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Obersoldaten UP

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3 Aug 2015, 17:22 PM
#61
avatar of Alexzandvar

Posts: 4951 | Subs: 1


You had MG42 put to T0 and still avoid building it?
Same for MG34.


Since when is the MG34 in tier 0? Or any good.
3 Aug 2015, 17:24 PM
#62
avatar of WingZero

Posts: 1484

We don't want to go back to Volk Ober blobs please. Obers alone nullified MGs which were hard countered against infantry and blobs. Obers STILL retain their ridiculous vet bonuses not to mention the fact they are phenomenal against infantry.
3 Aug 2015, 17:29 PM
#63
avatar of Alexzandvar

Posts: 4951 | Subs: 1

We don't want to go back to Volk Ober blobs please. Obers alone nullified MGs which were hard countered against infantry and blobs. Obers STILL retain their ridiculous vet bonuses not to mention the fact they are phenomenal against infantry.


They buffed MG's for a reason dude. I dare you to try walking a Volks + Ober blob into a wall of maxims or .50 cal's without getting raped lol.
3 Aug 2015, 17:45 PM
#64
avatar of Katitof

Posts: 17875 | Subs: 8



Since when is the MG34 in tier 0? Or any good.

Same as if: it was buffed greatly.

I suppose its good that its in 2 most popular okw doctrines.
3 Aug 2015, 17:57 PM
#65
avatar of Alexzandvar

Posts: 4951 | Subs: 1


Same as if: it was buffed greatly.

I suppose its good that its in 2 most popular okw doctrines.


Neither Fort nor Luftwaffe are popular. Ever since the indirect fire buffs playing defensively with Pak43's is uh, not a great idea.

They halved it's damage and it still only deals mediocre suppression. It's greatest redeeming quality is it's cheap. It's really hard to vet up because of it's shitty damage so the good scaling can't even come into effect :/
nee
3 Aug 2015, 21:07 PM
#66
avatar of nee

Posts: 1216



If you played OKW you would know a couple of things;

-Obers lack utility compared to the rest of OKW's infantry options (the best thing on them is the booby trap point)

-This lack of utility means they have to be very good at their 1 roll

-They are just good at their 1 roll

-When it comes to specialist units being only "good" at the 1 roll they can preform is a death sentence because the theory behind specialist units is that they are useless for anything else which justifies them being excellent in their 1 roll

-OKW has a lot more AI options than previously

-Thus the reasons for making Obers is few and far between.

They have what I like to call "The Curse of Mediocrity" they occupy that space between "excellent" and "bad" units were you don't often see them because people will ALWAYS want to make the best unit they have available to them which most of the time isn't Obers.



If I may add to this list:

-Obers' sole role is anti-infantry. They are excellent, but they also come quite late into the game.

-Expansion of Obers' role is possible, but it requires you to gain veterancy through using said Obers. And even these expanded options (Blenkorper, Boobytrap) are just anti-infantry options.

-They come in T4, which means you need to decide whether to improve your anti-infantry (which is rarely a good choice considering earlier tech) and start getting tanks. Seeing as you already get Sturms, Volks and other infantry options at T1-3, going for Obers is almost never a preferable option.

-The doctrinal IR MP44 upgrade is nice since it allows Obesr to effectively engage infantry in cover, but again, you'll be worrying more about tanks than garrisons units by that point in a match.
3 Aug 2015, 21:24 PM
#67
avatar of Zyllen

Posts: 770

We don't want to go back to Volk Ober blobs please. ALL LMG TROOPS alone nullified MGs which were hard countered against infantry and blobs. Obers STILL retain their ridiculous vet bonuses not to mention the fact they are phenomenal against infantry.


Fixed that for you. the rest of your post is just ignorance. everybody and their grandmother tells you that obers are inefficient and you somehow say it is not.
3 Aug 2015, 22:33 PM
#68
avatar of The Big Red 1

Posts: 758

We don't want to go back to Volk Ober blobs please. Obers alone nullified MGs which were hard countered against infantry and blobs. Obers STILL retain their ridiculous vet bonuses not to mention the fact they are phenomenal against infantry.

that's the super duper soldiers for you and god do i hate them
3 Aug 2015, 23:09 PM
#69
avatar of BeefSurge

Posts: 1891

I just want the stg cost down to 60. 90 is far too high.


Would make spec ops more attractive which is good because all I see is fortification, scavenge, and breakthrough
4 Aug 2015, 00:20 AM
#70
avatar of dreamerdude
Benefactor 392

Posts: 374

Well,the obersoldaten are severely underperforming for their,and are rarely seen in matches post patch,i think un-nerf to their lmg and stg44 back to 8 from 6 is justified...they weren't that much of issue pre-nerf.we also know commandos are coming.


[sarcasm] What are you talking about, They were totally OP before the nerf, so now they are actually balanced, didn't you know?
4 Aug 2015, 00:38 AM
#71
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



[sarcasm] What are you talking about, They were totally OP before the nerf, so now they are actually balanced, didn't you know?

Because an even fight against 840 MP at less than half of it and probably wiping insta-retreating Maxims was fine and not super-dumb gameplay.
4 Aug 2015, 06:31 AM
#72
avatar of Australian Magic

Posts: 4630 | Subs: 2

I don't find them UP.
Whenever I pick them it's damn easy to get 30-80kills.
Shocks/Guards are nowhere close to such ease with killing infantry.
Once vet 2/3 they are unstoppable.

Old meta of Volks and then double Obers killing everything was truly broken. We dont want to see that again.

