I have noticed that when you move a unit to cancel a grenade, something I did a lot in vcoh, the grenade(bundled or rifle) will not throw, but you are still charged munitions and the cooldown is triggered. I know that conscript molotovs cancel properly but I do not know about guard or shock troop grenades.
EDIT:Guard and shock nades cancel properly too.
German grenades cost munitions when canceled
12 Jun 2013, 11:29 AM
#1
Posts: 331
12 Jun 2013, 11:31 AM
#2
Posts: 39
+1
12 Jun 2013, 14:36 PM
#3
Posts: 881
This is SO annoying, to the point that I don't want to play germans anymore. I think I cancel more than half my grenades to adjust their target or just not throw it, but I can't cause it's on cooldown and I lost the munitions.
I think this is one reason why the germans are always so crazy starved on munitions.
I think this is one reason why the germans are always so crazy starved on munitions.
12 Jun 2013, 15:30 PM
#4
Posts: 8
Yep
Super annoying
Super annoying
14 Jun 2013, 00:24 AM
#5
Posts: 250
it is not only that ability its all abilities after that big patch try panzerfaust or conscripts abilities the same goes on
14 Jun 2013, 01:04 AM
#6
Posts: 331
it is not only that ability its all abilities after that big patch try panzerfaust or conscripts abilities the same goes on
dunno about p-faust, but I know for a fact that molotovs work right
14 Jun 2013, 10:38 AM
#7
Posts: 2807 | Subs: 6
I only know that when you cancel firing rifle grenade it will recharge, didn't notice munition cost when canceled
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