Ost Heer Bunkers and units inside them
5 Nov 2014, 22:41 PM
#1
![avatar of Rifleman89](/images/avatars/pak40.png?updated=1414778097)
Posts: 66
I have tried to put mg units or grens with a LMG inside the bunkers of a healing or command bunker or a mg bunker and they will not use the squad weapon properly. The LMG will not fire and the MG squad bullets impact the bunker sandbags. YES, the intended targets were in the arc of fire of the bunker. I can't believe that an LMG that lies down to shoot from the tripod cannot use the tripod on top of the bunker wall to fire. Obviously, the same is true for the MG team, it tries to mount the tripod on the ground and not on the bunker wall. The other thing would be to lower the bunker sandbag wall so they can shoot out. I don't see this problem when setup behind a trench wall for the MG and LMG to fire properly, so it is possible in other/similar 'world' situations. Please look into this. Thanks
5 Nov 2014, 23:01 PM
#2
![avatar of Nuclear Arbitor](/images/no_av.png)
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Posts: 2470
so you're saying that mgs don't work from bunkers or they work but look bad?
the first is a balance problem, the second an art problem (an therefore will not be fixed).
the first is a balance problem, the second an art problem (an therefore will not be fixed).
5 Nov 2014, 23:25 PM
#3
![avatar of HS King](/images/no_av.png)
Posts: 331
Why wouldn't an art problem be fixed? Is it not important that developers do their job and present a game with an eye for detail?
5 Nov 2014, 23:49 PM
#4
![avatar of Tobis](/uploads/avatar/10672.png?updated=1474330799)
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Why wouldn't an art problem be fixed? Is it not important that developers do their job and present a game with an eye for detail?
Because it is Relic we are talking about here.
6 Nov 2014, 01:29 AM
#5
![avatar of Nuclear Arbitor](/images/no_av.png)
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Posts: 2470
because it requires an animator, whose time is already allocated.
6 Nov 2014, 02:05 AM
#6
![avatar of WiFiDi](/uploads/avatar/280.jpg?updated=1446934914)
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Posts: 3293
Why wouldn't an art problem be fixed? Is it not important that developers do their job and present a game with an eye for detail?
from a profitability stand point nope from a personal pride stand point ofc every little thing must be perfect.
![:D :D](/images/Smileys/biggrin.gif)
6 Nov 2014, 02:35 AM
#7
Posts: 467
couldn't they just force units to always stand up in the bunker?
6 Nov 2014, 08:23 AM
#8
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
Posts: 2396 | Subs: 1
I'd rather see trenches improved. Why in the world would anyone build a trench?
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