American blob
Posts: 71
Posts: 2307 | Subs: 4
This game shouldnt be about blobing your infantry. The americans (however i play with or against them) blob their infantry with their lmgs/BARs and it's super effective. The gunner of the HMG just gets killed over and over again and artillery (at least nothing to destroy and punish a huge blob) is not avialable that early in the game. So they kill just everything with a huge attack and your squads die in whole if you micro something else for a second. It's just sad to see a CoH 2 faction drifting that way.
Get a flak halftrack, get a pupchen to counter their AA halftrack. Enjoy smashing blobs until they probably delay halftrack deployment.
Posts: 71
Get a flak halftrack, get a pupchen to counter their AA halftrack. Enjoy smashing blobs until they probably delay halftrack deployment.
Yeah, but the problem is that the US-Rifleman can be equiped with bazookas for AT-capabilities and if they use the Leutnant and the Captain as well they have heavy anti-infantry firepower combined with enough AT to counter at least halftracks. I do not say that it's unbeatable, but its a pretty good tactic for the americans to win earlygame to early-midgame engagements. In my opinion it shouldn't be that way because blobing does not require much micro and is easier (in fact). That's not CoH 2.
Posts: 476
Posts: 187
Posts: 978
Keep in mind riflemen give you more XP than conscripts and don´t have Oraah.
Never use a single MG though. Two or three MGs with a halftrack can lock down a point well enough.
Posts: 1439
I'd start from giving some love to MG42.
Posts: 647
only until they pop up with a pack howitzer or a mht then they can start breaking ur lines. anything before that is usually quite a mp bleed on rifles.
honestly, panzerfusiliers and volks spam strategy is more potent than rifle spam
Posts: 1617
Posts: 249
Blobbed units should receive a 1.25x received accuracy modifier
I think that'd actually be a good idea. Blobs seem to be very common this patch.
edit: then again there are maps where all you can do is to blob or spam support weapons.
Posts: 1617
I think that'd actually be a good idea. Blobs seem to be very common this patch.
edit: then again there are maps where all you can do is to blob or spam support weapons.
That's why some maps need to be reworked.
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Posts: 182
Posts: 8154 | Subs: 2
New germans drift into blobbing as well this isnt just a USA thing
Posts: 954
Posts: 71
Giving US player only 2 type of unit to begin with, calling them blobbing, what a cool story
It does not matter whether you blob some units of the same kind or some different units. There are also blobs with HMGs and mobile infantry combined (whether this is potent or not is not the point right now). It's about the strenght of a blob. In my opinion they (Relic) should increase the aiming time for those units, which are shooting through another squad of their own team. A blob would have some less DPS. A change like that would make blobing more "uncommon". (Also it would be more realistic because soliders have to aim a bit better in order to not hit their own men.)
Posts: 1384
Build mine field in 5~ seconds
Wait for him to walk through it.
In all seriousness, both sides are building a ton of infantry right now. Bleeding manpower is what wins you the game, as you'll gain such a huge economical advantage in the late game. Work on your mortar micro and maybe consider using bunker MG's (either to garrison your mg or as an emplacement) to help control key areas. I'd also recommend using a sniper against americans for this reason.
Posts: 1554 | Subs: 7
I am figuring out how to counter US-blob as Ostheer, frankly, BAR'd rifleman eliminate MG42 swiftly even if they're positioned.
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