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russian armor

To Balance the Brits!

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3 Sep 2015, 09:11 AM
#121
avatar of OZtheWiZARD

Posts: 1439



Never will work for anyone, going to start my own company. But thanks for the tip anyway!

And later in my life? What are you 50 or something?


Good luck with that. Let us all know how it went.
3 Sep 2015, 09:14 AM
#122
avatar of dasheepeh

Posts: 2115 | Subs: 1

How balancing brits ? Does simply remove them from the game (or let ardennes assault vanilia players alone). I havent seen so many OP BS in a faction since thet begining of coh2. Unkillable tanks, unkillable and unrecrewable static emplacements, OP offmap feature (REMOVED STRATEGIC BOMBING RUN BECAUSE TOO OP FOR OKW ???? DONT CARE ABOUT BRITZ XOLOLOXLOLOLOXLO)etc.

Relic have litteraly killed the Wehr with that faction and the nerfs, OKW can do a little more but every matchup is a PAIN IN THE ASS even against noobs ...

/rage

To be more constructive : Make piercable armor and killable emplacment especially with bombing run lelic plz.


not sure if bait or serious
3 Sep 2015, 09:21 AM
#123
avatar of __deleted__

Posts: 830



Good luck with that. Let us all know how it went.


Will do, thanks for your support champ.

5 Sep 2015, 01:02 AM
#124
avatar of Mettiu

Posts: 100





I.... don't .... even....

Do you have advanced dissociative identity disorder Alex?



Your changes still mean 100% ST shots can wipe infantry and team weapons, because its impossible to react to what you can't see and AVRE can be avoided by not falling asleep against brits.

Anyone believing truly that AVRE needs nerfs with its 35 range while ST is fine with 45 and shooting out of LOS is completely beyond salvation.


Let mne ask you something. Do you have compulsive obsession to post in each single topic on this forum or something like that? Where do you get time to play the game with so many post? Maybe you should spend more time playing and less typing on forums and people will take you more seriouselly.
5 Sep 2015, 09:20 AM
#125
avatar of pussyking
Donator 11

Posts: 551


AVRE does not one shot a panther.

Sutrmtiger is better, it has better range and faster fire.
5 Sep 2015, 10:02 AM
#128
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Defamatory post #126 invised, together with post #127 republishing the defamation.

Please try not to quote posts which you think will be controversial, otherwise your own post also disappears with the offending post, which is what happened here.

Back to topic


5 Sep 2015, 10:23 AM
#129
avatar of pussyking
Donator 11

Posts: 551

Brits can barely kill a panther while sturmtiger can one shot any allied armor.
5 Sep 2015, 11:10 AM
#130
avatar of Mr. Someguy

Posts: 4928

Reduce the cost of Infantry Sections to 245 - 260, but nerf their ridiculous Veterancy as compensation. Also allow Medics to be build-able from HQ or T1, and rework the IS Medkits to work more like Ostheer Infantry Vet 1 ability. Also make the Artillery Flare Free to use, it has enough downsides with poor ease-of-use, response time, and accuracy.

Furthermore, make Hammer / Anvil more like a T4 than T3 Upgrade. Currently few people actually build the Cromwell, it's more rewarding to just go Hammer and spam Comets, or Anvil and get Command Churchill + Firefly.

The goal of this is to make Infantry Sections actually useful as Infantry at all points of the game, rather than being forced to rely on 4-man Volks that slowly transform into Obers. The changes to Infantry Section upgrades are and addition of Medical Teams are meant to increase the diversity of Infantry Sections, rather than only using the Healing Upgrade. The alterations to T3 are to encourage use of actual T3 units rather than spam and cheese tactics like Comet rushes. Comets and Churchills are very potent units, so their place as a "bonus tier" is fitting a-la Ostheer T4.
5 Sep 2015, 14:41 PM
#131
avatar of OZtheWiZARD

Posts: 1439

Brits can barely kill a panther while sturmtiger can one shot any allied armor.




Half of it is not true. I don't find killing a Panther with Brits problematic.
My opinion about Sturmtiger is well known.
5 Sep 2015, 15:35 PM
#132
avatar of SgtBulldog

Posts: 688

Isn't the Comet too powerfull?

Maybe not for it's cost, but for the game as such.

It sort of reminds me of the latest edition of Jurrassic Parc, where they introduce an even bigger dino to trounce the T-rex that used to be the big boss in the first movie.

While nice to see the drama and explosions, I think it cranks up the havoc a bit too much. Infantry was never a big thing in the end-game, but now they look like total zeroes.
5 Sep 2015, 16:05 PM
#133
avatar of Katitof

Posts: 17891 | Subs: 8

Isn't the Comet too powerfull?

Maybe not for it's cost, but for the game as such.

It sort of reminds me of the latest edition of Jurrassic Parc, where they introduce an even bigger dino to trounce the T-rex that used to be the big boss in the first movie.

So you now know how it feels to fight against a panther, even though comet stats are lower then panther.

While nice to see the drama and explosions, I think it cranks up the havoc a bit too much. Infantry was never a big thing in the end-game, but now they look like total zeroes.

Any generalist tank have same effect on infantry in late game, comet isn't special snowflake here, see what P4s do to in, what heavies do.

Brit armor brings axis level armor to fight against axis.
Yes, it hurts, now one army heroes can know how it felt.
5 Sep 2015, 21:07 PM
#134
avatar of gvardia_legiones

Posts: 34


AVRE does not one shot a panther.

Sutrmtiger is better, it has better range and faster fire.


bull pudding. It 1 shots an OKW Jagdpanzer and deals more than 75% dmg to panter. But the problem here is not the dmg tbh, its survivability of that tank.

And brit tank recive no dmg from teller mines.. how is that?!
5 Sep 2015, 21:10 PM
#135
avatar of pussyking
Donator 11

Posts: 551



bull pudding. It 1 shots an OKW Jagdpanzer and deals more than 75% dmg to panter. But the problem here is not the dmg tbh, its survivability of that tank.

And brit tank recive no dmg from teller mines.. how is that?!


How about survivability of the panther with popsmoke and godlike frontal armor
5 Sep 2015, 23:00 PM
#136
avatar of Corsin

Posts: 600



How about survivability of the panther with popsmoke and godlike frontal armor


Ive seen a Panther die to 3 T70's maybe you just suck?
5 Sep 2015, 23:07 PM
#137
avatar of pussyking
Donator 11

Posts: 551

jump backJump back to quoted post5 Sep 2015, 23:00 PMCorsin


Ive seen a Panther die to 3 T70's maybe you just suck?


You should play the game before participating in discussions
5 Sep 2015, 23:36 PM
#138
avatar of Corsin

Posts: 600



You should play the game before participating in discussions



2600 hours so far
5 Sep 2015, 23:41 PM
#139
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post5 Sep 2015, 23:00 PMCorsin


Ive seen a Panther die to 3 T70's maybe you just suck?


LOL
6 Sep 2015, 09:27 AM
#140
avatar of SgtBulldog

Posts: 688


So you now know how it feels to fight against a panther, even though comet stats are lower then panther.


Any generalist tank have same effect on infantry in late game, comet isn't special snowflake here, see what P4s do to in, what heavies do.

Brit armor brings axis level armor to fight against axis.
Yes, it hurts, now one army heroes can know how it felt.


Oh, but I have mostly played Allies. So I know what you are talking about.

My impression is still that it's better than the panther. I haven't looked at the specific stats, but from the feel of it, it appears to be a bit faster and to have faster rotation+turret rotation?
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