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russian armor

Idea how to repair industry...

13 Jul 2015, 11:22 AM
#1
avatar of Frost

Posts: 1024 | Subs: 1

Don't decrease men power income, just increase all infrantry cost by for example 50% or less. What do you think about it?
13 Jul 2015, 12:04 PM
#2
avatar of ThoseDeafMutes

Posts: 1026

Not sure if there is (mechanically speaking) support for a change like that in the game. I'm not aware of any doctrine that increases or decreases base unit prices.

For the doctrine to be useful it needs to be in some way voluntary. Maybe just a 180 second ability that does what it does now, but then deactivates. That might be too good though! Hard to say.
13 Jul 2015, 12:20 PM
#3
avatar of ElSlayer

Posts: 1605 | Subs: 1

Not sure if there is (mechanically speaking) support for a change like that in the game. I'm not aware of any doctrine that increases or decreases base unit prices.

For the doctrine to be useful it needs to be in some way voluntary. Maybe just a 180 second ability that does what it does now, but then deactivates. That might be too good though! Hard to say.

Yeah, let's make another abomination with conversion on demand like CAS.
13 Jul 2015, 12:42 PM
#4
avatar of Mittens
Donator 11

Posts: 1276


Yeah, let's make another abomination with conversion on demand like CAS.

+1
13 Jul 2015, 12:43 PM
#5
avatar of Alexzandvar

Posts: 4951 | Subs: 1

A buff to the KV2 would go a long way towards fixing Industry.
13 Jul 2015, 12:57 PM
#6
avatar of Frost

Posts: 1024 | Subs: 1

And then, we shall see KVstry :snfPeter:
Still doesn't solve the problem.
13 Jul 2015, 13:07 PM
#7
avatar of Katitof

Posts: 17896 | Subs: 8

A buff to the KV2 would go a long way towards fixing Industry.

No, it wouldn't, because the doctrine is completely broken economically, you can't maintain infantry, you can't maintain armor production.
13 Jul 2015, 13:20 PM
#8
avatar of Fluffi

Posts: 211

It would be nice if they somehow fixed this doctrine, as it has interesting ideas in it. It's one of the soviet doctrines that actually has a clear and defined idea and theme that suits the nation it represents.
Some of the first vanilla doctrines lack flavor and have a weird, faceless mix of callins and airsupport abilities. But this doctrine is interesting and memorable in its design, thus it would be a shame if it wasn't 'saved' in some way by Relic.
13 Jul 2015, 13:25 PM
#9
avatar of Australian Magic

Posts: 4630 | Subs: 2

Maybe decrease ammo income rather than MP.
13 Jul 2015, 13:26 PM
#10
avatar of ElSlayer

Posts: 1605 | Subs: 1

By the way have anyone tried M5 rush/spam (instead of previously used T-70) with recent buffs?
13 Jul 2015, 13:31 PM
#11
avatar of SwonVIP
Donator 11

Posts: 640

Maybe decrease ammo income rather than MP.

Would be way too strong I guess.


The whole doctrine is a complete failure imo
13 Jul 2015, 13:50 PM
#12
avatar of Noorbi

Posts: 64

Also they should replace the kv-8 with the kv-1.
13 Jul 2015, 14:32 PM
#13
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post13 Jul 2015, 13:31 PMSwonVIP

Would be way too strong I guess.


The whole doctrine is a complete failure imo


No demo charges, no mines, no rep station spam, so repair ability spam etc. Not sure if it would be too strong without these.
13 Jul 2015, 15:16 PM
#14
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I really dislike abilities that alter core game play characters. As such I would be happy to see industry never get back in the game, but if it remains it needs to be improved. Buffs to KV-2 are needed, and reduction in MP to fuel conversion also useful.
13 Jul 2015, 15:34 PM
#15
avatar of Cabreza

Posts: 656

Could always just reduce the conversion rate. As it is soviet industry provides far too much fuel and far to little MP.

I do like the idea of converting muni but it could end up super OP. Demos, mines, flamethrowers, and repair stations are nice but any player that can manage without them (or really just fewer of them) would have a huge advantage.
13 Jul 2015, 16:13 PM
#16
avatar of SwonVIP
Donator 11

Posts: 640



No demo charges, no mines, no rep station spam, so repair ability spam etc. Not sure if it would be too strong without these.


well no mines and demos okey. But yeah instead of repair stations he could go for 1-2 extra pios.
He could also save his ammunitions through the early game until he reaches soviet industry ability.

Maybe a combo of less ammo and mp?
13 Jul 2015, 17:17 PM
#17
avatar of Womoose

Posts: 5

Seems like buffing the KV-2 would fix it a little more, at least to make up for the very low manpower income. Or maybe relic intended it to be the very high risk, high reward.
13 Jul 2015, 17:24 PM
#18
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post13 Jul 2015, 16:13 PMSwonVIP



Maybe a combo of less ammo and mp?


-20%MP & -20%ammo for + 20% fuel (for example)? Anything would work. Ammo, mix... Does not matter cause currently it's downgrade.
13 Jul 2015, 17:25 PM
#19
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post13 Jul 2015, 13:07 PMKatitof

No, it wouldn't, because the doctrine is completely broken economically, you can't maintain infantry, you can't maintain armor production.


The reason the doctrine is shit is because it has no late game because the KV2 is hideously expensive on top of being shit.


Fixes for KV2:

KV-2 no longer has a set up mode, it instead switches between HE and AP shells like the ISU does. It has 1280 health and 320 frontal armor. Maybe also reduce reload speed. Remember you are now limited to ONE KV2 so it's not like you can spam it.
13 Jul 2015, 17:31 PM
#20
avatar of Katitof

Posts: 17896 | Subs: 8



The reason the doctrine is shit is because it has no late game because the KV2 is hideously expensive on top of being shit.


Fixes for KV2:

KV-2 no longer has a set up mode, it instead switches between HE and AP shells like the ISU does. It has 1280 health and 320 frontal armor. Maybe also reduce reload speed. Remember you are now limited to ONE KV2 so it's not like you can spam it.


The doctrine is shit, because it doesn't work at base principle-it doesn't allow for increased armor production, it does exactly the opposite, it limits your field presence, therefore your resource income, therefore production.

And your fixes are utter bullshit as well, you're describing a gimped tiger/IS-2 here.
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