USF Pathfinder spam is too efficient (2v2)
									17 Jul 2022, 08:37 AM
				
	#366					
								
					
				
		
Posts: 63
									17 Jul 2022, 08:48 AM
				
	#367					
								
					
				
		
Posts: 1220 | Subs: 1
just make pathinder a jarger clone, they said.
									17 Jul 2022, 15:16 PM
				
	#368					
								
					
				
		
Posts: 1515
How can you even compare JLIs to pathfinders? The only thing paths have going for them is the fact that they are vet0 and have lower vet requirements. If you manage to get JLIs to vet5 (not hard in teamgames), they are probably the most elite infantry in the game. Nothing can contest them that hasn't got steel plates around it. Paths on the other hand are for "2x scott + 2x jackson" and hide. Couple it with the fact that few people go for the luchs or double 222s in games, and you get what you get. Literally seen recently a double luchs plays that drove the pathfinder spam back to base. Another one was double 222s driving paths back to base on Whiteball recently, and keeping them there.
Hell, seen a Puma I think once, in last 20 games. God forbid you try and counter fast Scott action with a 50 range agile light TD.
			
		Hell, seen a Puma I think once, in last 20 games. God forbid you try and counter fast Scott action with a 50 range agile light TD.
									17 Jul 2022, 15:46 PM
				
	#369					
								
					
				
		
Posts: 109
How can you even compare JLIs to pathfinders? The only thing paths have going for them is the fact that they are vet0 and have lower vet requirements. If you manage to get JLIs to vet5 (not hard in teamgames), they are probably the most elite infantry in the game. Nothing can contest them that hasn't got steel plates around it. Paths on the other hand are for "2x scott + 2x jackson" and hide. Couple it with the fact that few people go for the luchs or double 222s in games, and you get what you get. Literally seen recently a double luchs plays that drove the pathfinder spam back to base. Another one was double 222s driving paths back to base on Whiteball recently, and keeping them there.
Hell, seen a Puma I think once, in last 20 games. God forbid you try and counter fast Scott action with a 50 range agile light TD.
Because those guy wished to nerf Pathfinder to CP 1 without jistified it like Community balance team did everytime.
Want Path at 1CP ?. 310 mp, 30 mp reinfor, need to upgreade sniper rifle ?.
Fine, then buff Target size and rifle profile of Path to JLI level. Give it more abilites ?.
Those fuckers abused this game. Krama just do the job anyway.
									17 Jul 2022, 16:49 PM
				
	#370					
								
					
				
		
Posts: 1116 | Subs: 1
Paths on the other hand are for "2x scott + 2x jackson" and hide. Couple it with the fact that few people go for the luchs or double 222s in games, and you get what you get. Literally seen recently a double luchs plays that drove the pathfinder spam back to base.
Idk who are you watching, but if Path USF player allows himself to be pushed solely by LVs in teamgames, he is just playing like shit and he should uninstall.
Even if you somehow, unable to get 3 points by the time LVs hit the field (and you are unable to do it only in situations where Wehr is staling with double MG), then you can either:
1) Tech to Captain and just get AT gun, because even without map control, you would still have enough fuel
2) If you behind MP vise, just unlock weapon rak and get double zooks.
No matter the situation, USF can almost always get himself AT source to fight early game LVs, unless he is already loosing badly.
I literally myself saw, how top OKW guy in 2v2, rushed 221 the second he could possible get it (with equal map control) from the get go, against top 10 path spammers and even by that time they already had zooks.
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