I supported the buffs for weak axis units like pzwerfer, ostruppen and stug for the longest time.
Clowns like Zyllen will resist any buffs to their "enemy" faction, needed or not.
My avatar is me being facetious, considering how many dorks around here have nazi officers as their avatars
			A buff to KV-1 HP needed
									8 Nov 2015, 17:22 PM
				
	#21					
								
					
				
		
Posts: 692
									8 Nov 2015, 17:53 PM
				
	#22					
								
					
				
		
Posts: 1605 | Subs: 1
Why are you guys opposed to buffing a commander that nobody ever uses. KV-1 is shit right now and it needs a health buff. You really think it will ruin the game?
									8 Nov 2015, 18:12 PM
				
	#23					
								
					
				
		
Posts: 279
Maybe 1000 hp, given its 145 fuel cost and shit gun.
			
		
									8 Nov 2015, 18:18 PM
				
	#24					
								
					
				
		
 
    		            							
			    		Posts: 8154 | Subs: 2
Clean a bit the thread. 
			
		
									8 Nov 2015, 18:18 PM
				
	#25					
								
					
				
		
 
    		            							
			    		Posts: 8154 | Subs: 2
Increase HP and make it require T4
			
		
									9 Nov 2015, 01:41 AM
				
	#26					
								
					
				
		
Posts: 482
 The KV-1(145 fuel) should have 1300 HP to bring it in line with the churchill(150 fuel).I am pretty sure only this can make this unit and commander usefull again.
The KV-1(145 fuel) should have 1300 HP to bring it in line with the churchill(150 fuel).I am pretty sure only this can make this unit and commander usefull again.
									9 Nov 2015, 07:21 AM
				
	#27					
								
					
				
		
 8
8			Posts: 2470
the churchill is fine, it's only an issue if you don't have enough hard AT (jpIV, V) and that comes down to player skill. paks work too if you're careful with them and mines wreck churhills because they're so damn slow. 
			
		
									9 Nov 2015, 07:25 AM
				
	#28					
								
					
				
		
Posts: 1593 | Subs: 1
the churchill is fine, it's only an issue if you don't have enough hard AT (jpIV, V) and that comes down to player skill. paks work too if you're careful with them and mines wreck churhills because they're so damn slow.
again and again, mines versus churchill is a fucking risky investment because 50% of the time it just drives over without any crit. this is not fixed since release and prob will never be fixed.
tellers DONT counter churchill.period.
									9 Nov 2015, 07:57 AM
				
	#29					
								
					
				
		
Posts: 482
the churchill is fine, it's only an issue if you don't have enough hard AT (jpIV, V) and that comes down to player skill. paks work too if you're careful with them and mines wreck churhills because they're so damn slow.
The churchill is fine but the KV1 isn't fine. if you compare KV1 with the churchill,you will find they are really like except the HP.So the KV1 should be increased to 1300HP.Seriously.
									9 Nov 2015, 08:01 AM
				
	#30					
								
					
				
		
 8
8			Posts: 2470
again and again, mines versus churchill is a fucking risky investment because 50% of the time it just drives over without any crit. this is not fixed since release and prob will never be fixed.
tellers DONT counter churchill.period.
i meant OKW mines. i never remember tellers as i haven't used them in, like, a year, maybe more. of course that's a bit of an issue if you don't have OKW mines but reigels work if have them. OKH has the V, the pak, and the stug.
The churchill is fine but the KV1 isn't fine. if you compare KV1 with the churchill,you will find they are really like except the HP.So the KV1 should be increased to 1300HP.Seriously.
i think 1300 would be a bit too high but i agree that the KV1 should have an HP buff.
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