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Relic,pls bring Railway Artillery in line with the Brits

23 Sep 2015, 12:41 PM
#21
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Is that like no smoke on Stuka?


Stuka Dive Bomb needs sight to be called in, British Railway doesn't need sight and doesn't have flares.
23 Sep 2015, 13:05 PM
#22
avatar of atouba

Posts: 482



Is that like no smoke on Stuka?


That has a sound warning.
23 Sep 2015, 13:45 PM
#23
avatar of spajn
Donator 11

Posts: 927

Railway arty looks awesome, which is all relic cares about... they don't give a shit if its actually good or not.
23 Sep 2015, 14:06 PM
#24
avatar of Airborne

Posts: 281

just decrease the time between the shells and spread. So it will be better on slow moving targets.
23 Sep 2015, 14:09 PM
#25
avatar of mycalliope

Posts: 721

just decrease the time between the shells and spread. So it will be better on slow moving targets.

the issue is of cost also and the warning system
23 Sep 2015, 14:16 PM
#26
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Or rather then bringing up moderately good artilery with blatantly overpowered artillery how about we bring everything in line with each other at a moderate level including completely awful stuff like Major Barrage.
23 Sep 2015, 15:09 PM
#27
avatar of RMMLz

Posts: 1802 | Subs: 1

Or rather then bringing up moderately good artilery with blatantly overpowered artillery how about we bring everything in line with each other at a moderate level including completely awful stuff like Major Barrage.


This. Instead of turning every ability into a Doomsday device, just tone everything down a bit and buff some of the useless abilities a bit to have a moderately powerful ability.
23 Sep 2015, 19:44 PM
#28
avatar of Banillo

Posts: 134

irl it had a very long reload time so i dont understand why it fires 3 shells so fast in this game.

it probably does the same amount of damage as a b4 shell in this game.... and pls comepare the size of the two arty guns.

imo ist should be like the v1 form coh1, no smoke, loud bang, long landing time

23 Sep 2015, 19:55 PM
#29
avatar of spajn
Donator 11

Posts: 927

jump backJump back to quoted post23 Sep 2015, 15:09 PMRMMLz


This. Instead of turning every ability into a Doomsday device, just tone everything down a bit and buff some of the useless abilities a bit to have a moderately powerful ability.


but that wouldnt go well with the intended design of brits having "awesome"and superior global cooldowns which relic somehow thought was a great idea.
23 Sep 2015, 20:06 PM
#30
avatar of Airborne

Posts: 281


the issue is of cost also and the warning system

I think the warning system is fine, if you didn't get so long time to get your troops out of the area.
23 Sep 2015, 20:38 PM
#31
avatar of RMMLz

Posts: 1802 | Subs: 1

jump backJump back to quoted post23 Sep 2015, 19:55 PMspajn


but that wouldnt go well with the intended design of brits having "awesome"and superior global cooldowns which relic somehow thought was a great idea.


RELIK. Those global cooldowns along with batshitOP abilities were.. well they were shit.
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