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Map won't show up after exporting

26 Mar 2014, 17:49 PM
#1
avatar of Awesomedew

Posts: 6

I've been making a map for a while and I am almost done so I tried to test the map. I exported the map and ran the game but the map wasn't in the list. I went into the COH2 scenario folder and it shows the map as a sga file.

Iv'e exported it after i had the terrain and territories done a while ago and tested it and it worked. I really dont want to start this over anyone know what's wrong?
26 Mar 2014, 17:57 PM
#2
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Could you post a screenshot of the message box you get after clicking "Export Package"?

Have you got any launch options set for COH2?

Please post your warnings.log, pasted between
Code
[code][/code]
tags. Make sure to post it after doing the export package. If there are multiple warnings.log files, select the one that has been edited most recently. No need to submit the rest of them.

Your warnings.log file(s) are located in my games/Company of heroes 2/
26 Mar 2014, 18:09 PM
#3
avatar of Awesomedew

Posts: 6

After I click export map everything runs absolutely normal and will say it successfully
exported

Code
WORLDBUILDER_COH_2 started at 2014-03-26 14:58
OS NT 6.1 (sp1.0) x64, 8191MB Physical Memory, 5821 Physical Available, 4095 Virtual Total, 3952 Virtual Available, 8189 Page file.
RUN-OPTIONS []
WORKING-DIR [C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2]
USER [corey]
LOCALE [ENC]

