On-map markers indicating the exits/entrances
1 Apr 2015, 17:54 PM
#1
1 Posts: 551
Would not it be a good idea to get some markers like arrows pointing at entrances/exits of ambient buildings?
1 Apr 2015, 18:01 PM
#2
14 Posts: 10665 | Subs: 9
No
This is a question of whether you can be bothered to learn your maps, the whereabouts of green cover, etc A skilled player who takes time to learn about what windows work on what side of the building, what doors are available etc should not be dumbed down.
This is a question of whether you can be bothered to learn your maps, the whereabouts of green cover, etc A skilled player who takes time to learn about what windows work on what side of the building, what doors are available etc should not be dumbed down.
2 Apr 2015, 08:21 AM
#3
Posts: 229
I hate games that point everything out to its players with big, shiny markers. It makes me feel like the developers think i'm an idiot. Let me find things myself!
2 Apr 2015, 09:32 AM
#4
5 Posts: 3421 | Subs: 11
Modern console (and even pc games) have permanent on-screen instructions like "Press R to reload" even after playing the game for hundreds of hours. Please no. The more there's things to find, the more rewarding the experience is in my opinion.
2 Apr 2015, 10:35 AM
#5
Posts: 4928
I feel like it'd clutter up the UI too much, so unfortunately I'd have to say no.
2 Apr 2015, 10:40 AM
#6
4 Posts: 505
Hey yeah, maybe units could leave trails of breadcrumbs so you always know where your base is...
Come on man...
Come on man...
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