Hold-Fire for ALL units
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Or better yet, have anything purley AT (paks, ZiS, SU85, Elefant etc), only fire at vehicles, unless you click command it to do so.
Its so annoying to have a long ranged AT unit try to watch a choke point from afar, but continually rotate in an attempt to fire at some random infantry miles away from the direction you want it facing.. when it has very little chance of actually hitting anything.
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Or better yet, have anything purley AT (paks, ZiS, SU85, Elefant etc), only fire at vehicles, unless you click command it to do so.
+1
And snipers only attacking infantry too.
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This has been brought up before, but I have not heard anything from Relic. It should be a relatively high priority.
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+1
This has been brought up before, but I have not heard anything from Relic.
+1
Not high priority but would like to hear if they are considering implementing it.
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MVGame
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haha, there is a button to stop Ferdinand rotating.. its called Hull DownWell first of all this is a Commander special shit and needs idont know 1min to "hulldown the tank"?
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It would make it super hard to kill thou
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But we didn't have that in COH1 either. I suppose there is a design reason behind it. All though I can't see what it would be.
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Agree fully to this suggestion.
But we didn't have that in COH1 either. I suppose there is a design reason behind it. All though I can't see what it would be.
CoH 1 didn't have TrueSight™ so it mattered much less. I've been saying since the beta that a hold fire button would make sense.
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CoH 1 didn't have TrueSight™ so it mattered much less. I've been saying since the beta that a hold fire button would make sense.
Wanted to add to this. In addition to true sight there are two other pieces to this I think.
The units for which this was most important (AT guns) basically did for Wehr, and reloaded quickly for US. The pak would not shoot at infantry when cloaked (same as what this would do), and the US at gun fired so fast a first shot on infantry was not as devastating. Now since a Zis may only get 2 shots, losing half its firepower is pretty bad.
Also we had fewer specialized units in vCOH so firing at infantry was still useful for almost all units. Now with many specialized units we need them to be very focused on their goal.
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Wanted to add to this. In addition to true sight there are two other pieces to this I think.
The units for which this was most important (AT guns) basically did for Wehr, and reloaded quickly for US. The pak would not shoot at infantry when cloaked (same as what this would do), and the US at gun fired so fast a first shot on infantry was not as devastating. Now since a Zis may only get 2 shots, losing half its firepower is pretty bad.
Also we had fewer specialized units in vCOH so firing at infantry was still useful for almost all units. Now with many specialized units we need them to be very focused on their goal.
While AT guns are the obvious candidate for hold-fire, imagine having your shocks or assgrens hiding behind a building with hold fire while shift-queue'd units walk by them unbeknownst. If you have an mg or at gun waiting past them you can really get that pincer flank going and capitalize on their short range effectiveness.
Also Ostheer ambush camouflage could really benefit if your unit could quietly wait for just the right moment to fire. Or just stay hidden while providing scouting/spotting information for your indirect fire.
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Also Ostheer ambush camouflage could really benefit if your unit could quietly wait for just the right moment to fire. Or just stay hidden while providing scouting/spotting information for your indirect fire.
Doesnt ambush camo give holdfire? I am pretty sure it does. What I really want for ambush camo on mgs: only reveal yourself if you want to shoot at a f**** enemy in your arc, DONT reveal automatically because the useless guys on the side want to shoot trespasing units.
Btw +1 on the Thread.
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