Login

russian armor

The doctrine of the Red Army paratroops.

5 Oct 2014, 06:37 AM
#21
avatar of Crecer13

Posts: 1894 | Subs: 2

So Relic, The Germans got their huge piece of cake. Where Soviet paratroopers?
5 Oct 2014, 12:14 PM
#22
avatar of Volsky

Posts: 344

^Up yer butt. ;)

We need a new Luftlandepionier doctrine with LWGF, Fals, Wirbles, and Henschels along with a Konigskubel call in and a pair of upgunned Tiger II w. 105mm (to match the Soviets and their OP T-34-85 call in, ofc!)

:D :D :D

Also, new DLC that's shrouded in mystery and that will likely very 'meh' in its delivery!
5 Oct 2014, 14:42 PM
#23
avatar of pigsoup
Patrion 14

Posts: 4299 | Subs: 2

whats the new dlc shrouded in mystery?
5 Oct 2014, 15:07 PM
#24
avatar of braciszek

Posts: 2053

... trained soviet soldiers? IMPOSSIBLE.

Anyways, stereotyping aside, i like the look of this very much.
nee
6 Oct 2014, 01:19 AM
#25
avatar of nee

Posts: 1216

The idea of paratroopers would conflict with Partisans though as their role of appearing anywhere on the map is overlapped. And not to mention Partisans are crap units that are yet to be fixed, good luck getting paratroopers of any quality.
6 Oct 2014, 01:27 AM
#26
avatar of braciszek

Posts: 2053

jump backJump back to quoted post6 Oct 2014, 01:19 AMnee
The idea of paratroopers would conflict with Partisans though as their role of appearing anywhere on the map is overlapped. And not to mention Partisans are crap units that are yet to be fixed, good luck getting paratroopers of any quality.


Well, JLI and fallshirmjager are allowed to coexist...
6 Oct 2014, 23:27 PM
#27
avatar of Jackiebrown

Posts: 657

Love this idea, although make the cp points for the paratroop drop to be the same as the Americans. +1
7 Oct 2014, 00:14 AM
#28
avatar of GTTV

Posts: 68

And where are the Fallschirmjägers? :/


I want the old Fallshirmjägers back :(. Abillity to choose where to vet (defence or offence) and FG42 that actually sounds fucking awesome.
7 Oct 2014, 01:12 AM
#29
avatar of ASneakyFox

Posts: 365

yeh the cp requirment for the actual airdrop ought to be more like 3-4 cp instead of 2.
i really the like the idea though. espeically if it were to use the dropzone radius that the usf airbourne doctrine has.
7 Oct 2014, 01:51 AM
#30
avatar of TheMightyCthulu

Posts: 127

Paratroopers for everyone!

I like the uniqueness of them belonging to the US.
7 Oct 2014, 04:12 AM
#31
avatar of WhySooSerious

Posts: 1248

Give me FG42's already Relic...


There are already FG42s.... Fallschirmjaegars.
7 Oct 2014, 05:48 AM
#32
avatar of PanzerErotica

Posts: 135

There wasn´t on february.
7 Oct 2014, 06:42 AM
#33
avatar of dasheepeh

Posts: 2057 | Subs: 1

Id prefer Soviet marines.
7 Oct 2014, 07:28 AM
#34
avatar of Crecer13

Posts: 1894 | Subs: 2

Soviet Paratroopers undeservedly ignored. Everyone knows about the American paratroopers. Although Soviet paratroopers were used for its intended purpose more often. They participated in the war from the earliest days - in the Baltic States and finished in Japan.
7 Oct 2014, 07:40 AM
#35
avatar of Alpharius

Posts: 56

Thing is, while Soviet paratroopers were numerous, Soviets actually lacked aviation for paradrops.
So pretty much paratroopers were just used as more trained infantry divisions.
7 Oct 2014, 07:59 AM
#36
avatar of CptEend
Patrion 14

Posts: 369

^I'd be okay with this commander not dropping those paratroopers from the sky but just as a regular call-in unit. It'd still be a cool commander.
7 Oct 2014, 08:00 AM
#37
avatar of Crecer13

Posts: 1894 | Subs: 2

When the old parachute corps was transformed into the Guard infantry. Created new parachute divisions and brigades. (created parachute company of Marines). Paratroopers were dropped near Moscow (and stopped the the offensive), in the Crimea, in the battle for the Dnieper River, in the Battle of Japan, and hundreds of small operations. They dropped to the surrounded soldiers. So I think ignoring Soviet paratroopers unfair
7 Oct 2014, 09:07 AM
#38
avatar of Alpharius

Posts: 56

Many things are ignored anyway for gaming/design purposes.
At the start, when coh2 was just announced, I thought we will see some different units.

Say for soviet AT gun I thought we will see more dedicated ZIS-2 57mm gun, that was better against tigers, but we got more general 76-mm. Also vehicles, like numerous BA armored cars (we got T-70 though). There were occasions when Turettless BA-10 were used for transport, that could fill M3 role.

If we go for infantry there are plenty of things not used:
Like Tank Riders
Marines
Paratroopers

However limited weapon choices leave not much space for design.
Say Marines - DP squad with SVT would just overlap Penals and Guards
Tank Riders are just a unit armed mostly with PPSH
Etc.

So pretty much we would get just differently arriving squad, that's all

7 Oct 2014, 09:38 AM
#39
avatar of Crecer13

Posts: 1894 | Subs: 2

So Paratroopers fit: just differently arriving squad. It remains to Relic heard us
7 Oct 2014, 12:02 PM
#40
avatar of Alpharius

Posts: 56

I would take a look at 37-mm gun. Compare it to 45mm, that is present in game.

4CP maybe way too late
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

Board Info

116 users are online: 3 members and 113 guests
Mr Carmine, Doomlord52, VonIvan
51 posts in the last 24h
482 posts in the last week
3343 posts in the last month
Registered members: 23106
Welcome our newest member, FALLstudios
Most online: 1221 users on 25 Feb 2020, 12:03 PM