UKF sniper vet 1 vs flame hetzer
14 Dec 2021, 04:44 AM
#1
Posts: 4183 | Subs: 4
Causes "turret lock" instead of a stun. All other casemates receive a stun.
14 Dec 2021, 08:51 AM
#2
Posts: 13476 | Subs: 1
nice find
14 Dec 2021, 13:59 PM
#3
Posts: 940
Ignore. Seem to have missed the memo that they fixed the JP4 issue, did testing. Still think it's unpleasant to deal with but I suppose I kill Snipers too quickly/few ppl use it for it to be an issue.
14 Dec 2021, 14:04 PM
#4
Posts: 772
I think I also saw this on JP4s a while back. Could this be a balance thing as the Sniper is usually invisible until it shoots? Can't imagine it being fun to have a stun on T4 units you can't do any real counterplay about until after the fact. At least the Puma's equivalent is on a very obvious vehicle and has telegraphed aiming.
locking hetzer's "turret" might be one of the most useless thing you can do in the COH2
14 Dec 2021, 15:39 PM
#6
Posts: 1197
Niche find for an even nicher unit.
(and i'm talking bout the ukf sniper lel)
(and i'm talking bout the ukf sniper lel)
16 Dec 2021, 18:52 PM
#7
Posts: 3053
Hey you stole that from me
16 Dec 2021, 19:41 PM
#8
Posts: 4183 | Subs: 4
Hey you stole that from me
Better to report it than not
20 Dec 2021, 13:08 PM
#9
Posts: 1197
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