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New commanders not OP and Free?

18 Feb 2014, 06:22 AM
#1
avatar of WilliG

Posts: 157

Holy crap did relic just release new content for free and it wasn't horrifically imbalanced?

What is this? The twilight zone?

Could this be a sign?

Probably not tho.

Opinions?
18 Feb 2014, 06:42 AM
#2
avatar of buckers

Posts: 230

they are imba

soviet one is useful
german one is not
18 Feb 2014, 06:44 AM
#3
avatar of BabaRoga

Posts: 829

Free for 5 days only as far as I understand.

To early to say about being OP, tho I played 4v4 earlier to see commanders in action. It just seemed like one big explosion that started about minute 10 and just went on.
Shit flying everywhere non stop.
Don't think luft will be welcomed in team games. Well who ever plays Soviets won't like it in my opinion.
18 Feb 2014, 07:29 AM
#4
avatar of Madok

Posts: 101

Free for 5 days only as far as I understand.

Really? :o
Couldn't find any information on that.
18 Feb 2014, 07:37 AM
#5
avatar of Affe

Posts: 578

New Content?Its just old abilitys/Units in a reshuffled commander.We already have enough commanders and they start to spam more now.

Relic i thought you want to fix the gameplay?Now you releasing reshuffled commanders with old abilitys instead of trying to fix the gameplay?

This Company will never learn to make a good game.
18 Feb 2014, 07:39 AM
#6
avatar of BabaRoga

Posts: 829

If that is it, i think it says only 5 days

http://www.coh2.org/news/14180/mwnl-event-results-free-dlc-for-coh2


You are right tho, its really find to hard info. Heaps of clutter
18 Feb 2014, 07:40 AM
#7
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post18 Feb 2014, 07:37 AMAffe
New Content?Its just old abilitys/Units in a reshuffled commander.We already have enough commanders and they start to spam more now.

Relic i thought you want to fix the gameplay?Now you releasing reshuffled commanders with old abilitys instead of trying to fix the gameplay?

This Company will never learn to make a good game.


You made me throw up in my mouth a little bit with your sourness.

Both commanders are quite good.

Single T34/85 call-in is flexible and compliments tier 4 nicely.

2 CP recon run for Germans is super early in the game and the fuel to munitions conversion ability is extremely good.
18 Feb 2014, 07:53 AM
#8
avatar of Khan

Posts: 578



You made me throw up in my mouth a little bit with your sourness.

Both commanders are quite good.

Single T34/85 call-in is flexible and compliments tier 4 nicely.

2 CP recon run for Germans is super early in the game and the fuel to munitions conversion ability is extremely good.


Definitely. Plus the balance of these commanders gives me hope; I think Relic is starting to see eye to eye with the community. Fingers crossed for a super awesome patch.
18 Feb 2014, 08:01 AM
#9
avatar of Speculator

Posts: 157

I'm pretty sure it's the same promotion as Rome 2 DLCs. The Nomadic Tribes pack was free for a week for all Rome 2 users as long as they installed it during that week. After that week, users got to keep the DLC, and anyone who missed out on it had to pay.
18 Feb 2014, 10:29 AM
#10
avatar of Mr. Someguy

Posts: 4928

I'm pretty sure it's the same promotion as Rome 2 DLCs. The Nomadic Tribes pack was free for a week for all Rome 2 users as long as they installed it during that week. After that week, users got to keep the DLC, and anyone who missed out on it had to pay.


This is what I assumed, the wording is unclear and it could be taken either way, but revoking it would be contrary to the entire point of this promotion.
18 Feb 2014, 11:34 AM
#11
avatar of Kreatiir

Posts: 2819



You made me throw up in my mouth a little bit with your sourness.

Both commanders are quite good.

Single T34/85 call-in is flexible and compliments tier 4 nicely.

2 CP recon run for Germans is super early in the game and the fuel to munitions conversion ability is extremely good.


+1, it's good.
18 Feb 2014, 12:22 PM
#12
avatar of Katitof

Posts: 17889 | Subs: 8

jump backJump back to quoted post18 Feb 2014, 07:29 AMMadok

Really? :o
Couldn't find any information on that.

It was being posted everywhere regarding event,
18 Feb 2014, 12:40 PM
#13
avatar of Greeb

Posts: 971



This is what I assumed, the wording is unclear and it could be taken either way, but revoking it would be contrary to the entire point of this promotion.


It is as Speculator said. The commanders will be free for 5 days.
If you download them in that timespan they will be yours.
18 Feb 2014, 17:30 PM
#14
avatar of WilliG

Posts: 157

jump backJump back to quoted post18 Feb 2014, 07:37 AMAffe
New Content?Its just old abilitys/Units in a reshuffled commander.We already have enough commanders and they start to spam more now.

Relic i thought you want to fix the gameplay?Now you releasing reshuffled commanders with old abilitys instead of trying to fix the gameplay?

This Company will never learn to make a good game.


