Login

russian armor

+1000club for Mg42/ Is it balanced?

12 Nov 2014, 13:57 PM
#21
avatar of Winterfeld

Posts: 249

Since the role of an MG is to pin it will NEVER get as much efficiency as a grenadier unit fx, which roll it is to kill. Most players will immediately retreat if they are stuck in MG fire.
The Unit is fine, just cant compare it to units which are made for completely different purposes!
12 Nov 2014, 14:20 PM
#22
avatar of RMMLz

Posts: 1802 | Subs: 1

Efficiency is more or less damage done divided by unit value. Mgs are area denial units (except for maxim which is an UBERSTRUMGEHWER).
Although some adjustments are needed for all MGs I think. Like manual reload and better player control over garrisoned MGs.
12 Nov 2014, 14:43 PM
#23
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

Efficiency is totally not a good metric to base any decision on.

Efficiency of unit A is calculated via (HP of damage inflicted / total target squad or vehicle HP) * ( target adjusted cost / unit A adjusted cost ) and divided by the number of unit A's that were built.

Squad wipes are not taken into account. It makes no difference if you kill 5 rifleman models from a single squad, or 1 rifleman model from 5 squads each. Obviously there is a huge ingame difference.

Repairs are not taken into account. You can have an AT gun shoot at a KT, KT repairing, rinse and repeat, and AT gun having zero kills by the end of the game. The AT gun will have insane efficiency.

Recrews are not taken into account. Only the number of units built matters. If you build 2 Paks and recrew a teammate's the results will not consider the third one.

Time spent in a match per unit active is not taken into account. If you have 2 the whole game, then in the final moments of the match you get a third Sherman, the efficiency will be calculated "per Sherman built", so in this case the cumulative damage made by Shermans will be divided by 3 when calculating Sherman efficiency, skewing the results.
12 Nov 2014, 14:46 PM
#24
avatar of siuking666

Posts: 707

MG42 is a piece of crap compared to pre-nerfed MG34 and Maxim in terms of damage;
in terms of suppression? 50 cal beats it again.
12 Nov 2014, 16:49 PM
#25
avatar of SlaYoU

Posts: 400

It might need a small dps buff, as it is the most balanced hmg in the game, average suppression, average damage. That or the crew is a bit too fragile (being 4 men doesn't help, obviously). I find it decent at its job, except it doesn't really stop blobs in their tracks (and even lone squads are hardly suppressed when they enter in the cone of fire).
12 Nov 2014, 17:15 PM
#26
avatar of MoBo111

Posts: 150

I like the mg42 very much, the surpression is good, the damage too and it has a big arc. My biggest problem is that even when the mg42 isn't firing the enemy can run through the sides of the arcs without getting pinned. So.. i think the turning speed of the mg is a little bit too low.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

335 users are online: 335 guests
1 post in the last 24h
42 posts in the last week
127 posts in the last month
Registered members: 45104
Welcome our newest member, MyChalisa
Most online: 2043 users on 29 Oct 2023, 01:04 AM