Login

russian armor

The state of UKF in 1v1

30 Mar 2022, 13:40 PM
#21
avatar of BasedSecretary

Posts: 1183

jump backJump back to quoted post30 Mar 2022, 12:05 PMGiaA
I commend the effort of making this post but it's largely pointless as most community people with influence hate brits, and even if they didn't there won't be another patch anyways.

One thing that needs to be kept in mind is that barely anyone has been pushing the envelope in terms of playstyle with brits. Most people are just significantly worse with them than with the other factions which could be part of the reason they appear so weak.


That's correct but have you ever thought why is that? Most people coming to COH2 are used to having snares on mainlines, get weapon upgrades through a click (as opposed to running back to base with 90muni to get them), "normal" tech structures (3mainlines + 1 engi -> Mg -> Mortar -> Lightvehicle that does not cost a shitton of money -> ATG -> Stall -> Sensible Medium Tank), having the ability to fight campers using Rocket Arty or Lefh/B4 (Mattress is a meme lol), not paying 55fuel 350mp and 100muni just to have basic antivehicle capabilities, etc etc etc.

Brits are not a bad faction per se, it's just the most out-of-worldly for COH2's terms and thus the hardest. Especially if you do not have good teammates that can carry you untill you have some mortar/Bofors presence in points.
30 Mar 2022, 14:14 PM
#22
avatar of GachiGasm

Posts: 989 | Subs: 1


The first aspect I want to touch on is the economy. The idea of bolster and weapon racks being optional was supposed to facilitate a choice between mainline infantry stronger than the axis and a faster medium tank timing. This choice is almost nonexistent because going with the first option is basically mandatory. ... leading to an awful manpower economy, constant sniper bleed and awful map control which means you can't get the fast cromwell in the first place.


Aren't this one is how its supposed to be in a first place? I mean, when timings\tiers were balanced, the idea was to make all armor have more or less same timing.

If, as UKF, you somehow managed to win and avoid "side-grades", you can get your T3 units significantly faster then other factions.

But objectively you cant even make bolster\weapons-racks part of a tech, simply because T2 comes way too fast and T3 too late to make them part of tier tech. Not to mention that if you increase prices of T2\T3 and add bolster\racks to them, it will mess up already questionable timings.

Thats the whole problem with those fake side grades. I think there were only 2 possible solutions:
1) Make IS\Eng have 5 models strate of the bat, but keep their power similar to 4 men squad, with bolster just increasing their power to the current 5 men squad models
2) Make bolster either cheaper\part of T1 but lock 5 men squads behind individual squad upgrade, to allow at least more or less smooth power increase, rather having it as a spike.
30 Mar 2022, 21:06 PM
#23
avatar of Zyllen

Posts: 760

The brits are plagued with extreme strengths and weaknesses. infantry sections just stomp okw infantry but they cannot counter ostheer snipers.

If you ask me the IS should lose the buffs and debuffs from cover. their received accuracy is reduced by 6 % percent and their initial cost should be 240. this allows them to maneuver better in the early game thus making snipers more difficult to use against them while not stomping on the okw infantry.

after the brit player unlocks his weapon cache upgrade the IS should receive a weapon upgrade of 60 ammo that restores their cover bonus and received accuracy as well as a free bren.
30 Mar 2022, 23:00 PM
#24
avatar of Geblobt

Posts: 211

I agree on sections. Their design is awful. Bolster is mandatory, their veterany is a joke for no good reason, their powerspike with bolster absurd and brens almost worthless.

Making 5man sections without bolster, with lower combat power+lower cost, better veterancy and better weapon upgrades (vickers is trash too btw) is the best way imo. Maybe even remove the dumb cover mechanic. And make bolster work only on support weapons.
31 Mar 2022, 06:32 AM
#25
avatar of TickTack

Posts: 570

Ask isildur to main Brits for 2 weeks and we'll have all the data we need ;)
31 Mar 2022, 12:24 PM
#26
avatar of Lady Xenarra

Posts: 889

Anyone know what was the rationale Relic gave for refusing to rework bolster? Just asking out of curiosity.
31 Mar 2022, 14:33 PM
#27
avatar of GachiGasm

Posts: 989 | Subs: 1

Anyone know what was the rationale Relic gave for refusing to rework bolster? Just asking out of curiosity.


Probably mostly because it was considered mandatory faction feature (like 6 men soviet crews) and maybe because Relic didn't think balance team can pull it off, since with reworked bolster whole faction rework will be mandatory.

As well as, despite balance team done fine job overall, you could expect faction to be broken in some aspects for at least multiple patches. It happened pretty much with everything new\overhauled: penals, VSL, 6 men cons, volks, JLI and so on.

On top of that, considering Relic didn't allow moving maters and cali to stock units, most likely because they were intended to be locked behind either grind or paywall and making them stock would have upset people who either farmed or payed for them. Same with UKF, because lets be honest they were released objectively as P2W DLC, despite them stop being P2W after changes, most likely then not same philosophy was still applied and only minor adjustments were allowed.
4 Apr 2022, 03:30 AM
#28
avatar of FelixTHM

Posts: 503 | Subs: 1

4 Apr 2022, 03:57 AM
#29
avatar of y3ivan

Posts: 156

there is 2 type of brit players

1. IS bren blob and piat blob. usually this kind player cant proceed to plan further than that.
2. sim city player. if his sim city crumbles, proceed to blame everyone else except him and immediately Alt + F4 and eject himself out of COH2 to COH1

the problem is mostly the players not the faction. Brits are a bit wehr and OKW combine. they have OP commander abilities like OKW but it cost more and a lot blobbing
4 Apr 2022, 12:29 PM
#30
avatar of BasedSecretary

Posts: 1183

jump backJump back to quoted post4 Apr 2022, 03:57 AMy3ivan
there is 2 type of brit players

1. IS bren blob and piat blob. usually this kind player cant proceed to plan further than that.
2. sim city player. if his sim city crumbles, proceed to blame everyone else except him and immediately Alt + F4 and eject himself out of COH2 to COH1

the problem is mostly the players not the faction. Brits are a bit wehr and OKW combine. they have OP commander abilities like OKW but it cost more and a lot blobbing


Surprisingly well said.
1 user is browsing this thread: 1 guest
Diversity Cup
Event in Progress

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag shadics ARG.
  • U.S. Forces flag TüMe
  • Ostheer flag The101stAirBorne
  • Ostheer flag Clororaa
uploaded by TüMe

Board Info

256 users are online: 256 guests
18 posts in the last 24h
123 posts in the last week
609 posts in the last month
Registered members: 36225
Welcome our newest member, Perof53557
Most online: 1221 users on 25 Feb 2020, 12:03 PM