If game is in my favour and I don't need extra push with call-in infantry, I always go for Obers.

I cannot remember single game with Shocks/Guards/Rifles with 90kills, but I remember at few where Obers got over 80 kills.
4 Aug 2015, 08:08 AM
#73
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post3 Aug 2015, 15:45 PMEsxile


What about your opinion since you only play with them and never against them with USF, your opinion is as relevant as mine. You probably know how you are using them but I know better how the majority of 1vs1 OKW players are using them since I'm facing them in 1vs1. And it is not amazing.

Saturday I face a player from this forum in 1vs1 who was using them as a kind of main line infantry after some time, no cover usage, a-move, no insta-retreat when facing armor and not supported by ATstuff.

People are also complaining about Scott insta-wiping the squad which is 99% bullshit, many many times, the Scott fire 2 or 3 times before touching a squad moving, and sometime the 4th shot is a headshot, but the Scott shot 2-3 times before. Which means 2-3 warnings not taken in account. Many people are counting on their luck, it miss 1, it missed 2, miss 3, and it gonna probably miss again and again until it doesn't miss and wipe. If people were retreating in time vs a scott, or going cover, they would not suffer those wipes.



Man, you are so far from truth that I can't even begin to tell you. I don't understand you though. If you own WFA why don't you play the okw faction? You payed for it, if anything. I don't really like soviets but I payed for the faction therefore I played them when I didn't like them. After latest game changes I like every single faction, it feels fun playing them all including your beloved USF which is quite challenging and interesting to play.
4 Aug 2015, 08:13 AM
#74
avatar of Zyllen

Posts: 770

I don't find them UP.
Whenever I pick them it's damn easy to get 30-80kills.
Shocks/Guards are nowhere close to such ease with killing infantry.
Once vet 2/3 they are unstoppable.

Old meta of Volks and then double Obers killing everything was truly broken. We dont want to see that again.

If game is in my favour and I don't need extra push with call-in infantry, I always go for Obers.

I cannot remember single game with Shocks/Guards/Rifles with 90kills, but I remember at few where Obers got over 80 kills.


Way to go by not reading what we are saying magic. We dont find their performance UP but their price.

in my opinion they only need to cost 320 mp and 8 popcap with 40 reinforcement cost because they are nothing more then better grenadiers. Sure their vet is powerful but thats why the okw gains only 66% fuel.
4 Aug 2015, 08:17 AM
#75
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Obers have the best vet in this game. End of story

vet 4 passive suppression, and vet 5 sprint is just too good to have thier price lowered. In addition their received accuracy bonuses are on par with shock troop armor.

At most mabey reduce thier reinforce cost from 50 to like 37-44. Base cost shouldnt change. Why? Not only is thier vet bullshit, if Obers costed like 350mp for example, You could have nearly as many obers on the field as guards.

4 Aug 2015, 08:19 AM
#76
avatar of JohnnyB

Posts: 2396 | Subs: 1



At most mabey reduce thier reinforce cost from 50 to like 37-44.


I could even agree to that. But definetly some changes are required.
4 Aug 2015, 08:21 AM
#77
avatar of Corsin

Posts: 600

Obers have the best vet in this game. End of story

vet 4 passive suppression, and vet 5 sprint is just too good to have thier price lowered. In addition their received accuracy bonuses are on par with shock troop armor.

At most mabey reduce thier reinforce cost from 50 to like 37-44. Base cost shouldnt change. Why? Not only is thier vet bullshit, if Obers costed like 350mp for example, You could have nearly as many obers on the field as guards.



No cover vs no cover guards would still probably win with PTRS snipes :P even after the nerf.

Their vet bonuses are all good ect but when a scott/sherman rolls up and 1 shots them or the alpha strike on a katyusha barrage, their vet doesnt do them much good there and is just a huge MP bleed.
4 Aug 2015, 08:25 AM
#78
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post4 Aug 2015, 08:21 AMCorsin


No cover vs no cover guards would still probably win with PTRS snipes :P even after the nerf.

Their vet bonuses are all good ect but when a scott/sherman rolls up and 1 shots them or the alpha strike on a katyusha barrage, their vet doesnt do them much good there and is just a huge MP bleed.


Guards dont win unless in green cover and vetted. Obers win in every other situation. Period.

If a vehicle kills your obers. Oh well, it happens. Squad wipes are not exclusive to obers, so stop pretending that they are. Also, OKW is the easiest faction to float mp with.
4 Aug 2015, 08:27 AM
#79
avatar of Esxile

Posts: 3597 | Subs: 1



Man, you are so far from truth that I can't even begin to tell you. I don't understand you though. If you own WFA why don't you play the okw faction? You payed for it, if anything. I don't really like soviets but I payed for the faction therefore I played them when I didn't like them. After latest game changes I like every single faction, it feels fun playing them all including your beloved USF which is quite challenging and interesting to play.


Your Truth isn't the truth.
4 Aug 2015, 08:30 AM
#80
avatar of Corsin

Posts: 600



Guards dont win unless in green cover and vetted. Obers win in every other situation. Period.

If a vehicle kills your obers. Oh well, it happens. Squad wipes are not exclusive to obers, so stop pretending that they are. Also, OKW is the easiest faction to float mp with.


Squad wipes are not exclusive to obers, Happens to all infantry especially the common 4 man axis squads...

The problem is Obers/Falshims are a massive amount of MP to be 1 shot.


And OKW dont float a massive ammount of MP, it just seems that way because its their only income type that isnt gimped.
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