
How To Make Trenches Invulnerable (picture)
11 Jul 2015, 19:42 PM
#1
Posts: 15
Hi, newbie here. I was wondering how to make trenches invulnerable? I've looked it up on the forum and saw another post about it but it wasn't very descriptive. Thanks.


11 Jul 2015, 20:43 PM
#2
Posts: 318
- Select the desired entities to make invulnerable.
- Groups--> Create entity group. (Ctrl+G)
- Name the group something appropriately. (like "eg_invulnerable")
- Add the code below to your script file.
import("ScarUtil.scar")
function makeinvulnerable()
-- Entity Groups
EGroup_SetInvulnerable(eg_invulnerable, true)
end
Scar_AddInit(makeinvulnerable)
11 Jul 2015, 22:16 PM
#3
Posts: 15
- Select the desired entities to make invulnerable.
- Groups--> Create entity group. (Ctrl+G)
- Name the group something appropriately. (like "eg_invulnerable")
- Add the code below to your script file.
Thanks for the reply, Iron. It didn't work the way I intended. The problem I'm having is the trench can be crushed. I would like it so that tanks can drive over without the crush happening.
12 Jul 2015, 01:50 AM
#4
Posts: 32
i think you might want something like this...see link
https://www.youtube.com/watch?v=OWg-D2NayLw
tanks cant roll over that...but neither will it be destroyed
https://www.youtube.com/watch?v=OWg-D2NayLw
tanks cant roll over that...but neither will it be destroyed
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