Relic, Sir, Are you high? (Pack Howie)
									24 Sep 2014, 10:18 AM
				
	#21					
								
					
				
		
Posts: 640
I find it pretty effective, but the price is steep yes.
			
		
									24 Sep 2014, 11:22 AM
				
	#22					
								
					
				
		
Posts: 17914 | Subs: 8
it is a howitzer, nor an infantry . What is your problem? Dont lose models, that is it. Plus it works with 3 man as i see.
Its a howitzer with mortar range.
How do you plan on using it without bringing it into charms way?
									25 Sep 2014, 03:42 AM
				
	#23					
								
					
				
		
 4
4			Posts: 4301 | Subs: 2
a few patches ago, i found out that it was 48mp per member to reinforce. i thought that was bad...
			
		
									25 Sep 2014, 04:05 AM
				
	#24					
								
					
				
		 
    		            							
			    		Posts: 1304 | Subs: 12
Being probably one of the few players who uses this even after the direct-fire nerf, the main thing it needs imho, is a cost decrease, a fix on the crew price and maybe either less scatter or reduced reload for standard HE(not HEAT) rounds (not both). Maybe, maybe extend the barrage from three to something higher.
I used to think it was a mortar unit that fire directly, but it's a direct-fire gun that can act like a pseudo mortar/howitzer.
			
		I used to think it was a mortar unit that fire directly, but it's a direct-fire gun that can act like a pseudo mortar/howitzer.
									25 Sep 2014, 18:55 PM
				
	#25					
								
					
				
		
Posts: 91
It's actually a very good unit, but only excels in certain scenarios.
-Use it against blobs. It has HUGE AOE, especially at mid-range. If it fires into a blob of 3-4 squads it's going to thin the herd in a jiffy.
-Stall blobs into firefights while it auto-fires
-2 of these, while expensive, will make blobbers really pay the price
-Once it gets HEAT round, it's a decent stand-in for the 57mm against light and medium tanks
-Barrage is terrible and does almost no damage... use it only when autofire is not an option
-It's possible to autofire and then barrage fire a shell immediately after for a double shell... one other niche use for barrage
-White phosphorous doesn't seem cost effective since it doesn't kill anything. Might be alright against OKW reinforcement point before bum-rushing it with your army.
			
		-Use it against blobs. It has HUGE AOE, especially at mid-range. If it fires into a blob of 3-4 squads it's going to thin the herd in a jiffy.
-Stall blobs into firefights while it auto-fires
-2 of these, while expensive, will make blobbers really pay the price
-Once it gets HEAT round, it's a decent stand-in for the 57mm against light and medium tanks
-Barrage is terrible and does almost no damage... use it only when autofire is not an option
-It's possible to autofire and then barrage fire a shell immediately after for a double shell... one other niche use for barrage
-White phosphorous doesn't seem cost effective since it doesn't kill anything. Might be alright against OKW reinforcement point before bum-rushing it with your army.
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