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To All the People Who Removed The Following COH 2 Features

2 Oct 2023, 00:35 AM
#1
avatar of NorthWeapon
Donator 11

Posts: 613

Mainly from the community balance team:

  • Surprise Bazooka Ejection M20 squad (Which was in the WFA USF announcement trailer)
  • Obers with base LMG
  • Infrared HT wallhacks (Which was in the WFA OKW announcement trailer)
  • Jeep vehicle decrew
  • UKF halftrack Vickers LMG drop to help friendly soviet players
  • OKW -33% fuel economy debuff
  • OKW free HQ repairs
  • OKW free heals
  • OKW free flak AA
  • Penal flamers
  • 2x man soviet snipers
  • Volks w/ Shreks
  • Sturmtiger buildable from HQ
  • Refund & refit USF commander ability
  • Dual Panzer IV Ausf J call-in
  • Dual T34/85 call-ins
  • Blizzard ColdTech
  • MudTech
  • Short ranged camo Raketen
  • Locked UKF trenches
  • Panzershrek AT Partisans out of buildings
  • MG34 commander ability call-in
  • Kubelwagen suppression platform
  • Double Zook Captain
  • Thompson BAR Lieutenant
  • Wall-penetrating Jagdtiger
  • M2HB .50cal sprint ability
  • Vickers HMG base garrison range buff
  • Super vet 4/5 buffs
  • And much more


Ya'll scammed us of the $100+ we spent to enjoy the original Relic designed game mechanics, that we can't enjoy anymore, you thieves. You know who you are, thanks for nothing. We paid for this stuff, idc if it doesn't fit your vision of balance.

And Relic for being stupid enough to give it to a bunch of amateurs (community "balance" team) to design their game by gutting fun features that players enjoyed, and want to come back to CoH 2 to enjoy time to time.
2 Oct 2023, 01:34 AM
#2
avatar of donofsandiego

Posts: 1305

Based as fuck???
2 Oct 2023, 06:04 AM
#3
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

2 Oct 2023, 12:14 PM
#4
avatar of donofsandiego

Posts: 1305

mods


No mod that does that. There was COH2013 that was *kinda* like it but the developer abandoned it and unlisted it from the workshop.
2 Oct 2023, 17:52 PM
#5
avatar of GachiGasm

Posts: 1116 | Subs: 1

Is this a reference to an average Counter-Strike 2 review?
2 Oct 2023, 20:28 PM
#6
avatar of jesulin
Donator 11

Posts: 590 | Subs: 10

At least all the cheese mentioned in NorthWeapon's list I could do on many many (1v1) maps :megusta:
2 Oct 2023, 22:56 PM
#7
3 Oct 2023, 12:56 PM
#8
avatar of OrangePest

Posts: 568 | Subs: 1

PTSD flashbacks
3 Oct 2023, 20:44 PM
#9
avatar of Theodosios
Admin Red  Badge

Posts: 1554 | Subs: 7

Back then I could never have imagined people would miss the things listed here.
3 Oct 2023, 20:49 PM
#10
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

4 Oct 2023, 06:25 AM
#11
avatar of Rosbone

Posts: 2100 | Subs: 2

At least all the cheese mentioned in NorthWeapon's list I could do on many many (1v1) maps :megusta:

4 Oct 2023, 06:36 AM
#12
avatar of Rosbone

Posts: 2100 | Subs: 2

You make a good point. The game could be seen as watered down from the original.

I guess the flip side of the argument is:
1) The game balance was getting more equal over time.
2) Every change is a good change because the game can feel stale at points. People flock back every patch.
3) The balance team could only change so much. They actually made some interesting changes.


I don't have a dog in the fight. Just conversing. Balance changes are almost meaningless to me personally. Rarely did any change make my games play out different. But I do like to support the balance team when possible since they put time in for free.

But this whole thing can be seen like the last mapping post made. The maps people say they like do not get played. People have valid arguments why they are good maps. But the community as a whole disagrees.

But we have no real metric for this list of missing features. How does the community feel overall??? So it is an interesting post to think about. Stuff like deep snow and Cold Tech are still available right? Just not in automatch.

Anyway, cool post.
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