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russian armor

Do Tigers really need Blitzkrieg?

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19 Aug 2014, 08:58 AM
#1
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Blitzkrieg causes so many problems in everything from 1v1 to 4v4. Soviets have no infantry based AT, and Bazookas don't work against anything bigger than a Panther. AT guns don't penetrate enough and the only non doctrinal AT there is for Allies is SU-85 and Jacksons. SU-85 is incredibly flimsy due to it's lack of rotatable turret, weak armour and lack of anti infantry. The Jackson on the other hand is quite fast and mobile, but is very weak and also has no Anti infantry.

The only thing Allied tanks have over Germans is their speed and range, except this balance is completely thrown out the window when they pop Blitzkreig, then all of a sudden the super strong Tigers are literally able to out speed Jacksons and SU-85's and close in for the kill effortlessly. For both regular Wehrmacht Tigers and the King Tiger, it makes absolutely no sense at all to give these tanks Blitzkrieg, a means of absolutely and effortlessly countering everything that either Soviets or Americans can field. Tigers, and especially King Tigers have lots of health, lots of armour, a rotable turret, strong anti infantry and strong anti tank. Their only weakness is their lack of speed, so why give them an ability that not only negates it, but also makes them faster and able to chase down Jacksons/SU-85's. It's breaking the late game balance so hard.

A possible solution would be to remove the Top MG Gunner as a munitions upgrade, but instead put it on for free upon reaching Vet1. In fact, that's probably a good idea for the IS-2 as well, capture point is deadful and not needed but losing the abiltiy to build the MG gunner would be a small nerf to it.
19 Aug 2014, 09:17 AM
#2
avatar of Afta

Posts: 15

I couldn't agree more.
19 Aug 2014, 09:20 AM
#3
avatar of Hitman5

Posts: 467

Do conscripts need oorah?
Do guards need button?
Do riflemen and shock needs smoke?
19 Aug 2014, 09:21 AM
#4
avatar of Mr. Someguy

Posts: 4928

What would you suggest replacing it with?
19 Aug 2014, 09:27 AM
#5
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post19 Aug 2014, 09:20 AMHitman5
Do conscripts need oorah?
Do guards need button?
Do riflemen and shock needs smoke?


Yes.
Yes.
Yes & Yes.

On topic: I liked blitzkrieg better when it was just an acceleration bonus. It was overpriced but at least it didn't cause silly gameplay situations. I feel they should have explored that route more instead of bringing back the max speed buff.
19 Aug 2014, 09:31 AM
#6
avatar of Hitman5

Posts: 467

If you take away blitzkrieg, you have to buff armor. End of story. Otherwise you have slow damage soak that will take 3-4 shots before it has to back away from defensive position.
19 Aug 2014, 09:32 AM
#7
avatar of Burts

Posts: 1702

If anything , t-34s are the tanks that should get this speed bonus...
19 Aug 2014, 09:33 AM
#8
avatar of Katitof

Posts: 17875 | Subs: 8

What would you suggest replacing it with?


Territory capture. :foreveralone:
19 Aug 2014, 09:34 AM
#9
avatar of Hitman5

Posts: 467

jump backJump back to quoted post19 Aug 2014, 09:32 AMBurts
If anything , t-34s are the tanks that should get this speed bonus...


Hope that's sarcasm because they don't crush all over infantry enough....
19 Aug 2014, 09:37 AM
#10
avatar of GustavGans

Posts: 747

I still don't know why it's called Blitzkrieg, when it's mainly used to back away from the frontline :p

19 Aug 2014, 09:37 AM
#11
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post19 Aug 2014, 09:34 AMHitman5


Hope that's sarcasm because they don't crush all over infantry enough....


Not better then any other medium tank.

And other tanks don't need to rely on that for fighting infantry because their weapons are actually effective(all shermans, P4s).
19 Aug 2014, 09:41 AM
#12
avatar of Cannonade

Posts: 752

PwnageMachine: You sort of forgot to include an actual proposal for how to change it.

Or are you suggesting it simply be removed, and nothing be put in its place?
19 Aug 2014, 09:45 AM
#13
avatar of JohnnyB

Posts: 2396 | Subs: 1

Yes, they do.
19 Aug 2014, 09:49 AM
#14
avatar of TheMachine
Senior Caster Badge

Posts: 875 | Subs: 6

Blitzkrieg has it's place on PIV's and Panthers to give them scaling against the heavier armour, except even then it still shouldn't be able to move on reverse move. But I really don't see how removing Blitzkrieg on Tigers/King Tiger would cause any balance problems other than allowing SU-85's and Jacksons to perform as intended as well being caught of position and being outplayed to actually be punishing instead of just popping the get out jail Blitzkrieg free escape button. The King Tiger especially, is not not already strong enough without the ability to out ran any Sov/USF armour?

When Blitzkrieg was only acceleration I don't remember it causing any balance problems.
19 Aug 2014, 09:51 AM
#15
avatar of OZtheWiZARD

Posts: 1439

I don't like Blitz in it's current form. Never did.

Relic tried to change it and revert the changes after a while so I'm not sure if they will re work it in the future.
19 Aug 2014, 09:55 AM
#17
avatar of Cannonade

Posts: 752

PwnageMachine:

So you want Blitz removed from Tiger and King Tiger, with no replacement.

Ok. Im outta here then. Bye.
19 Aug 2014, 09:55 AM
#18
avatar of sevenfour

Posts: 222


On topic: I liked blitzkrieg better when it was just an acceleration bonus. It was overpriced but at least it didn't cause silly gameplay situations. I feel they should have explored that route more instead of bringing back the max speed buff.


Exactly this^ and +1 to the OP.
19 Aug 2014, 09:56 AM
#19
avatar of bämbabäm

Posts: 246

When Blitzkrieg was only acceleration I don't remember it causing any balance problems.


Because noone used it :D
19 Aug 2014, 09:57 AM
#20
avatar of Warthrone

Posts: 205

Permanently Banned
Sure remove blitz, as soon as Shocks, Guards, ISU152 are removed from the game.

And IS2 frontal armor is nerfed heavily. Then well talki about nerfing blitz.

Look at OPs stats

U.S. Forces 1vs1 40 187 .720 25 + 1 00
Oberkommando West 1vs1 140 97 .562 16 + 1 00
Soviets 1vs1 28 388 191 .670 579 + 4 724
Ostheer 1vs1 132 124 67 .649 191 + 3 114

Biased player is biased. The game is broken currently and already scewed towards allies. It doesnt need to be broken further.
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