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UKF - Know your units - .Emplacements

9 Aug 2015, 00:02 AM
#81
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9



I see what you did there. :clap:


;)

I can imagine the pain trying to balance those emplacements - too strong and a set of emplacements will counter their own counters, too weak and they won't be worth a thing. Could be a problem in team games with spare resources, but we shall see.


Thing is, they make your army start to camp, bcs they need a defence, unless ofc , the axis is on the back foot .. Still.. we have not seen the Commanders yet
9 Aug 2015, 00:47 AM
#82
avatar of Aladdin

Posts: 959

jump backJump back to quoted post30 Jul 2015, 22:18 PMJadame!
I think it would be very hard to balance emplacements between being completely useless and being completely broken.



Very true!!!
nee
9 Aug 2015, 05:02 AM
#83
avatar of nee

Posts: 1216

I'm sorry but wasn't Relic's goal with CoH2 in the beginning to make it less campy than vCOH?

Here we have something of a copy paste of vCOH brits, which are one of the campiest factions ever, in coh2...
THen I guess they are liars.

As for "bulletins", consider that none of the other emplacements list bulletins, and that these "bulletins" refer to actual abilities. Every other Know YOur Unit" poster pic does this. As far as I am concerned this is just a type.
If not then all you pre-order fanboys are going to be testing a huge fuckfest of imba with messed up bulletin system.
9 Aug 2015, 06:20 AM
#84
avatar of turbotortoise

Posts: 1283 | Subs: 4

i'm so disappointed the models are exactly the same from OF.

CMON MAN!
9 Aug 2015, 07:10 AM
#85
avatar of Katitof

Posts: 17887 | Subs: 8

i'm so disappointed the models are exactly the same from OF.

CMON MAN!


I'm not really sure what you expected.

There was only so much differently looking 17 pounders and bofors guns.
9 Aug 2015, 07:19 AM
#86
avatar of turbotortoise

Posts: 1283 | Subs: 4



I'm not really sure what you expected.

There was only so much differently looking 17 pounders and bofors guns.


i would have liked to've seen more variety, or at least some degree of change in the way that the hardware was entrenched. surely we can agree that, from a cursory glance, what seems to be a direct cutting and pasting the original assets has a woefully lazy feel to it.
9 Aug 2015, 07:20 AM
#87
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

At least the 17pdr(not sure on the Bofors) got new crew animations and they are not overly hunched over like the mobile ATG crews, same as the first game :D
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