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russian armor

Is Vickers K moving accuracy is really 60%?

15 Mar 2022, 12:48 PM
#21
avatar of leithianz

Posts: 472

jump backJump back to quoted post15 Mar 2022, 07:13 AMMMX


Yeah, CoH2_RGDTools is definitely the missing piece for extracting the stats from the live version. I've been trying to get my hands on this for quite some time already but to no avail since, as you said, all links to the file seem to have died long time ago. Would be absolutely awesome and much appreciated if you, or the author of the site you quoted, were so kind as to share it.

Also agree that another hotfix down the road addressing this (and potential other issues still waiting to be discovered) would be really sweet. Very likely not gonna happen, but I'd love to stand corrected


Good news MMX!
I contacted the original owner(K.CS) of the file. And he willingly shared the file. You can download it from the google drive.

I just came home now, so I haven't used it yet. But I think we've just found the missing piece.
15 Mar 2022, 12:53 PM
#22
avatar of Vipper

Posts: 13476 | Subs: 1

This is the test I did:

2 raid section entities with vickers K range around 20 range vs 5 grenadier entities did around 7.2 damage number provided by mod team 7.13(!)

Same set up moving they did around 3.36 DPS which is half, thus moving accuracy modifier can not be 25% and the number 60% accurate.

oups is seem there was an error on the calculations (the division of two weapons) and the DPS if found is 1.67.

That would make the moving DPS 23% that would make sense on 25% accuracy modifier.

15 Mar 2022, 12:56 PM
#23
avatar of leithianz

Posts: 472

jump backJump back to quoted post15 Mar 2022, 12:53 PMVipper

Same set up moving they did around 3.36 DPS which is half, thus moving accuracy modifier can not be 25% and the number 60% accurate.


Well,

"Infantry_vickers_k_machine_gun_mp.txt" says otherwise.

| | moving: {
| | | accuracy_multiplier: 0.25f;
| | | burst_multiplier: 0.75f;
| | | cooldown_multiplier: 0.75f;
| | | disable_moving_firing: false;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
| | };


And JFYI, there is only few Vickers K

which are...
for all inf:
infantry_vickers_k_machine_gun_mp

for heavy sapper:
sapper_vickers_k_machine_gun_mp

For UC upgrade:
vickers_k_universal_carrier
vickers_k_universal_carrier_suppression
15 Mar 2022, 12:59 PM
#24
avatar of Vipper

Posts: 13476 | Subs: 1



Well,

"Infantry_vickers_k_machine_gun_mp.txt" says otherwise.

| | moving: {
| | | accuracy_multiplier: 0.25f;
| | | burst_multiplier: 0.75f;
| | | cooldown_multiplier: 0.75f;
| | | disable_moving_firing: false;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
| | };


And JFYI, there is only few Vickers K

which are...
for all inf:
infantry_vickers_k_machine_gun_mp

for heavy sapper:
sapper_vickers_k_machine_gun_mp

For UC upgrade:
vickers_k_universal_carrier
vickers_k_universal_carrier_suppression

I suggest you repeat my test.

What are the stats for sapper_vickers_k_machine_gun_mp? because that is what tommie probably use.
15 Mar 2022, 13:12 PM
#25
avatar of Farlion

Posts: 379 | Subs: 1

So the one thing that made me want to play UKF, is in fact, gimped and absolutely unplayable.

Excellent.
15 Mar 2022, 13:14 PM
#26
avatar of leithianz

Posts: 472

jump backJump back to quoted post15 Mar 2022, 12:59 PMVipper

I suggest you repeat my test.

What are the stats for sapper_vickers_k_machine_gun_mp? because that is what tommie probably use.


It's moving accuracy is 0.5.
15 Mar 2022, 13:24 PM
#27
avatar of Support Sapper

Posts: 1220 | Subs: 1



It's moving accuracy is 0.5.


can it fire on the move ?
15 Mar 2022, 13:25 PM
#28
avatar of leithianz

Posts: 472

jump backJump back to quoted post15 Mar 2022, 12:59 PMVipper

I suggest you repeat my test.

What are the stats for sapper_vickers_k_machine_gun_mp? because that is what tommie probably use.


Well yes I did, and I don't quite see what kind of the test result you got. How did you done the test?

I did the exact same thing as I've done with Tommy.

Result:
Stationary: 31 sec.
Moving: 2 min. 13sec.

so it deals x0.23 lower in move. In other word, Vickers K deals x4.29 more dmg in statinary.
Seems like the result also backs me.

