and to setting wire too much time spend.
Do not you think so?
Why Tanktrap removed in COH2??
10 Jun 2013, 00:19 AM
#1

Posts: 144
10 Jun 2013, 00:28 AM
#2
Posts: 1944 | Subs: 2
Most tank traps were used as barbed wire that was immune to wire cutters, I don't miss it tbh. Also both factions have access to non doctrinal AT mines, why the hell do you need it?
10 Jun 2013, 00:41 AM
#3
Posts: 783 | Subs: 3
Seriously? Tank traps were free, mines cost munitions. In fact given the current meta some tank traps would be a good way to balance the t34 spam.
10 Jun 2013, 00:43 AM
#4
Posts: 2807 | Subs: 6
Tank traps are blocking way for tanks while mines are destroying engines?
and mines cost muni, while tantraps are free
IMO tanktraps should back to CoH2, maybe not as a single tanktrap but tanktrap positions? (3 tanktraps very close to each other)
and mines cost muni, while tantraps are freeIMO tanktraps should back to CoH2, maybe not as a single tanktrap but tanktrap positions? (3 tanktraps very close to each other)
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
Offline
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.586355.623+2
- 2.1458788.649+21
- 3.48970.875+13
- 4.1246438.740+20
- 5.313170.648+2
- 6.676271.714+2
- 7.24261.799+2
- 8.584380.606+2
- 9.1226791.608+1
- 10.352124.739+6
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3367
Board Info
979 users are online:
979 guests
0 post in the last 24h
1 post in the last week
19 posts in the last month
1 post in the last week
19 posts in the last month
Registered members: 73528
Welcome our newest member, luck8864org
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, luck8864org
Most online: 4501 users on 26 Oct 2025, 01:00 AM
