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Volksgrenadiers-a nifty idea

18 Jul 2014, 03:28 AM
#1
avatar of theblitz6794

Posts: 395

Since volks are considered to be a mashup of hardened vets, walking wounded, I propose something along the finally lines.

Instead of a homogeneous group of 5 volks models, have 2 models be much tougher and accurate than a standard volks (veteran core), one model be a normal volks (walking wounded), 2 models be far weaker and less accurate (conscripts and ost)
18 Jul 2014, 04:29 AM
#2
avatar of WhySooSerious

Posts: 1248

18 Jul 2014, 04:33 AM
#3
avatar of braciszek

Posts: 2053

This would make sense, but i hate squads with unstable DPS. You are in combat and the two good models die, but you dont know and they fail at combat. Or the good models dont shoot. I just assume the vet translates the experience of the squad members.

Also, who gets the panzerschreck, and how will he use it? How will they use picked up weapons?
18 Jul 2014, 04:59 AM
#4
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

That would just be confusing.
18 Jul 2014, 05:02 AM
#5
avatar of Katitof

Posts: 17891 | Subs: 8

And would serve no other role then overcomplicating stuff for the sake of overcomplicating stuff.
18 Jul 2014, 05:04 AM
#6
avatar of coh2player

Posts: 1571

rngrenadiers :-p

On unrelated note, I wonder what the response would be if all volksgrenadiers had MP40s instead of rifles.
18 Jul 2014, 05:14 AM
#7
avatar of Strummingbird
Honorary Member Badge

Posts: 952

Not to mention, DPS in buildings with fewer windows than squadmembers would vary considerably depending on which man was at the window.

Anyway because the accumulated strength of the squad would be the same, there would be little point. Maybe if the squad leader got a different model, just as a cosmetic touch?

On an unrelated note I'd really like it if the Wehr Grenadiers got the same uniform that volks have now... the green jumpsuits they currently wear are just hideous.
18 Jul 2014, 05:19 AM
#8
avatar of theblitz6794

Posts: 395

A buffed squad leader and slightly nerfed squad would be nice. That's how the squads were in CoH 1 afaik
18 Jul 2014, 05:30 AM
#9
avatar of Brachiaraidos

Posts: 627

Why not go the new approach Du Jour and give them a random amount of starting XP?

:P
18 Jul 2014, 06:05 AM
#10
avatar of Jinseual

Posts: 598

in Company of Heroes the Volksgrenadier squad had one guy with MP44 it would increase their dps for short range and if the guy dies the other squad members can take it. However, that would just disrupt the volksgrenadier role since they are meant to be defending long range units not attacking units. Perhaps give them an STG as an upgrade, they are pretty inadequate aside from the panzershreck in late game as they get easily dominated by riflemen.
18 Jul 2014, 06:13 AM
#11
avatar of WhySooSerious

Posts: 1248

rngrenadiers :-p

On unrelated note, I wonder what the response would be if all volksgrenadiers had MP40s instead of rifles.


the MP40s the Assgrens use? Then shit man they'd be worse than before.
18 Jul 2014, 06:19 AM
#12
avatar of __deleted__

Posts: 807

18 Jul 2014, 06:21 AM
#13
avatar of braciszek

Posts: 2053

Perhaps give them an STG as an upgrade, they are pretty inadequate aside from the panzershreck in late game as they get easily dominated by riflemen.


Thats what obersoldaten are for... volksgrenadiers just fill in the gaps.
18 Jul 2014, 20:52 PM
#14
avatar of warfiction

Posts: 46

it would be to fragile.. 2 men squads? imagine what a mine can do ...

18 Jul 2014, 20:58 PM
#15
avatar of Mr. Someguy

Posts: 4928

I think Relic got Volksgrenadiers mixed up with Volkssturm, that's why we have the weird under-equipped unit we do.
18 Jul 2014, 23:13 PM
#16
avatar of Dullahan

Posts: 1384

This sounds exactly like weapon upgrades, except they can die first.


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