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russian armor

Remove Captain and lieutenant limit

1 Jun 2015, 04:42 AM
#1
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
These units do not impact the game enough to have a limit on them imo. I propose that USF loses its ability to get a free squad when teching; while enabling USF to make as many squads as the player wants. this will open up a lot of options and is a simple change imo.

Or the very least, release a commander that disables the limit
1 Jun 2015, 05:08 AM
#2
avatar of TradeMrk

Posts: 95

Limit 4 Lts
1 CPT

Actual company's officers
1 Jun 2015, 05:19 AM
#3
avatar of Omega_Warrior

Posts: 2561

Something about having 4 captains running around the field being used as a bazooka blob rubs me the wrong way.
1 Jun 2015, 05:25 AM
#4
avatar of Omega_Warrior

Posts: 2561

Also it's not like USF is the only ones to get something free through tech.
OKW structures are hugely effective emplacements. And Ostheer gets free access to upgrades and abilities that USF and USSR would otherwise have to pay for.

The only faction that gets absolutely nothing is USSR and no one seems to think they are all that weak.
1 Jun 2015, 05:46 AM
#5
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

You've out done yourself with this one.

0/10 wouldn't read again. Good job
1 Jun 2015, 07:21 AM
#6
avatar of Katitof

Posts: 17875 | Subs: 8

Not sure if serious.
1 Jun 2015, 08:16 AM
#7
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Moved to COH2 Gameplay
1 Jun 2015, 12:21 PM
#8
avatar of Pedro_Jedi

Posts: 543

Something about having 4 captains running around the field being used as a bazooka blob rubs me the wrong way.


The most frightening thing would actually be 4-5 units with sprint ability, chasing down germans... captains screaming "On me!" all the time, no more need of armor. Would "on me" be stakable? And what about 4 captains running through the field, a 5th watching building of tanks.

I disagree with the idea.
1 Jun 2015, 12:36 PM
#9
avatar of Katitof

Posts: 17875 | Subs: 8

@Pedro_Jedi OKW already can do that with pfusiliers getting permasprint at vet 5 and with G43, getting them to Vet5 isn't really hard given their firepower and staying power.
1 Jun 2015, 13:42 PM
#11
avatar of Blalord

Posts: 742 | Subs: 1

But Lt spawn with Bar and Thompson, and still have a weapon slot, + getting LT to Vet3 is not a big deal :P
1 Jun 2015, 13:58 PM
#12
avatar of SUCKmyCLOCK

Posts: 207

But Lt spawn with Bar and Thompson, and still have a weapon slot, + getting LT to Vet3 is not a big deal :P


Yup that would indeed be the case for the majority boss
1 Jun 2015, 14:02 PM
#13
avatar of RMMLz

Posts: 1802 | Subs: 1

lolwut.

I thought it's about popcap, not the actual unit.
1 Jun 2015, 14:14 PM
#14
avatar of sneakking

Posts: 655

Permanently Banned
Def a troll post

I'll give you a 7/10 for effort queen
1 Jun 2015, 15:45 PM
#15
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
Def a troll post

I'll give you a 7/10 for effort queen



MVGame
1 Jun 2015, 17:12 PM
#16
avatar of Pedro_Jedi

Posts: 543

@Pedro_Jedi OKW already can do that with pfusiliers getting permasprint at vet 5 and with G43, getting them to Vet5 isn't really hard given their firepower and staying power.


Yeah, used them sometimes. Though didn't use more because of time constraints and evident lack of skill :P
1 Jun 2015, 17:29 PM
#17
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
ive yet to hear a reason to why this isn't a good idea. of course non-doc building might be an issue. but, a commander that removed the limit I think could be interesting. as for the potential balance issues I don't see many.

zooks are not good enough for captains to be a decent threat against vehicles imo. especially since they are not very effective against infantry.

BARS are not good enough to really be an issue imo against infantry.

the potential problems I do recognize are potential "on me" spam and the Thomson dude present in both squads.
1 Jun 2015, 18:14 PM
#18
avatar of braciszek

Posts: 2053

"IMO" the mass production of mp only munitions weapons allows USF to use munitions on other things, providing huge discounts. Asides from vet 3 sprint and on me all over the place.

Nope.
1 Jun 2015, 18:25 PM
#19
avatar of The_rEd_bEar

Posts: 760

1 Jun 2015, 18:30 PM
#20
avatar of AchtAchter

Posts: 1604 | Subs: 3

Queenratchet

>obers come with a free lmg -> op
>captain & lieutenant should be not capped and come with free upgrades (120 muni & 60 muni) -> perfectly fine

not even considering the fact it looks stupid when more commander units run around than riflemen
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