Problems (from a 2v2 perspective, will get worse with 3v3 and 4v4)
- Double Luchs
In 2v2s, these units come at 6 ish minute. They need only one fuel point to get their 6 minute luchs, if they both go for it, they can get both fuels without effort, since their vehicles come quicker than soviet t70 and about the same time as Stuart, yet they can have a shreck out that can deter both allied vehicles once they hit the field. This means double shreck supporting double luchs.
- Double schwere
Once they have both fuels secured and both of them have luchs and volks are piling up in blobs, they both put down their schwere HQ. They can secure teritory, support it with LeIGs and their shrek blobs which are backed up by the luchs. This is pretty much uncounterable.
- Double shreck blobs
They both will go for double shreck blobs, because it is the easiest and best way to support their early aggression and domination, leaving you with no strategic option to counter their luchs play, since you will get confronted by shrecks, which counter your vehicles and luchs will counter your infantry together with the volks blob.
- Double obers
And after both fuels are secured, luchs has dominated, shreck blobs have deterred early vehicle play, you will start to see obers followed up by either double P4 or one P4 and one Panther. Have fun!!
- Double p4
Double P4 come out after you had your uphill battle in the first 11-12 minutes of the game. These are supported by shreck blobs, a luchs, multiple LeIGs and obers. Again, you are reacting too a synergy which in essence is uncounterable.
- Double Panther
If both players don't go for P4, they go for double Panthers. This is simply uncounterable as well, since they are supported by two shreck blobs, whom themselves are supported by luchs, obers and leIGs.
If you manage to kill a P4 or a Panther, or simply don't encounter anything and hold out long enough, you will face KT, which again you can't counter, since KT is supported by either armor from other player, or another KT, two shreck blobs, luchs, obers and leIGs.
Again, 1v1 is fine, 2v2 and upwards, completely and utterly broken.