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russian armor

Panzer II Luchs

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18 Dec 2014, 19:35 PM
#121
avatar of ofield

Posts: 420

Luchs dps is fine,but it has more hp than the other light tanks, which is an extrem advantage, specially given the crap handheld AT options and teching requirements for atguns of ally factions.
18 Dec 2014, 21:30 PM
#122
avatar of kamk
Donator 11

Posts: 764

jump backJump back to quoted post18 Dec 2014, 16:10 PMBurts
Well, it's very clear that the luchs is overperforming when compared to other light tanks. The question is if the luchs is underperforming or t-70 and stuart UP.


But this is such a minor ballance issue that it doesn't matter at all right now.

T70 is fine, especially with Vet and some micro. The recon mode is one of the best vet abilities in the game.

Stuart though, i dunno. Never understood what i would need it for at the time i could get one, maybe some decent USF player can enlighten me.
18 Dec 2014, 21:37 PM
#123
avatar of ThoseDeafMutes

Posts: 1026

Got facerolled by the worst blobs I've ever seen and a rushed Luch last night in a 2v2.

Omg. Thing is so powerful against inf.
18 Dec 2014, 22:23 PM
#124
avatar of Katitof

Posts: 17884 | Subs: 8

jump backJump back to quoted post18 Dec 2014, 21:30 PMkamk

T70 is fine, especially with Vet and some micro. The recon mode is one of the best vet abilities in the game.

Recon mode is not vet ability.

Point capture(which actually does make sense on this tank) is.
18 Dec 2014, 23:26 PM
#125
avatar of Mr. Someguy

Posts: 4928

Personally I think the Stuart could be fine with 400 health, the T-70 is fine with what it has but an increase to 400 at Vet 2 would be rewarding. Both could use a minor cost decrease.
19 Dec 2014, 00:22 AM
#126
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Remember that people here play 4v4 and others 1v1 so performance of things like the T70 vary a lot.
19 Dec 2014, 07:10 AM
#127
avatar of kurcohista

Posts: 23

luchs is fine it comes in "tier 3" of okw and by that time usf or sovs have at to deal with it, OTHERWISE you did something wrong.
19 Dec 2014, 07:15 AM
#128
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

OKW can have t3 around the 5 minute mark.
19 Dec 2014, 07:23 AM
#129
avatar of Chiro
Donator 11

Posts: 90

US needs 80 fuel for paks with double bazooka officer
OkW needs 80 + 60 fuel
SU can build packs anyway
19 Dec 2014, 08:06 AM
#130
avatar of Esxile

Posts: 3600 | Subs: 1

jump backJump back to quoted post19 Dec 2014, 07:23 AMChiro
US needs 80 fuel for paks with double bazooka officer
OkW needs 80 + 60 fuel
SU can build packs anyway


/facepalm

Who's going to bet on a fast Luch and use his fuel and MP for a capt is exposed to a fast obers.

19 Dec 2014, 08:56 AM
#131
avatar of spam.r33k

Posts: 503

maybe it wasnt a smart decision to move the luchs to the flak truck after all. now t3 is a nobrainer with 3 superb units to built. on the other hand who would want a luchs in t1/2. nobody, i guess
19 Dec 2014, 09:00 AM
#132
avatar of Sgt. Dornan

Posts: 49



(...)T70. It is just as good at killing infantry as the Luchs is.

o_O
When was the last time you played the game and seen luchs and t70 in action?
Imo Luchs outperforms EVERY direct-fire AI vehicle, except ISU (considering its long reload, even IS2 will do worse than luchs if it won't manage to score a lucky one-shot wipe)
Also, Luchs makes Ostwind look like he is his bigger, retarded brother. :D
19 Dec 2014, 09:47 AM
#133
avatar of Mr. Someguy

Posts: 4928

maybe it wasnt a smart decision to move the luchs to the flak truck after all. now t3 is a nobrainer with 3 superb units to built. on the other hand who would want a luchs in t1/2. nobody, i guess


Could you imagine the rage at the 5 minute Luchs instead of the 5 minute Puma? Oh boy.
19 Dec 2014, 12:58 PM
#134
avatar of Katitof

Posts: 17884 | Subs: 8

maybe it wasnt a smart decision to move the luchs to the flak truck after all. now t3 is a nobrainer with 3 superb units to built. on the other hand who would want a luchs in t1/2. nobody, i guess

Because having Luchs in 4th minute wasn't a bad idea?
19 Dec 2014, 14:30 PM
#135
avatar of spam.r33k

Posts: 503

jump backJump back to quoted post19 Dec 2014, 12:58 PMKatitof

Because having Luchs in 4th minute wasn't a bad idea?


thank you, for rephrasing the last part of my comment. i know it was beyond comprehensible
19 Dec 2014, 14:39 PM
#136
avatar of Katitof

Posts: 17884 | Subs: 8



thank you, for rephrasing the last part of my comment. i know it was beyond comprehendable


Now that you've made me read it again I need to admit-you need to write in more interesting manner so I won't fall asleep before reaching the end :snfPeter:
19 Dec 2014, 14:44 PM
#137
avatar of spam.r33k

Posts: 503

jump backJump back to quoted post19 Dec 2014, 14:39 PMKatitof


Now that you've made me read it again I need to admit-you need to write in more interesting manner so I won't fall asleep before reaching the end :snfPeter:


ill try, dearest katitof :D
19 Dec 2014, 18:18 PM
#140
avatar of voltardark

Posts: 967

The Luchs is a beast and can rip through inf. the way an Oswind do it.
This unit is in need of to be tone down a bit for sure, but OKW need to get something in return to keep its strength overall balanced.

The nerf also need to be intelligent so players will still like to play with it, it must keep is usefulness.

A bad example of nerf is the ISU-152, cause nobody use it now with real success...Why ? It price is too high for its usefulness, others unit do the same job now at a lesser cost. (and yes a nerf was needed , but a more thoughtful one.)

With bad nerfs, we all suffer from the lack of gameplay's variety it bring. (a.k.a the same unit are always used over and over)

My 2 cents.
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