I've seen lots of people asking for stat debuffs for blobs over the years. Although I think it would be too heavy handed once you factor in map design and faction differences to simply say 'X amount in units in Y area will induce a 50% aim nerf' or whatever.
However, one thing I think would be an excellent idea would be for larger groups of units to generate more noise within the FoW.
In the same way you can hear a Goliath trundling through your backlines I think the more units clumped together should have a higher ambient noise projected through the Fow.
it could simply be marching boots or special dialogue.
Blobbing 'debuff' idea for Coh3
3 Sep 2022, 09:25 AM
#1
Posts: 1097
3 Sep 2022, 10:34 AM
#2
Posts: 3049 | Subs: 3
The first good blob nerf idea I've read so far.
4 Sep 2022, 09:21 AM
#3
2 Posts: 538
nice one
4 Sep 2022, 09:30 AM
#4
Posts: 240
Actually a good starting point to tackle blobbing. I like the idea
6 Sep 2022, 15:05 PM
#5
Posts: 1198
It's actually perfect someone push it to Relic (I am totally serious this one is actually genius)
PAGES (1)

0 user is browsing this thread:
Livestreams
|
|
|
28 | ||
|
|
|
22 | ||
|
|
|
10 | ||
|
|
|
2 | ||
|
|
|
920 | ||
|
|
|
4 | ||
|
|
|
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.48070.873+4
- 2.1120398.738+11
- 3.430220.662+2
- 4.248101.711+2
- 5.535342.610+5
- 6.436301.592+5
- 7.1357750.644+1
- 8.21858.790+6
- 9.631261.707-1
- 10.362142.718+2
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
2873
Board Info
426 users are online:
426 guests
0 post in the last 24h
0 post in the last week
3 posts in the last month
0 post in the last week
3 posts in the last month
Registered members: 67522
Welcome our newest member, luck8movie
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, luck8movie
Most online: 4501 users on 26 Oct 2025, 01:00 AM
The Ruleset is only a guideline, and are not actually the Rules. This is .org