14:58:16.75 Primary CPU is a 2700MHz [AMD Phenom(tm) II X6 1045T Processor]
14:58:16.75 Architecture [0], Level [16], Revision [2560].
14:58:16.75 6 logical processor(s) detected.
14:58:16.75 6 physical processor(s) detected.
14:58:16.75 1 processor(s) nodes detected.
14:58:16.75 MATHBOX -- Version=6, Mode=SSE
14:58:16.75 MOD -- Initializing mod 'RelicCoH2'.
14:58:16.77 ARC -- CoH2\Archives\Data.sga 670619597 [13753975483812669181]
14:58:16.78 ARC -- CoH2\Archives\Sound.sga 121846343 [16738610615010741306]
14:58:16.79 ARC -- CoH2\Archives\Sound.1.sga 38465402 [1645753505079795990]
14:58:16.80 ARC -- CoH2\Archives\MPScenarios.sga 600948065 [2605615845835130560]
14:58:16.80 ARC -- CoH2\Archives\UI.sga 57869290 [16693314394503764504]
14:58:16.80 ARC -- CoH2\Archives\ArtArmies.sga 46701382 [5072860005402534721]
14:58:16.80 ARC -- CoH2\Archives\ArtArmies.1.sga 3696154 [10878215576357654257]
14:58:16.81 ARC -- CoH2\Archives\ArtEnvironment.sga 855451233 [14805338148617440357]
14:58:16.81 ARC -- CoH2\Archives\ArtEnvironment.1.sga 16051857 [16886241135842148373]
14:58:16.81 ARC -- CoH2\Archives\ArtGermanEF.sga 940566667 [2951707804841577906]
14:58:16.81 ARC -- CoH2\Archives\ArtGermanEF.1.sga 462528203 [9626533191218727374]
14:58:16.82 ARC -- CoH2\Archives\ArtSovietEF.sga 755707354 [6630070636505974439]
14:58:16.82 ARC -- CoH2\Archives\ArtSovietEF.1.sga 507950060 [12107924086280511762]
14:58:16.82 Archive 'CoH2\Archives\Autotest' is missing! Skipping.
14:58:16.82 ARC -- CoH2\Archives\SPScenariosEF.sga 523132623 [10064279886437257160]
14:58:16.83 ARC -- CoH2\Archives\SPScenariosEF.1.sga 172903012 [10271654594785945397]
14:58:16.83 ARC -- CoH2\Archives\TOWScenarios.sga 343994884 [7811587915922964419]
14:58:16.84 ARC -- CoH2\Archives\TOWScenarios.1.sga 186776216 [5362621386087576274]
14:58:16.84 ARC -- CoH2\Archives\DLC1Scenarios.sga 78960791 [731773322392466721]
14:58:16.84 ARC -- CoH2\Archives\DLC2Scenarios.sga 70424861 [739606308657345632]
14:58:16.85 ARC -- CoH2\Archives\DLC3Scenarios.sga 61535995 [2675463943041070715]
14:58:16.86 ARC -- CoH2\Archives\ArtHigh.sga 281532535 [7642218333979450380]
14:58:16.86 ARC -- CoH2\Archives\ArtHigh.1.sga 28008719 [2806505893770136712]
14:58:16.87 ARC -- CoH2\Archives\SoundHigh.sga 1345795725 [13199969298230256804]
14:58:16.87 ARC -- CoH2\Archives\SoundHigh.1.sga 19684541 [12171090929339308145]
14:58:16.88 ARC -- CoH2\Archives\SoundSpeechEnglish.sga 562407101 [12308947390631594915]
14:58:16.89 ARC -- CoH2\Archives\SoundSpeechEnglish.1.sga 22118043 [16448665445310557099]
14:58:16.89 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.sga 182843876 [191969942427995936]
14:58:16.90 ARC -- CoH2\Archives\SoundSPSpeechEFEnglish.1.sga 44362968 [10222913996215586951]
14:58:16.90 ARC -- CoH2\Archives\SoundSpeechDLCEnglish.sga 33616865 [13190296174029528392]
14:58:16.91 ARC -- CoH2\Archives\AttribArchive.sga 15283290 [32856354452750922]
14:58:16.93 GAME -- Resetting fp control word.
14:58:18.82 WW2Mod -- PropertyBagManager Loaded in 1.887000s
14:58:37.72 ToolFramework: Opening Document: 'C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(2-8) Island Takeover.sgb'
14:58:37.80 SPDx11 -- Adapter [AMD Radeon HD 6570]: 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory.
14:58:37.81 SPOOGE - Driver[DirectX11_Rendering_Device] version[4,37]
14:58:37.82 SPDx11 -- New Device RefCount [2], New DeviceContext RefCount [1]
14:58:37.83 SPDx11 -- Adapter Description = AMD Radeon HD 6570
14:58:37.83 SPDx11 -- Driver Vendor = 0x00001002 Device = 0x00006759 SubSys = 0x90911b0a Rev = 0x00000000
14:58:37.83 SPDx11 -- Driver Version Product = 8 Version = 17 SubVersion = 0 Build = 13.12
14:58:37.83 SPDx11 -- Driver LUID = 0x00000000-0x000086d6
14:58:37.83 SPDx11 -- 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory available.
14:58:37.83 SPDx11 -- [1] GPUs found.
14:58:37.83 ShaderDatabase: using shader profile [ps50]
14:58:37.86 SPDx11 -- CreateSwapChain: 1645x954 @ 0/1Hz (0.000000Hz). Sample count/quality: 1/0. Back buffers: 2.
14:58:37.86 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x954 @ 0/1Hz = Refresh Rate: 0.00
14:58:37.86 SPDx11 -- ResizeTarget: 1645x954 @ 0/1Hz = Refresh Rate: 0.00
14:58:37.86 SPDx11 -- Setting SwapChain State to: WINDOW
14:58:37.86 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x954 @ 0/1Hz = Refresh Rate: 0.00
14:58:37.86 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:58:37.86 SPDx11 -- ResizeTarget: 1645x954 @ 0/0Hz = Refresh Rate: 0.00
14:58:37.86 SPDx11 -- Actual SwapChain buffer set by DXGI: 1645x954 @ 0/1Hz = Refresh Rate: 0.00
14:58:37.89 SPDx11 -- device requires no additional virtual address space textures.
14:58:38.32 SPDx11 -- GPU can do [2556] pixels per usecond. At [1645x954x1] this is [1629] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [38.669888] ms, QueryWaitCPU time [40.000004] ms
14:58:40.05 SPDx11 -- GPU can do [26] pixels per usecond. At [1024x1024x1] this is [25] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [156.919556] ms, QueryWaitCPU time [159.000015] ms
14:58:40.22 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
14:58:40.47 SOUND -- Initializing ...
14:58:40.47 Error, could not open lua language group file:
14:58:40.52 INNIMapDCA Key not found: combat
14:58:40.53 INNIMapDCA Key not found: sir_filters_enabled
14:58:40.58 INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
14:58:40.58 INNIMapDCA Key not found: winter
14:58:40.73 SOUND -- Initialization completed!
14:58:40.86 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
14:58:40.87 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
14:58:41.01 GAME -- (WorldManager) Cannot find original scenario "2P_COH2_SnowTown" referenced from data:scenarios\tow\challenges\horde.scenref
14:58:41.01 GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
14:58:41.02 WorldBuilder opening document C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes 2\CoH2\Data\Scenarios\(2-8) Island Takeover.sgb
14:58:41.23 TChunkManagerIO::Load version 2001l
14:58:41.26 TERRAINTEXTURE -- compositor added RenderTarget of size 6580 x 3816
14:58:41.83 PHYSICS -- Created node factory 'HVOK'
14:58:41.83 PHYSICS -- Created node factory 'DMMY'
14:58:46.62 MemoryBudget -- Could not load memory budget file [data:MemoryBudget.lua].
14:58:46.80 Regenerating ImpassMap data...
14:58:46.80 Impass Data was already valid, but regenerating...
14:58:47.27 DeferredView - Start creating view [ WaterView ] textures
14:58:47.27 SPDx11 -- 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory available.
14:58:47.27 SPDx11 -- 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory available.
14:58:47.27 DeferredView - Finished creating view [ WaterView ] textures
14:58:47.27 DeferredView - Start creating view [ WorldView ] textures
14:58:47.27 SPDx11 -- 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory available.
14:58:47.27 SPDx11 -- 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory available.
14:58:47.27 DeferredView - Finished creating view [ WorldView ] textures
14:58:47.72 SPDX11 --- doing mode change using DXGI resize target and set fullscreen state [1641x958], Refresh rate: 0.00
14:58:47.72 SPDx11 -- ResizeTarget: 1641x958 @ 0/1Hz = Refresh Rate: 0.00
14:58:47.72 SPDx11 -- Setting SwapChain State to: WINDOW
14:58:47.72 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x958 @ 0/1Hz = Refresh Rate: 0.00
14:58:47.72 SPDx11 -- Resizing target to make sure Refresh rate is set properly after FullScreen mode change
14:58:47.72 SPDx11 -- ResizeTarget: 1641x958 @ 0/0Hz = Refresh Rate: 0.00
14:58:47.72 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x958 @ 0/1Hz = Refresh Rate: 0.00
14:58:47.72 SPDx11 -- Actual SwapChain buffer set by DXGI: 1641x958 @ 0/1Hz = Refresh Rate: 0.00
14:58:47.78 SPDx11 -- GPU can do [33206] pixels per usecond. At [1641x958x1] this is [21122] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [2.982556] ms, QueryWaitCPU time [5.000000] ms
14:58:49.44 SPDx11 -- GPU can do [26] pixels per usecond. At [1024x1024x1] this is [25] screens per second. with a CPU overhead of [0.000000] ms, GPU Usage Time [156.925446] ms, QueryWaitCPU time [159.000015] ms
14:58:49.44 DeferredView - Start creating view [ WaterView ] textures
14:58:49.44 SPDx11 -- 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory available.
14:58:49.45 SPDx11 -- 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory available.
14:58:49.45 DeferredView - Finished creating view [ WaterView ] textures
14:58:49.45 DeferredView - Start creating view [ WorldView ] textures
14:58:49.45 SPDx11 -- 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory available.
14:58:49.45 SPDx11 -- 1011MB dedicated video memory, 0MB dedicated system memory and 3084MB shared system memory available.
14:58:49.45 DeferredView - Finished creating view [ WorldView ] textures
14:58:49.68 VizView Render - Warning view has no passes defined, adding a default dummy plain render pass


