Sorry, you'll still have to explain making a squad shit at close range and long range would serve a point
How would it be shit at close range? It would be worse than Cavalry Rifleman but that wouldn't be the correct comparison since I said I want Thompsons instead of Bars on Regular Rifleman. They would be quite a bit better until about range 20. So I am giving up the long range of the bar for better short range which is where Rifleman should be fighting anyways while still maintaining the ability to snare.
EDIT: Just to clear up my thought process, the Thompson upgrade I am talking about would be unique to Rifle company(remove halftrack). Since the commander comes with mines, sandbags, flares and fire-up for Rifleman I
am proposing 2 Thompson since any more would probably make the commander OP, however 3 might be ok. Fire up would allow you to close the distance so the long distance damage of BAR would be irrelevant and Flares for attack/flank planning.