to bend down on their knees with magnifying glasses, we are asking them to big problems. as in resource explosion in 3v3+. as in why maps suck and why hasn't the fuckin heavy snow on the right side of oka river been removed? forward retreat bases etc etc.

separate 1v1 , 2v2 and 3v3+ so changes can be applied individually but don't fuckin come here and be an arrogant asshole write off 4v4 as "just for fun" and "it's impossible, let it rot" shit. Relic, due to resource problems, already ignore us 3v3+ ppl so you dont need to give them more excuses.
5 Dec 2015, 11:28 AM
#26
avatar of __deleted__

Posts: 4314 | Subs: 7



it is 1v1 but one 1 have two variables and another 1 have three variables. it is a daunting task nontheless and that is why relic should fix most obvious balance issues that crop up in this forum. that is what it is about.

we are not asking for relic to bend down on their knees with magnifying glasses, we are asking them to big problems. as in resource explosion in 3v3+. as in why maps suck and why hasn't the fuckin heavy snow on the right side of oka river been removed? forward retreat bases etc etc.

separate 1v1 , 2v2 and 3v3+ so changes can be applied individually but don't fuckin come here and be an arrogant asshole write off 4v4 as "just for fun" and "it's impossible, let it rot" shit. Relic, due to resource problems, already ignore us 3v3+ ppl so you dont need to give them more excuses.



Yes maps are one this and so on. But when we even compera faction in vacuum (maps have no effect on it , they re perfectly ballanced in all game modes) you still cannot make all game modes balanced and i think you know why.

And yes in higher game modes i think maps need to better it is one of all thinks why i now play them often.

Im not giving relic excuses im just telling them that 1vs1 was always most competitive so please balance 1vs1 first and then start balancing other game modes without pushing 1vs1 win charts in 70 % for USA and only 40 % for OKW .

5 Dec 2015, 11:36 AM
#27
avatar of Jadame!

Posts: 1122

OKW already somewhere around 85%
5 Dec 2015, 11:55 AM
#28
avatar of sorryWTFisthis

Posts: 322

USF and TBF have the highest win rate. 4v4 and comp stomp is irrelevant when it comes to balance and eSports.
5 Dec 2015, 14:51 PM
#29
avatar of Gdot

Posts: 1165 | Subs: 1

USF and TBF have the highest win rate. 4v4 and comp stomp is irrelevant when it comes to balance and eSports.


Looks like Bananeheld made an alt...

5 Dec 2015, 15:16 PM
#30
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

Game is meant to be balanced for 1vs1 and 2vs2. Please dont take 4vs4 win charts so serious , these game modes are for fun


Lal. 1v1 and 2v2 are for fun aswell. ;)

Also, if there would be more people teaming up as a group of 4 or 3 and have competitive games, that would be the way coh2 would go eSports, rather than 1v1. :)
5 Dec 2015, 15:20 PM
#31
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post5 Dec 2015, 15:16 PMd0ggY


Lal. 1v1 and 2v2 are for fun aswell. ;)


I said game modes 4vs4 and 3vs3 are for fun.

This does not negate fact that 1vs1 and 2vs2 can be funny indeed , but most players will still think its much more funny to play with freinds and big tanks rathrer than with infantry , and positioning without talking with someone :/
5 Dec 2015, 15:30 PM
#32
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

Yes, still they have higher potential to become eSports than 1v1. So it should taken more serious. Positioning and infantry are also important.. you don't always go with all on one side. Example : Lazur Factory the top side is 1v1 contested most of the times. Montherme is build to be a 1v1 and one 2v2. Angermünde is mostly a 1v1 at all 3 stars in early game. Lienne Forest right side is a 1v1 too or a 2v1. You guys should give it some thinking and play 3v3 or 4v4 with your friends and see for yourself.

And also big tanks don't cap you vp's. ;) Infantry wins you more games than the big tanks since they can be fucked way easier.
5 Dec 2015, 15:32 PM
#33
avatar of DonnieChan

Posts: 2260 | Subs: 1

jump backJump back to quoted post4 Dec 2015, 21:19 PMGdot


The game will never reach eSports at 1v1. Sorry to break it to you - its just the way gaming is today. No one wants to watch full meta spam decided by RNG.



like with CS GO case opening vids?
5 Dec 2015, 15:35 PM
#34
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3



like with CS GO case opening vids?


Different thing, Mr DonnieChan. :) Gdot is right. It will never.
5 Dec 2015, 15:36 PM
#35
avatar of Gdot

Posts: 1165 | Subs: 1



like with CS GO case opening vids?


Not sure how they correlate.
5 Dec 2015, 15:38 PM
#36
avatar of DonnieChan

Posts: 2260 | Subs: 1

jump backJump back to quoted post5 Dec 2015, 15:36 PMGdot


Not sure how they correlate.


they spam boxes with a lot of RNG involved


don't takethis too serious...
5 Dec 2015, 15:40 PM
#37
avatar of Gdot

Posts: 1165 | Subs: 1



they spam boxes with a lot of RNG involved


don't takethis too serious...


lel. nice one.
7 Dec 2015, 14:56 PM
#38
avatar of RedT3rror

Posts: 747 | Subs: 2

OKW already somewhere around 85%


93.5 %! We are gonna make the 95%!
7 Dec 2015, 15:08 PM
#39
avatar of JohnnyB

Posts: 2396 | Subs: 1

Wut, no 50 - 50 %?? Lel.
7 Dec 2015, 15:14 PM
#40
avatar of Aradan

Posts: 1003

Game is meant to be balanced for 1vs1 and 2vs2. Please dont take 4vs4 win charts so serious , these game modes are for fun


In last patch game was almost ballanced for 3v3 and 4v4. These mod is for playing with friends.
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