The only problem I'd see with a PTRS/Guards buff is that Guards can easily be spammed out, .
They are not volks,
They cost too much
Posts: 2280 | Subs: 2
Permanently BannedThe only problem I'd see with a PTRS/Guards buff is that Guards can easily be spammed out, .
Posts: 4951 | Subs: 1
They are not volks,
They cost too much
Posts: 2280 | Subs: 2
Permanently Banned
They are better at Volks for killing infantry, with Volks you need some sort of armor support and or Ober's to help you fight the enemy blob. The issue with Guards was when Button was easy to abuse you had entire armies of them roaming around dealing with anything and everything you could put out.
Which is why I think the PTRS should just get more AI ability, that or buff the PTRS and make you have to build t3 or t4 to get it.
Posts: 4951 | Subs: 1
Ur living in an old patch
WHO GIVES A FUCK THAT BUTTON USED TO BE USEFULL (in ur world OP)
dont reply.
I have little patience for your apologetic bullshit
Posts: 1484
Posts: 1194 | Subs: 1
Posts: 17914 | Subs: 8
Posts: 4951 | Subs: 1
Since Button and ISU-152 were nerfed, Guards are a rare unit to see in the game these days. I think Stephen in some of his game built only one squad with no upgrade. Basically, Relic eliminated the whole ISU commander from competitive game at the moment. As of now, Cons with AT nades will do their job. Guards Mortar is still viable, but only for the 120MM and T-34/85s.
I'd love for PTRS to receive either noticeable buff against infantry or deflection damage.
Inb4 rampaging axis apoligists:
You really have NO argument why allied doctrinal weapons should always perform worse then axis stock ones.
Posts: 2470
Posts: 8154 | Subs: 2
I believe that the PTRS needs its ranged increased to 45 (or whatever 10 more than hand held rocket AT is) and a penetration buff to 100 at ALL ranges. It would also have a lower ROF at close range to emphasize its strength while also giving light vehicles a chance to counter by getting close. This way, the PTRS is defined as a defensive support AT that does its DPS at long range, as an addition to the damage being met out by your zis gun/ SU85. This way button is useful in giving your guards a little more time to deal damage while still staying the same as it is now.
Remember that with its ready aim time of 2.0, it takes a long time to set up and start shooting, so the PTRS is a threat the longer you stay in range, just as it was in real life.
An optional second idea would be to give the PTRS the same range as it has now, but give it a chance to inflict sight block and turret damage (slower turret traversal) crits.
Posts: 2470
[...]nerfed guards and buffed snipers[...]
Posts: 365
Posts: 1637
Posts: 420
i wouldnt mind its AT strength stay the same if its AI gets improved. would justify its sucky AT in that way and the tank hunter commander for sov would be much more appealing for me.
Posts: 3103 | Subs: 1
Posts: 4630 | Subs: 2
Since Button and ISU-152 were nerfed, Guards are a rare unit to see in the game these days. I think Stephen in some of his game built only one squad with no upgrade. Basically, Relic eliminated the whole ISU commander from competitive game at the moment. As of now, Cons with AT nades will do their job. Guards Mortar is still viable, but only for the 120MM and T-34/85s.
Posts: 1617
Posts: 2115 | Subs: 1
I'd like to have "Destroy the track" ability for PTRS ^^
Posts: 2807 | Subs: 6
Posts: 2115 | Subs: 1
Yes PTRS should be buffed, faster fire rate, maybe lower damage, better vs AI
118 | |||||
26 | |||||
2 | |||||
62 | |||||
60 | |||||
15 | |||||
13 | |||||
1 | |||||
1 | |||||
1 |