These are the errors I found in that
Code
14:58:40.22 FILESYSTEM -- filepath failure, missing alias 'TOOLSDATA:autoloddecimator.lua'
14:58:40.47 SOUND -- Initializing ...
14:58:40.47 Error, could not open lua language group file:
14:58:40.52 INNIMapDCA Key not found: combat
14:58:40.53 INNIMapDCA Key not found: sir_filters_enabled
14:58:40.58 INNIMapDCA Key not found: tiger_radio_fuzz::objectdistance
14:58:40.58 INNIMapDCA Key not found: winter
14:58:40.73 SOUND -- Initialization completed!
14:58:40.86 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\tow\scenarios\1941_moscow\1941_moscow_art_v1_ro.info'
14:58:40.87 SCENARIO -- Failed to open stream for Scenario 'DATA:scenarios\sp\coh2_campaign\m02-scorched_earth\scorched_earth_02_03nis.info'
14:58:41.01 GAME -- (WorldManager) Cannot find original scenario "2P_COH2_SnowTown" referenced from data:scenarios\tow\challenges\horde.scenref
14:58:41.01 GAME -- (WorldManager) Could not load .scenref file D. Please check syntax.
26 Mar 2014, 18:16 PM
#4
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Try removing all (, ), and " " (spaces) from the scenario file name.
You could use "Save As.." to save a new copy without the need of renaming like 10 files.

Example: 8p_island_takeover.sgb
26 Mar 2014, 18:27 PM
#5
avatar of Awesomedew

Posts: 6

That somewhat worked, I got removed what you said but it didn't work, so then i removed the whole thing and it worked! The only problem now is the map has no name. Even when I put the name back. At least I can play it now though, thanks!
26 Mar 2014, 18:28 PM
#6
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

Do you mean the fields in "Scenario properties"?
26 Mar 2014, 18:31 PM
#7
avatar of Awesomedew

Posts: 6

Yes and I also had the saved file changed to just "Islands"

Edit: The name is working now I just had to export it another time for some reason so I think I'm good now.
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