Panzer II Luchs needs increased hitpoints and less scatter
- This thread is locked
28 Sep 2015, 23:04 PM
#1

Posts: 15
It seems too expensive for an AI only unit which isn't as effective as a T70, and building one delays your PIV and makes you extremely vulnerable to Sherman/T34/Cenatur blobs, and puupchens are always perma-pined by the mobile anti-everything/Capable-of-anything pack howie. At least improve the stats to make it worth the risk and investment. Not sure if it suffered after the recent major AOE overhaul, it just doesn't seem to hit anything, even when stopped.
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
|
|
|
22 | ||
|
|
|
14 | ||
|
|
|
81 | ||
|
|
|
48 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.817140.854-1
- 2.48270.873+6
- 3.23359.798+10
- 4.1122398.738+13
- 5.557352.613+4
- 6.449227.664+4
- 7.1386761.646+8
- 8.348124.737+2
- 9.11830.797+5
- 10.430306.584-1
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3331
Board Info
669 users are online:
669 guests
0 post in the last 24h
4 posts in the last week
13 posts in the last month
4 posts in the last week
13 posts in the last month
Registered members: 69017
Welcome our newest member, 98Winbusiness1
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, 98Winbusiness1
Most online: 4501 users on 26 Oct 2025, 01:00 AM