What gripes you most in coh3 and you would change?
For me:
Sound in general
And German Voices
What would you change
16 Dec 2025, 20:09 PM
#1
Posts: 2275 | Subs: 1
17 Dec 2025, 18:48 PM
#2
Posts: 2169 | Subs: 2
If sound is your only issue, the game is doing very well.
My list in order of need:
1. OBSERVER MODE
Coh3 has a bunch of viewing modes. Sadly, none are anywhere near as good as Coh2. The main issue is in Coh3 you have to select the player you are watching to see all of their menu. This makes learning the game very hard to impossible. Some event/ability takes place and you have to go searching thru a list to guess who did it before the event is over.
2. SOUNDS
The sounds are all very similar and make it hard to differentiate what is happening. The latest update was great and a step in the right direction.
3. CAMERA SHAKE
Is this an option to turn off? Because it is too much. When things are going haywire you cant even select units because the screen is shaking all over the place.
4. GAME PLAY
Many top players feel the game play in Coh3 forces you to play like a monkey. Make blob and A-Move to victory. Smart play and positioning take a back seat to what units are made and how many you have. Add in the huge amounts of gimmicky cheese, and it lowers the skill ceiling to far for rewarding play.
The lack of rewarding skill based play drives away good players.
5. ABILITIES / DLCs
Coh3 seems to focus on abilities. This makes it more fun for veterans of the game. However, it is constantly raising the bar for entry into the franchise. New players are gong to be overwhelmed with all of the units/abilites. Add this problem to the cost of the FULL game and I don't see Coh3 adding as many new players as it could.
To summarize: Instead of fixing the glaring issues of the game, Relic is focusing and making money with DLCs. And this is making it harder for new players to learn the game.
6. INDIRECT
I do not play Coh3. But Coh2 needed changes to indirect. From what I have seen Coh3 is the same/similar. Mortars should not perform 10x better than a manually targeted mortar ala Coh2. Indirect should not work best in auto-fire mode.
One click indirect in Coh3 needs tuned. Seems like some do nothing and some erase armies. Again I dont play the game so ... I could be way off here.
My list in order of need:
1. OBSERVER MODE
Coh3 has a bunch of viewing modes. Sadly, none are anywhere near as good as Coh2. The main issue is in Coh3 you have to select the player you are watching to see all of their menu. This makes learning the game very hard to impossible. Some event/ability takes place and you have to go searching thru a list to guess who did it before the event is over.
2. SOUNDS
The sounds are all very similar and make it hard to differentiate what is happening. The latest update was great and a step in the right direction.
3. CAMERA SHAKE
Is this an option to turn off? Because it is too much. When things are going haywire you cant even select units because the screen is shaking all over the place.
4. GAME PLAY
Many top players feel the game play in Coh3 forces you to play like a monkey. Make blob and A-Move to victory. Smart play and positioning take a back seat to what units are made and how many you have. Add in the huge amounts of gimmicky cheese, and it lowers the skill ceiling to far for rewarding play.
The lack of rewarding skill based play drives away good players.
5. ABILITIES / DLCs
Coh3 seems to focus on abilities. This makes it more fun for veterans of the game. However, it is constantly raising the bar for entry into the franchise. New players are gong to be overwhelmed with all of the units/abilites. Add this problem to the cost of the FULL game and I don't see Coh3 adding as many new players as it could.
To summarize: Instead of fixing the glaring issues of the game, Relic is focusing and making money with DLCs. And this is making it harder for new players to learn the game.
6. INDIRECT
I do not play Coh3. But Coh2 needed changes to indirect. From what I have seen Coh3 is the same/similar. Mortars should not perform 10x better than a manually targeted mortar ala Coh2. Indirect should not work best in auto-fire mode.
One click indirect in Coh3 needs tuned. Seems like some do nothing and some erase armies. Again I dont play the game so ... I could be way off here.
Yesterday, 21:19 PM
#3
Posts: 2275 | Subs: 1
If sound is your only issue, the game is doing very well.
My list in order of need:
4. GAME PLAY
Many top players feel the game play in Coh3 forces you to play like a monkey. Make blob and A-Move to victory. Smart play and positioning take a back seat to what units are made and how many you have. Add in the huge amounts of gimmicky cheese, and it lowers the skill ceiling to far for rewarding play.
The lack of rewarding skill based play drives away good players.
this is what the community wanted. If you look in any forum /facebook post/ reddit. Everyone alwys cries for biiger armies and zoom-out
Rest i agree
Today, 06:49 AM
#4
Posts: 2169 | Subs: 2
this is what the community wanted. If you look in any forum /facebook post/ reddit. Everyone alwys cries for biiger armies and zoom-out
Yeah. That is one of the two things I always see. Zooming out more. The funny part is Coh3 is already zoomed out more than Coh2 and people complain that it looks cartoony. Yes, of course it does. The units are smaller and lack detail, just little shadows moving around on hi-res textures. Zooming out destroys the feel of the game. You lose what makes Coh so great. The closer viewed animations suck you into the action.
The other thing that is hysterical is people complaining that there are no soviets? Does it matter at all? I get that Coh2 has them and they are a big part of WW2. But in my mind it makes no difference what the models look like. I want to make an army and move them around to kill stuff. Weird hill to die on.
Would be great if Coh3 added soviets and zoomed out more. I am not against it. Just think it is weird.
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