15 Mar 2022, 13:29 PM
#29
avatar of leithianz

Posts: 472


can it fire on the move ?


| | moving: {
| | | accuracy_multiplier: 0.5f;
| | | burst_multiplier: 0.5f;
| | | cooldown_multiplier: 0.125f;
| | | disable_moving_firing: true;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
| | };

Oh, you are right. They can't. `disable_moving_firing` is set to `true`. I just read the numbers without further looking :P
15 Mar 2022, 13:32 PM
#30
avatar of Support Sapper

Posts: 1220 | Subs: 1



| | moving: {
| | | accuracy_multiplier: 0.5f;
| | | burst_multiplier: 0.5f;
| | | cooldown_multiplier: 0.125f;
| | | disable_moving_firing: true;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
| | };

Oh, you are right. They can't. `disable_moving_firing` is set to `true`. I just read the numbers without further looking :P


which mean the sapper vicker K cant be that on tommy.
15 Mar 2022, 13:33 PM
#31
avatar of Hannibal
Senior Moderator Badge

Posts: 3102 | Subs: 2

jump backJump back to quoted post15 Mar 2022, 12:53 PMVipper
This is the test I did:

2 raid section entities with vickers K range around 20 range vs 5 grenadier entities did around 7.2 damage number provided by mod team 7.13(!)

Same set up moving they did around 3.36 DPS which is half, thus moving accuracy modifier can not be 25% and the number 60% accurate.



Well yes I did, and I don't quite see what kind of the test result you got. How did you done the test?

I did the exact same thing as I've done with Tommy.

Result:
Stationary: 31 sec.
Moving: 2 min. 13sec.

so it deals x0.23 lower in move. In other word, Vickers K deals x4.29 more dmg in statinary.
Seems like the result also backs me.


Don't Osttruppen have 1.25 RA or has this been patched? In that case, moving DPS would go down to 1.4 DPS. Wow...


Question to you both: How did you give them the Vickers? Via the truck? Or via slot item drop?
15 Mar 2022, 13:35 PM
#32
avatar of leithianz

Posts: 472



Don't Osttruppen have 1.25 RA or has this been patched? In that case, moving DPS would go down to 1.4 DPS. Wow...


Question to you both: How did you give them the Vickers? Via the truck? Or via slot item drop?


For Tommy(first test) I used M3 half truck. For Raid Section, I just upgraded it.
15 Mar 2022, 13:46 PM
#33
avatar of minhuh064

Posts: 63

Yeah, and Vipper wants us to use this on IS and RoE :v. .25 acc is very "problematic" to give out to other factions lol
15 Mar 2022, 13:56 PM
#34
avatar of Vipper

Posts: 13476 | Subs: 1



Don't Osttruppen have 1.25 RA or has this been patched? In that case, moving DPS would go down to 1.4 DPS. Wow...


Question to you both: How did you give them the Vickers? Via the truck? Or via slot item drop?

I used upgrade and my target was volks

I might have an idea for the problem, did you call in raid section or spawn them?

I do have to point that as far as I know before the patch the weapon used was the sapper_vickers_k_machine_gun_mp

Now it possible that a new weapon was created but I simply do not know.

You can check if the Infantry_vickers_k_machine_gun_mp.txt is the correct weapon by calculating the theoretical DPS from the stat and comparing with a call in raid section that upgrade with the weapon.



15 Mar 2022, 13:57 PM
#35
avatar of Vipper

Posts: 13476 | Subs: 1

Yeah, and Vipper wants us to use this on IS and RoE :v. .25 acc is very "problematic" to give out to other factions lol

I suggest you avoid non constructive post that are off topic.
15 Mar 2022, 14:11 PM
#36
avatar of thekessvn

Posts: 109

OK, now we can confirm Vicker K has only 25% moving acc ?
15 Mar 2022, 14:14 PM
#37
avatar of Vipper

Posts: 13476 | Subs: 1

OK, now we can confirm Vicker K has only 25% moving acc ?


I suggest you test yourself but I suggest you use ability to call in the raid squad and the upgrade to get Vickers K to be on the safe side.

15 Mar 2022, 14:18 PM
#38
avatar of leithianz

Posts: 472

jump backJump back to quoted post15 Mar 2022, 14:14 PMVipper

I suggest you test yourself but I suggest you use ability to call in the raid squad and the upgrade to get Vickers K to be on the safe side.


Would you please kindly share how you've done the test & calculated dps?

Uploading a video would be even better.
15 Mar 2022, 14:25 PM
#39
avatar of Support Sapper

Posts: 1220 | Subs: 1

jump backJump back to quoted post15 Mar 2022, 13:56 PMVipper

I used upgrade and my target was volks

I might have an idea for the problem, did you call in raid section or spawn them?

I do have to point that as far as I know before the patch the weapon used was the sapper_vickers_k_machine_gun_mp

Now it possible that a new weapon was created but I simply do not know.

You can check if the Infantry_vickers_k_machine_gun_mp.txt is the correct weapon by calculating the theoretical DPS from the stat and comparing with a call in raid section that upgrade with the weapon.




The sapper vicker k profile cant fire on the move as pointed out above so it cant be the case here.
15 Mar 2022, 14:27 PM
#40
avatar of Vipper

Posts: 13476 | Subs: 1



Would you please kindly share how you've done the test & calculated dps?

Uploading a video would be even better.

Calculation of DPS was 5 entities x 80 HP x 1 target size total HP 400 divided by time to kill and then by 2 for two weapons.

As I posted in post 22 in the moving calculation it seems I missed the division by 2 and that explains it.

The 0.25 moving modifier seems correct. Nice find.
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