AEF & Wehrmacht Trucks

 
    		            							
			    		Posts: 245
I tried to mod those vehicles to carry soldiers. The main problem is "I can not show the entities when they are loaded. I tried to modify the ebps in many ways but I can not find the correct way to do it.
I have two questions:
a. Is it possible to do it using only the "attribute editor" ?
If the answer is yes, then could someone give me a tip about how I could do it.
b. Is it possible to add those vehicles one canvas coverage ? For example Wehrmacht Opel Blitz have a 50/50 percent change to have/not have one when you bulid one.
I know the Ebps of Opel blitz can be mod to carry supplies in the "action apply extension"
Maybe someone could give a litte help in this matter.
Thank you very much in advance
Olhausen

Posts: 139
For the trucks I put the canvases up when troops mount (since you can't see them), and take them down when everyone dismounts.

 
    		            							
			    		Posts: 756 | Subs: 8
b. Only if the vehicle has states that toggle the meshes on/off. In the case of the Opel Blitz, set state_machine "set_random_supplies" with do_action_state_name "canopy" in an "animator_set_state" action.

Posts: 139

 
    		            							
			    		Posts: 245
 I am working on it right now.
 I am working on it right now.
 
    		            							
			    		Posts: 245
I mod the Opel Blitz and now is perfect.
I have now a problem with the M6 AEF truck.
I tried to use the "canopy" option but It not worked correctly.
My question is (Talking about M6 Truck):
How I can modify the Ebps using the animator_set_state ?
For example:
do_action_state_name: ..... ?
state_machine_name: ........ ?
Do I need to modify only those values or I need to modify others attribs ?
@ Elig00d: you said "Only if the vehicle has states that toggle the meshes on/off "
Another question: Do I need to modify this value in the sbps/ebps ? Because I can not find it

I want to say thank you again for your help


 
    		            							
			    		Posts: 756 | Subs: 8
Do you mean the Dodge WC51? I am not sure what you mean by M6. I am guessing you saw M6 37mm GMC somewhere and thought the truck was M6 as well (it is actually a Dodge WC55 in that case).
I think you can look in World Builder for additional states, but otherwise you would need to look through and find them being used in Relic's attributes.
For example, dodge_wc51_50cal_mp has a "canopy_visible" state being set to "false", which shows that the canopy is on by default (as seen with dodge_wc51_mp).

Posts: 165 | Subs: 2

 
    		            							
			    		Posts: 245
 I took the Zis 6 Transport truck (soviet) and I moved to the AEF (basicly it is an M6 Truck)
 I took the Zis 6 Transport truck (soviet) and I moved to the AEF (basicly it is an M6 Truck) Now I am trying to use it as an utility truck for the Americans.
Btw thank you for the other data.
Regards
Olhausen

 
    		            							
			    		Posts: 756 | Subs: 8
Anyways, I don't think that one has a canopy. It can have passengers, though.

 
    		            							
			    		Posts: 245
 Yes I saw in Spearhead mod they animate passengers inside.
 Yes I saw in Spearhead mod they animate passengers inside.I already tried to mod the ebps file to do that (passengers on ZiS-6) but I did not find the correct way to do it.
Could you give me a tip, I really apreciate your help.
Thank you again in advance
Olhausen

 
    		            							
			    		Posts: 756 | Subs: 8

 
    		            							
			    		Posts: 245
 I had a problem with my zis-6 ebps file. I solved the problem.
 I had a problem with my zis-6 ebps file. I solved the problem.Thank you again for your time


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