All the abilities are not completely recycled, the strafe runs are all only one pass for both, which is a difference from the old abilities. Also the t34 call in, as mentioned by others. Not COMPLETELY different, but different enough to change how they play.
Only Relic postRelic 18 Feb 2014, 17:41 PM
#15
avatar of Noun

Posts: 454 | Subs: 9

jump backJump back to quoted post18 Feb 2014, 12:40 PMGreeb


It is as Speculator said. The commanders will be free for 5 days.
If you download them in that timespan they will be yours.



Yup.
18 Feb 2014, 17:47 PM
#16
avatar of Imagelessbean

Posts: 1585 | Subs: 1

I have to disagree that Ost commander is useful. I have listed the reasons below:

1) Icons are identical with icons already in game, although the abilities are not actually those abilities

2) Commander has two useful abilities and three that are bad
a) Recon fly by is fine for cost, but with lag input it is almost useless since arty abilities rarely trigger as it flies by
b) Fuel to munitions is good for Ost so this one is ok
c) One strafe pass is not very useful since it only pins one squad or two and yet comes out at 6 cp's, so you could have regular strafe at same time. Also soviets can just wait it out since it does not come back.
d) Stuka 37mm strafe is one of the worst abilities in game right now. It comes late, does not track, and does minimal damage unless it is right on top of a unit. It also flies in so its timing is uncertain. Combine this with the fact that in this commander it is a single pass and you get a 90 munitions burn for literally nothing.
e) Stuka dive bomb is good, same as original

3) Abilities have timers like original abilities but do not operate in same fashion, looks very amateur.

4) Forces Ost to rely on munitions heavy strats, within an extremely munitions limited faction


Soviet commander by contrast is quite good.

1) Arguably allows either T1 or T2 opening or simple conscript spam
2) Works synergistically with late game to give excellent medium tank and tank destroyer
3) Provides excellent balance of abilities to round out play style

TLDR: The Soviet commander is not OP, it is just a good commander. I foresee it replacing many other options. The Ost commander is not good and will be relegated to comp stomp games at best.

I am so tired of commanders at this point, I do not want to see one more commander added to this game.
18 Feb 2014, 18:08 PM
#17
avatar of WilliG

Posts: 157


d) Stuka 37mm strafe is one of the worst abilities in game right now. It comes late, does not track, and does minimal damage unless it is right on top of a unit. It also flies in so its timing is uncertain. Combine this with the fact that in this commander it is a single pass and you get a 90 munitions burn for literally nothing.


I agree this could use a bit of an accuracy buff. Though it does do serious damage/crits when it hits dead on.
18 Feb 2014, 18:24 PM
#18
avatar of Aurgelwulf

Posts: 184

Why do relic keep giving Ost munition heavy doctrines and abilities? 30 munitions for an anti-inf upgrade for conscripts but for grens it's 60 munitions. The problem with the IL2 wasn't just it's damage, it was the fact that soviets can amass that much munitions in the first place.
18 Feb 2014, 18:34 PM
#19
avatar of Katitof

Posts: 17889 | Subs: 8

I have to disagree that Ost commander is useful. I have listed the reasons below:

1) Icons are identical with icons already in game, although the abilities are not actually those abilities

Why do you think icon look have an impact on usefulness of the ability?

2) Commander has two useful abilities and three that are bad
a) Recon fly by is fine for cost, but with lag input it is almost useless since arty abilities rarely trigger as it flies by

Not an issue nor an excuse, unless you play on 7 year old rig and 1mb radio net.

b) Fuel to munitions is good for Ost so this one is ok

4) Forces Ost to rely on munitions heavy strats, within an extremely munitions limited faction

You contradict yourself.
c) One strafe pass is not very useful since it only pins one squad or two and yet comes out at 6 cp's, so you could have regular strafe at same time. Also soviets can just wait it out since it does not come back.

1 pass is enough to explit the advantage it gives. If you can't, it means you have used it and done absolutely nothing.

3) Abilities have timers like original abilities but do not operate in same fashion, looks very amateur.

This is pretty much the only issue you are right about.




Soviet commander by contrast is quite good.

1) Arguably allows either T1 or T2 opening or simple conscript spam
2) Works synergistically with late game to give excellent medium tank and tank destroyer
3) Provides excellent balance of abilities to round out play style

TLDR: The Soviet commander is not OP, it is just a good commander. I foresee it replacing many other options. The Ost commander is not good and will be relegated to comp stomp games at best.

I am so tired of commanders at this point, I do not want to see one more commander added to this game.

Because the two factions function completely differently.

Soviets need to rely on a doctrine, while for germans its just a supplemental thing.

Moreover the two doctrines have completely different functions, one is specialist support, other is general purpose, you can't compare them at all only because you got them at the same time.
18 Feb 2014, 18:44 PM
#20
avatar of Tristan44

Posts: 915

While I am not trying to be ungrateful for the FREE commanders, there is no arguing this isn't "new" content and it's simply reshuffled commander abilities. These commander abilities are nerfed (coastwise and their effectiveness) as well... But I won't complain maybe a new trend is starting with some free content giveaways.
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